Stonehenge
Spell Equip

Stonehenge

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Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 "Stonehenge" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
54± 8/ 100
Power Score
Intrinsic 53
Deck 55

Stonehenge — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 55 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Stonehenge is a one-copy Equip Spell that returns one 0-ATK monster from the Graveyard to the field in Attack Position and equips it to this card, so its value is a single recursion with a board presence, not a chain of follow-up plays. The card is widely run across 23 archetypes (72 decks, average 1.49 copies, 69% in one gameplay type), which confirms it is a practical, accessible pick, but the score is held down by the 0-ATK gate, the once-per-turn limit, and the self-destruct clause when the equipped monster leaves the field. High popularity in the deck sample did not earn points by itself; no combo data exists to show what it converts into beyond one body.

Axis scores

Axis Score Evidence
Accessibility 50 Needs a 0-ATK monster already in the Graveyard, so it is conditional on the GY state; the 72-deck spread shows it is routinely live in practice (observed, inferred for the GY condition).
Combo & Conversion 40 Text converts one GY body into one field body plus an equip; no combo boards are recorded, so conversion beyond that single body is unproven (inferred).
Resource Economy 50 Spends this card to bring back one body from the Graveyard, a roughly even one-for-one recursion with no draw or search (verified from text).
Effect & Interaction 30 Its only interaction is destroying the equipped monster when this card leaves the field, which is a self-downside rather than opponent interaction (verified from text).
Material Utility 40 The revived monster's material value depends on which 0-ATK body is chosen, and the partner list points to Ojama bodies, but no material stats are tabled (inferred).
Resilience & Flexibility 35 Equip Spell that is vulnerable to removal and tied to a once-per-turn limit; the equipped monster is lost if the card leaves the field (verified from text).
Deck-Building Efficiency 75 One Spell slot with no garnet, lock or brick clause, and the sample averages 1.49 copies with no restriction beyond the once-per-turn wording (observed from deck sample and text).

Calculation

Weight profile: Single primary role Recovery/Recursion, no secondary blend. Intrinsic ≈ 53, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-card recursion of a GY body onto the field
  • Live across 23 archetypes in the sample, so it is not a niche pick
  • Equipped body keeps a field presence after the revival
  • Single-copy restriction with no garnet or lock cost

Weaknesses

  • Requires a 0-ATK monster in the Graveyard, which narrows when it can be used
  • Once per turn, so repeat use across a turn is blocked
  • Destroys the equipped monster if this card leaves the field, a self-downside
  • Equip Spell is exposed to removal before it resolves value

Counters / choke points

  • Negating or destroying the Equip Spell in response to its effect or on the field (inferred from general interaction, not tabled)
  • Removing the equipped monster or the Equip Spell to trigger or dodge the destruction clause (inferred)

Best use

Recovery/Recursion: returns a 0-ATK Graveyard body to the field as an equipped threat. Decks: Ojama. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: target a 0-ATK monster in your GY, Special Summon it in Attack Position, equip it to this card; Text: destroy the equipped monster when this card leaves the field; Text: once per turn limit; Deck sample: 72 decks, 23 archetypes, average 1.49 copies, 69.4% in gameplay type 7
  • Observed: Top partners co-occur in 27 to 30 of 72 decks (Ojama cluster and Called by the Grave); Copies distribution: 50 decks at 1 copy, 9 at 2, 13 at 3
  • Inferred: The 0-ATK condition is most often met by Ojama bodies; Revived body's material value depends on which monster is chosen; Counters listed are general interaction, not tabled in evidence
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) so inclusion % is inferred from the deck sample only no ATK table for which bodies satisfy the 0-ATK condition no banlist token; assumed 3 copies (unlimited)











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