Starduston
DARK 1

Starduston

  • Archetype:
  • Duston

  • ATK:
  • -1

  • DEF:
  • -1

  • View:
  • 4251




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent to the Graveyard for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card.




 
 
AI Power Analysis
Floodgate/ControlConfidence: Medium
51± 8/ 100
Power Score
Intrinsic 50
Deck 52

Starduston — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 52 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Boss/End-board

Why it scores here

Starduston's value is its lock: once it is on the field, the opponent cannot Flip or Special Summon monsters or activate Set Spell/Trap cards, which is a strong floodgate on a Level 1 body. Its ATK and DEF scale with the number of Duston monsters sent to the Graveyard, so its body is only as large as the cost paid, and it is a restricted Special Summon from hand that needs Duston monsters on your field. The 5000-ATK-style stat line does not add points by itself. The score stays at a medium level because the deck sample supports the archetype role but there is no combo evidence to confirm how often it actually converts.

Axis scores

Axis Score Evidence
Accessibility 45 Special Summon from hand needs Duston monsters on your field to send to the Graveyard, and 12 of 16 decks are Duston with 15 of 16 partnering Duston monsters, but no combo starter or search data is supplied (observed for the deck share, inferred for the access route).
Combo & Conversion 50 The text converts a Duston sacrifice into a body and a lock, but combos_evidence shows 0 appearances, so the conversion is text-only inference.
Resource Economy 30 Sending several Duston monsters to the Graveyard is a cost paid for one body, with no recorded refuel or card advantage (verified from text, no combo stats).
Effect & Interaction 70 The Flip, Special Summon and Set Spell/Trap activation lock is strong, flexible floodgate-style interaction (verified from card text).
Material Utility 20 A Level 1 Fiend that cannot be Normal Summoned is a poor material body, and the text gives no material benefit (verified from text).
Resilience & Flexibility 40 The lock lasts only while the card stays on the field, and its self-destruction clause when you control more monsters than the opponent limits how long it stays (verified from text, inferred for interaction).
Deck-Building Efficiency 40 It is archetype-locked and dead in hand without Duston monsters on the field, with average 2.25 copies per deck giving some redundancy (observed from deck sample).

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Boss/End-board. Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Opponent lock on Flip, Special Summon and Set Spell/Trap activation while it is on the field
  • Body ATK and DEF scale with the number of Duston monsters sent to the Graveyard
  • Present in 12 of 16 Duston decks with 2.25 average copies

Weaknesses

  • Restricted Special Summon from hand that needs Duston monsters on the field
  • Level 1 body is a poor material
  • Self-destroys when you control more monsters than the opponent

Counters / choke points

  • Removal or destruction effects that remove it from the field
  • Plays that take control of the monster count so that it self-destroys

Best use

Floodgate/Control with a Boss body when enough Duston monsters are sent to the Graveyard. Decks: Duston. Suggested copies: 2.

Evidence & gaps

  • Verified: Floodgate: opponent cannot Flip or Special Summon monsters or activate Set Spell/Trap cards while it is on the field; Special Summon restriction from hand by sending Duston monsters you control to the Graveyard; Self-destruction when you control more monsters than the opponent
  • Observed: Duston archetype in 12 of 16 decks (75%), with 15 of 16 decks running Blue, Green, House and Red Duston; Average 2.25 copies per deck, distribution 1 to 3
  • Inferred: Floodgate/Control is the primary role because the lock is the main effect, with the body as secondary; Accessibility is limited to hands that already contain or can reach the Duston archetype
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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