Spell
NormalSpell Calling
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When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
Spell Calling — Power Evaluation
Final Score: 22 ± 6 · Confidence: Low
- Intrinsic: 24 · Deck: — · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Utility
Why it scores here
Spell Calling is a purely conditional tutor: it only searches a Quick-Play Spell when the card is already Set face-down and is then destroyed by a Spell or Trap effect controlled by the opponent, so the opponent decides whether the payoff ever happens. The sample contains no decks, no combos and no guides, so there is no evidence of it converting into real boards or wins, and the fetched card is only Set (not usable immediately). Its 0 ATK / 0 DEF earns nothing here - it is a Spell with no body, so material and stat-based credit is zero. It avoids a total floor only because the trigger, if it resolves, is a cost-free, card-neutral trade that can fetch a disruptive Quick-Play Spell.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 15 | It must be drawn, Set face-down, then destroyed by an opponent-controlled Spell/Trap effect, so it is rarely live when you have it (verified: card text). |
| Combo & Conversion | 12 | There are 0 combo appearances in the sample and the text builds no board by itself - it merely replaces itself with a Set Quick-Play Spell (observed). |
| Resource Economy | 35 | When the trigger resolves it trades itself for one searched card with no cost or discard, i.e. roughly card-neutral with no advantage gained (inferred). |
| Effect & Interaction | 20 | The card itself disrupts nothing; all interaction comes from the Quick-Play Spell it fetches, which is Set and therefore a turn late (inferred). |
| Material Utility | 2 | It is a Normal Spell with 0 ATK / 0 DEF and no archetype, so it is never a body, Tuner, or material (verified). |
| Resilience & Flexibility | 15 | Its only function is a destruction-triggered search controlled by the opponent's removal choice, and it is dead in hand or Graveyard otherwise (verified). |
| Deck-Building Efficiency | 30 | One main-deck slot with no locks or garnets, but it only has a payoff if the deck already runs worthwhile Quick-Play Spells (inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Utility. Intrinsic ≈ 24, Deck ≈ —, Meta = provisional. Modifiers: Situational dead card (-2). Final formula: Intrinsic (no decks and no combos context; Deck = null)
Strengths
- Cost-free search: once the trigger condition is met it Sets a Quick-Play Spell from Deck without any discard or LP payment (verified: card text).
- Fully generic text with no archetype, level, or type restriction, so it can be slotted into any deck that runs Quick-Play Spells (verified).
- Unlimited at 3 copies in TCG, OCG, Master Duel and Duel Links, so redundancy in the deck is possible (verified).
- When it does trigger, the opponent's removal becomes a card-neutral trade that builds toward future disruption (inferred).
Weaknesses
- The opponent controls the trigger completely: it only counts if their Spell or Trap effect destroys this Set card (verified: card text).
- The searched Quick-Play Spell is Set, not added to hand, so it cannot be used on the turn it is fetched (verified: card text).
- No proactive value on draw - it does not advance the board, summon, or disrupt anything by itself (verified).
- 0 ATK / 0 DEF and no monster body means it never contributes as material, a Tuner, or an attacker (verified).
- No decks, combos or guides in the evidence sample, so no practical role has been demonstrated (observed).
Counters / choke points
- Removing it without a Spell/Trap destruction effect - banishing, returning to hand, sending to Graveyard, or destroying it with a monster effect - denies the trigger (inferred).
- Simply ignoring it: leaving the Set card alone means it never resolves (inferred).
- Negating its activation or effect resolution with counter traps or effect negation (inferred).
- Removing it while it is still in hand with hand disruption before it can be Set (inferred).
Best use
Situational tutor used as a hedge against opponent backrow removal. Decks: Decks that already run multiple Quick-Play Spells worth searching. Suggested copies: 0.
Evidence & gaps
- Verified: Card text: 'When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.'; Card identity: id 4637, passcode 41160595, Normal Spell, archetype null, 0 ATK / 0 DEF.; Legal in TCG, OCG, Master Duel and Duel Links; no banlist token supplied, assumed 3 copies unlimited.; The searched card is Set rather than added to the hand, per card text.
- Observed: 0 of the sampled recent decks run the card (deck data.total decks = 0).; 0 combo appearances across recorded boards (combo data.appearances = 0).; 0 guide mentions (guide data.total guides = 0).
- Inferred: Primary role inferred as Searcher/Tutor because the only effect is a Deck-to-field search.; Because the fetched card is Set, it cannot be activated the turn it is fetched.; The trigger is opponent-controlled, so the card is usually inactive in hand and only sometimes live when Set.; It is a Spell with no body, so it offers no material, Tuner, or attribute value.
- Data gaps: no decks supplied - deck/synergy signals unavailable no combos supplied - combo conversion is text-only inference no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only no dated metagame sample - Meta power left null/provisional






