Trap
NormalSpell Reclamation
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2846
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
Spell Reclamation — Power Evaluation
Final Score: 23 ± 5 · Confidence: Medium
- Intrinsic: 24 · Deck: 23 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Spell Reclamation converts almost nothing: it demands a discard plus chaining to one of your own Spell Cards just to return that Spell to hand when it is sent to the Graveyard. It appears in 0 recorded combos and only 1 sampled deck, so its observed conversion is near zero. No stats earn points here (it is a Normal Trap with no ATK/DEF or body); the score is driven entirely by its slow, minus-one, no-interaction text and the narrow condition required to make it live.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Normal Trap with no listed searcher and only 1 deck in the sample running it; it is only live when you also hold a Spell to chain to plus a spare card to discard (verified). |
| Combo & Conversion | 10 | It builds no board and appears in 0 recorded combos, doing nothing on its own (observed). |
| Resource Economy | 15 | Costs a discard plus the Trap itself for a delayed return of a single Spell, a net loss up front (verified). |
| Effect & Interaction | 5 | Provides no removal, negation, or disruption of any kind against the opponent (verified). |
| Material Utility | 5 | It is a Normal Trap with no body, Level, or Attribute value to contribute as material (verified). |
| Resilience & Flexibility | 15 | Must be chained to your own Spell activation and recurs only one card, with no multi-zone or multi-turn redundancy (verified). |
| Deck-Building Efficiency | 28 | Costs only one slot and has no archetype lock, but functions as a near-dead draw whenever you have no Spell to chain it to (inferred). |
Calculation
Weight profile: Recovery/Recursion primary (single role). Intrinsic ≈ 24, Deck ≈ 23, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Trap with no archetype lock, so it can be slotted into any deck
- Can recycle a key Spell Card back to the hand for a second use
Weaknesses
- Costs an extra discard plus the Trap itself for a delayed, conditional return
- Requires chaining to a Spell you activated; otherwise it is dead
- No interaction with the opponent at all
- Slow: the return only happens when the chained Spell is sent to the Graveyard, and it needs re-activation afterwards
Counters / choke points
- Chain-negation or Special Summon-negation staples (e.g. Solemn cards, Ash Blossom & Joyous Spring) can stop the line
- Backrow removal (e.g. Mystical Space Typhoon, Harpie's Feather Duster) answers the Set Trap
- Ending the turn without sending the chained Spell to the Graveyard blanks the return effect
Best use
Recovery/Recursion. Decks: Egyptian God (sampled). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.'; It is a Normal Trap Card with no ATK/DEF and no body.
- Observed: deck data: appears in 1 sampled deck (1 main, 0 side), average 1 copy.; combo data: 0 appearances across recorded boards (0% as starter/material/payoff).; usage statistics unavailable and it is not a Top Card in any format.
- Inferred: Without a Spell to chain to and a card to discard, it is a dead card in hand.; Because the return is delayed until the chained Spell hits the GY, it does not improve the current turn's board.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






