Soul Transition
Trap Normal

Soul Transition

  • View:
  • 2943




If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 1, 2026
33± 6/ 100
Power Score
Intrinsic 35
Deck 36

Soul Transition — Power Evaluation

Final Score: 33 ± 6 · Confidence: Medium

  • Intrinsic: 35 · Deck: 36 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Soul Transition is a slow Normal Trap that converts a specific board state (no Special Summoned monsters plus a face-up Level 4 Normal Summoned/Set monster) into a net +1 by Tributing one body to draw 2. That reward is genuine card advantage, but it is gated behind a setup requirement, arrives a turn late as a Trap, and locks the user out of Special Summoning for the rest of the turn. It offers zero interaction with the opponent and no material value, so it earns nothing from stats, rarity, or its view count. Its real home is Normal-Summon-centric Qliphort, where the deck rarely Special Summons and runs Level 4 bodies, keeping the score modest but not dead.

Axis scores

Axis Score Evidence
Accessibility 42 As a Normal Trap it must be set first and only fires when you control no Special Summoned monsters and have a Level 4 Normal Summoned/Set monster to Tribute, so it needs a specific board state rather than being live in hand (verified).
Combo & Conversion 26 It draws 2 but builds no board and cannot Special Summon the turn it resolves, so from a realistic start it produces cards rather than a field (verified).
Resource Economy 52 Tribute 1 for draw 2 is a net +1 in cards, a genuine but single, one-shot advantage (verified).
Effect & Interaction 6 The card contains no negation or removal and does nothing to the opponent's board (verified).
Material Utility 5 It is a Trap with no body, Level, Attribute, or name value as material in any Summon (verified).
Resilience & Flexibility 30 Being a Trap, it is vulnerable to backrow removal, dead if any monster was Special Summoned, and its own no-Special-Summon clause is a hard cost (verified).
Deck-Building Efficiency 32 It occupies 2-3 main-deck slots and only functions in Normal-Summon decks, making it a near-brick elsewhere; observed at 2.33 average copies across 6 Qliphort decks (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 35, Deck ≈ 36, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Draws 2 cards for a single Tribute, a clean net +1 in card advantage
  • Fits Normal-Summon-based decks such as Qliphort that rarely Special Summon
  • Optional trap timing lets it be set and held until the right board state

Weaknesses

  • Requires a face-up Level 4 Normal Summoned/Set monster as Tribute fodder
  • Dead if you control any Special Summoned monster
  • Locks out all Special Summons for the turn it is activated
  • Provides no interaction, removal, or negation
  • Slow: a Trap that must be set a turn before use

Counters / choke points

  • Backrow removal (Mystical Space Typhoon, Twin Twisters, Cosmic Cyclone) before it resolves
  • Ash Blossom & Joyous Spring negating the draw
  • Forcing or baiting a Special Summon to turn the condition off
  • Hand traps and interruption that punish the no-Special-Summon turn

Best use

Draw/card-advantage support Trap in Normal-Summon decks. Decks: Qliphort. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: activate only if you control no Special Summoned monsters; Text: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards; Text: only 1 'Soul Transition' can be activated per turn; Text: cannot Special Summon monsters the turn this card is activated; Normal Trap, card frame trap, no monster stats
  • Observed: Runs in 6 recent decks, all listed under Qliphort, averaging 2.33 copies (max 3); 100% co-appearance with Qliphort Carrier, Helix, Monolith, Scout, Shell, Stealth and Summoner's Art; 0 recorded combo appearances in the combo sample
  • Inferred: Tribute 1 then draw 2 yields a net +1 in card advantage; Best fit is Normal-Summon-centric Qliphort, which rarely Special Summons and runs Level 4 bodies; Its no-Special-Summon clause makes it unsuitable for combo/Special-Summon decks
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only small deck sample (6 decks) makes archetype concentration and inclusion rate uncertain











https://metaduelist.com/
Top