Splash Capture
Trap Normal

Splash Capture

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When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Jan 15, 2026
44± 7/ 100
Power Score
Intrinsic 47
Deck 47

Splash Capture — Power Evaluation

Final Score: 44 ± 7 · Confidence: Medium

  • Intrinsic: 47 · Deck: 47 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Floodgate/Control, Utility

Why it scores here

Splash Capture converts into a single, genuinely powerful swing: one Trap plus two Fish-Type monsters banished from the Graveyard permanently steals the opponent's face-up Xyz Monster, so it reads as a one-for-one removal that also denies the opponent their boss. Its ceiling is capped by how narrow the access is — it is a Normal Trap that only triggers 'When your opponent Xyz Summons', targets (so targeting protection stops it), and demands a pre-loaded Fish-Type Graveyard, which is why it shows up in only 6 recent decks and in 0 recorded combo lines. Its 0 ATK/DEF and Trap frame earn no points here; the score comes from the size of the steal versus the situational cost of running it. With no combo evidence at all, the card is scored mostly on text-inferred interaction quality, not on observed combo centrality.

Axis scores

Axis Score Evidence
Accessibility 30 A Normal Trap with no listed searcher, gated on the opponent Xyz Summoning while 2 Fish-Type monsters must already be available in the Graveyard; it appears in only 6 recent decks (verified).
Combo & Conversion 25 combo data records 0 appearances with 0 starter role / 0 material role / 0 payoff role, so it builds no board from any start — its only conversion is a reactive steal (observed).
Resource Economy 65 Paying one Trap plus two Graveyard Fish-Types to take permanent control of the opponent's Xyz Monster is a large board swing, though the banish cost can conflict with Fish/Ghoti Graveyard or banish-based recursion (inferred).
Effect & Interaction 58 It permanently takes control of the opponent's face-up Xyz Monster, which is hard removal that beats destruction protection, but it only responds to an Xyz Summon and it targets, so targeting immunity blanks it (verified).
Material Utility 0 It is a Normal Trap with 0 ATK / 0 DEF and no body, so it provides no material, Level, or Attribute value even when its effect is irrelevant (verified).
Resilience & Flexibility 30 A set Trap is a one-shot answer that is dead against decks that never Xyz Summon and is answered by any backrow removal; there is no multi-zone or multi-turn value (inferred).
Deck-Building Efficiency 50 It is main-decked at 1–2 copies in 6/6 recent decks with no Extra Deck or combo slots consumed, but it is a situational card that needs dedicated Fish-Type Graveyard setup to be live (observed).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Floodgate/Control. Intrinsic ≈ 47, Deck ≈ 47, Meta = provisional. Modifiers: Situational / matchup-dependent brick (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Permanently steals the opponent's face-up Xyz Monster, a control change that ignores destruction protection and denies the opponent their boss
  • Removes a threat without destroying it, so it also bypasses 'cannot be destroyed by card effects' bodies
  • Cost is paid from the Graveyard (2 Fish-Types) rather than from hand, leaving hand resources intact in Fish decks that naturally fill the GY
  • Fits the main deck at a low 1–2 copy investment and is used in 6/6 recent recorded decks

Weaknesses

  • Narrow activation window: it only responds to an opponent's Xyz Summon, so it is dead against decks that do not Xyz Summon
  • Hard Graveyard requirement of 2 Fish-Type monsters; without a Fish-Type engine the card cannot be activated at all
  • The effect targets the face-up Xyz Monster, so targeting protection blanks it
  • Being a Trap it must be set first, telegraphing the play and exposing it to backrow removal before it resolves
  • No recorded combo appearances, starter, material, or payoff usage — it is a reactive tech, not a combo piece

Counters / choke points

  • Backrow removal such as Cosmic Cyclone or Mystical Space Typhoon played before the Xyz Summon
  • Xyz Monsters with targeting protection or 'cannot be targeted' clauses
  • Matchups that win without Xyz Summoning (Link, Fusion, Ritual, pure Synchro lines)
  • Graveyard hate that removes Fish-Type monsters from the GY or prevents banishing/using them
  • Trap negation such as Counter Trap engines or blanket Trap negates

Best use

Reactive control-steal Trap that punishes the opponent's Xyz Summon by taking their Xyz Monster. Decks: Shark, Ghoti, Fish-Type Xyz builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Normal Trap — 'When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.'; Type/frame: Trap Card, Normal, 0 ATK / 0 DEF, no archetype, legal in TCG, OCG, Master Duel and Duel Links; The effect targets the opponent's face-up Xyz Monster and requires banishing 2 Fish-Type monsters from the controller's Graveyard
  • Observed: 6 recent decks run it, all in the main deck, average 1.5 copies (distribution: three decks at 1, three at 2); Archetype spread: Shark 4 decks (66.7%), White Forest 1 (16.7%), Ghoti 1 (16.7%); combo data: 0 appearances, 0 starter role, 0 searched-for role, 0 material role, 0 payoff role, average power index null; Top partners are Fish/Xyz pieces (Double Fin Shark, Lantern Shark, Fish Depth Charge, Bahamut Shark, Shark Drake lines) at 100% co-deck rate
  • Inferred: Because it is a Trap requiring a prior opponent Xyz Summon plus 2 Fish-Types in the GY, it is a reactive tech card rather than a proactive combo starter; The 2-Fish banish cost is affordable in Shark/Fish builds that fill the GY, but it can compete with Graveyard/banish-based Fish recursion; Targeting means common targeting-protection bosses blank it, and non-Xyz matchups make it a dead card
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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