Spell
NormalSpeed Recovery
Archetype:
Roid
View:
4394
Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.
Speed Recovery — Power Evaluation
Final Score: 56 ± 7 · Confidence: Medium
- Intrinsic: 52 · Deck: 58 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender, Material body
Why it scores here
Speed Recovery converts a Speedroid already sitting in the Graveyard into a revived Synchro body and, one turn later, banishes itself from the Graveyard to add a second Speedroid back to hand, a genuine +1 grindy loop spread over two turns. It is, however, fully archetype-locked and never live without prior Graveyard setup, so it plays as a recovery/extender rather than a starter. The 400-deck sample confirms it is a real Speedroid staple (main deck in every sampled list, 1.36 copies on average), while the complete absence of combo-board data means its conversion value is text-inferred rather than observed. Its 0 ATK/DEF and blank body earn nothing here; the score comes from the recycle loop, the Synchro material it revives, and its cheap one-slot cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Main-decked in all 400 sampled Speedroid-family lists (avg 1.36 copies) with the core Speedroid engine in ~99% of them, but no search route is shown and the card cannot be live without a Speedroid already in the Graveyard (observed). |
| Combo & Conversion | 50 | Text revives one Speedroid for an extra Synchro play, but combo data records 0 appearances and 0 average power index, so the conversion is inferred from text only (inferred). |
| Resource Economy | 65 | The revival is roughly card-neutral, and the delayed banish-from-Graveyard effect converts the card into a Speedroid from the Graveyard for a net +1 across two turns (inferred). |
| Effect & Interaction | 8 | The card provides no removal, negation, or opponent-facing interaction of its own; any disruption comes indirectly from the Synchro monsters it revives (verified). |
| Material Utility | 40 | It is a Spell with no body of its own, but it returns a Speedroid that is an immediately usable WIND Machine Synchro material (inferred). |
| Resilience & Flexibility | 62 | It functions from two zones — Spell activation now, then a Main Phase Graveyard effect on a later turn (excluding the turn it was sent) — so it still does something after a resolved or drawn-late copy (verified). |
| Deck-Building Efficiency | 62 | Average 1.36 copies with only 20 of 400 lists at three copies shows a cheap one-slot utility with no lock, garnet, or self-restriction, though it still competes for space with the Speedroid engine (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 52, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives any Speedroid from the Graveyard for an extra Synchro play with no once-per-turn clause on the activation
- Second effect turns the card itself into a Speedroid added from the Graveyard to hand, a delayed +1 for grind games
- Works from two zones (Spell activation, then Graveyard), so it is not dead once the summon resolves or when drawn late
- Near-universal Speedroid staple: main-decked in 400/400 sampled lists alongside ~99% of the Speedroid core
- Cheap to run at 1-2 copies with no lock, garnet, or self-restriction
Weaknesses
- Fully archetype-locked to Speedroid targets, so it is close to unplayable outside that deck
- Does nothing without a Speedroid already in the Graveyard — never a starter and a weak turn-1 topdeck
- Provides no removal, negation, or any interaction with the opponent's board
- Low average copies (1.36) shows Speedroid pilots treat it as a situational one-of rather than a core engine piece
- The Graveyard add cannot be used the turn the card is sent to the Graveyard, slowing the loop by a full turn
Counters / choke points
- Graveyard hate such as D.D. Crow, Abyss Dweller, Dimension Shifter, or Macro Cosmos removes the revive target or shuts off the Graveyard effect
- Ghost Belle & Haunted Mansion negates the Graveyard Special Summon outright
- Chaining removal or banishing effects to the targeted Graveyard monster makes the Spell resolve with no target
- Spell-negation such as Solemn Strike stops the revival, though the card still lands in the Graveyard for a later attempt
Best use
Recovery/extender that revives a Speedroid for extra Synchro plays and recycles itself into a Graveyard add. Decks: Speedroid, Windwitch-Speedroid hybrid. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: target 1 Speedroid monster in your Graveyard; Special Summon it; Card text: during your Main Phase, except the turn this card was sent to the Graveyard, banish it from the Graveyard to add 1 Speedroid monster from your Graveyard to hand; Card is a Normal Spell in the Roid archetype, 0 ATK/0 DEF, legal in TCG, OCG, Master Duel, and Duel Links; Card is main-decked in 400 of 400 sampled decks and never side-decked; Both effects require target Speedroid monsters in the Graveyard, so the card is archetype-locked
- Observed: Average 1.36 copies per deck; 274 lists at 1 copy, 106 at 2, 20 at 3; Sample is dominated by Speedroid-family archetype ids (88.3% of decks); Windwitch 4.2%, Mecha Phantom Beast 2%, Synchron 1.2%; Top partners are Speedroid engine cards at 93-99.5% co-deck rate; combo data records 0 appearances, 0 starter role, 0 material role, and null average power index; One guide mentions the card, in a Speedroid staple section
- Inferred: Because it needs a Speedroid already in the Graveyard, it functions as a recovery/extender rather than a starter; The revive is roughly card-neutral and the Graveyard banish effect yields a net +1 across two turns; The revived Speedroid serves as an immediate Synchro material body for the deck's Crystal Wing / Clear Wing lines; Its low average copy count reflects a situational one-of role rather than a core engine card; No search route for a Normal Spell is shown, so its accessibility comes from draw plus deck redundancy only
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only guide mention has an empty snippet, so no human commentary on its exact role no timing/ruling notes for the Graveyard activation window






