Soitsu
WIND 3

Soitsu

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3251




Apparently totally unreliable, he wonders if he has incredible potential.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Feb 14, 2026
46± 8/ 100
Power Score
Intrinsic 48
Deck 44

Soitsu — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 48.3 · Deck: 44.5 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Soitsu is a Level 3 WIND Fairy Normal Monster with 0 ATK / 0 DEF and only flavor text, so it earns nothing from stats or effect quality — literally zero interaction and zero card advantage. What it does convert is a clean, unconditionally generic Level 3 body: it carries no archetype, no lock, and no once-per-turn clause, so it is always usable as Xyz/Link material and even functions when a negate blanks it. That material reliability, plus a genuinely wide (if thin) 7-archetype spread across 8 sampled decks, is what lifts it out of the bottom band; the 0 recorded combo appearances and absent search route keep it well below average.

Axis scores

Axis Score Evidence
Accessibility 44 Fully generic vanilla with no search route supplied in the evidence, so it is only live when drawn (0 as_starter appearances in combos_evidence), though 3 legal copies and 7 host archetypes make it trivially includable (observed).
Combo & Conversion 27 It converts only into a single extra Level-3 body — 0 recorded combo appearances and no measured starter/material/payoff share in combos_evidence (observed).
Resource Economy 30 No draw, search, banish-refuel or GY effect: playing it trades exactly one card for one 0-ATK body, roughly even at best (verified).
Effect & Interaction 3 Pure flavor text — no disruption, negation, removal or hand-trap reach of any kind (verified).
Material Utility 58 A Level 3 WIND Fairy with no archetype lock and no clauses is clean generic Rank-3/Link material that still functions when its (non-existent) effect is negated or blanked (verified).
Resilience & Flexibility 28 A 0-ATK vanilla body dies to any removal and offers no recursion, alternate zones or multi-turn value (inferred).
Deck-Building Efficiency 54 Deck evidence shows an average of 1.38 copies, max 2, always in the main deck with no garnet requirement or self-locking restriction (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 48.3, Deck ≈ 44.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Unconditionally generic Level 3 WIND Fairy body with no archetype requirement, no lock and no once-per-turn clause
  • Always functions as material even when its effect would be negated, since it has no effect to negate
  • Splashable and redundant-copy friendly: 1.38 average copies, max 2, across 7 distinct archetypes
  • Being a Normal Monster body, it carries no combo requirement and is never a brick-in-hand garnet for a line it must enable

Weaknesses

  • 0 ATK / 0 DEF with flavor text only — it provides no disruption, no card advantage and no board presence
  • No search route is supplied in the evidence, so it is accessible only by drawing it
  • 0 recorded combo appearances: its material role is not confirmed in any measured board
  • A 0-ATK monster left on field is trivially outclassed in battle and easy to remove

Counters / choke points

  • Any targeted removal or battle removal on the Normal Summon
  • Summon negation (Solemn-style traps) blanks the body entirely
  • Effect negation is irrelevant here, but hand traps used to stop the opponent's real engine leave a 0-ATK body stranded
  • Cards that punish low-ATK monsters left in Attack Position

Best use

Generic Level 3 body / material provider. Decks: Materiactor, Goblin Biker, Rank-3 Xyz shells, Level-3 Link material shells. Suggested copies: 1.

Evidence & gaps

  • Verified: Soitsu is a Level 3 WIND Fairy Normal Monster with 0 ATK / 0 DEF whose only text is flavor text ("Apparently totally unreliable, he wonders if he has incredible potential.").; It lists no archetype and no once-per-turn or restriction clause, so it can be Normal Summoned freely and used as generic material.; It has 0 effect units: no search, no removal, no negation, no recursion.
  • Observed: 8 of the sampled recent decks run Soitsu, all in the main deck, at 1.38 copies on average (max 2, distribution 5 decks at 1 copy and 3 at 2).; Its deck presence spans 7 distinct archetypes: Materiactor (2 decks), then Primite, Armed Dragon, Ojama, Goblin Biker, Trickstar and Symphonic Warrior (1 each).; Its most frequent co-deck partners are generic staples (Maxx "C" and Ash Blossom & Joyous Spring at 62.5%) plus Aitsu at 37.5% and Materiactor pieces at 37.5%.; It appears in 0 recorded combo boards, so no measured as_starter / as_material / as_payoff share or avg_power_index exists.
  • Inferred: As a 0-ATK non-Tuner Level 3 it converts only as Rank-3 Xyz or Link material, most plausibly in Level-3 / Rank-3 shells such as Goblin Biker and Materiactor.; Because no search or summon-from-deck route is supplied, the card is accessible only by drawing it.; Its utility survives effect negation by definition, since there is no effect to blank.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta_power is null/provisional











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