WIND
3Soitsu
ATK:
0
DEF:
0
View:
3251
Apparently totally unreliable, he wonders if he has incredible potential.
Soitsu — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 48.3 · Deck: 44.5 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Soitsu is a Level 3 WIND Fairy Normal Monster with 0 ATK / 0 DEF and only flavor text, so it earns nothing from stats or effect quality — literally zero interaction and zero card advantage. What it does convert is a clean, unconditionally generic Level 3 body: it carries no archetype, no lock, and no once-per-turn clause, so it is always usable as Xyz/Link material and even functions when a negate blanks it. That material reliability, plus a genuinely wide (if thin) 7-archetype spread across 8 sampled decks, is what lifts it out of the bottom band; the 0 recorded combo appearances and absent search route keep it well below average.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 44 | Fully generic vanilla with no search route supplied in the evidence, so it is only live when drawn (0 as_starter appearances in combos_evidence), though 3 legal copies and 7 host archetypes make it trivially includable (observed). |
| Combo & Conversion | 27 | It converts only into a single extra Level-3 body — 0 recorded combo appearances and no measured starter/material/payoff share in combos_evidence (observed). |
| Resource Economy | 30 | No draw, search, banish-refuel or GY effect: playing it trades exactly one card for one 0-ATK body, roughly even at best (verified). |
| Effect & Interaction | 3 | Pure flavor text — no disruption, negation, removal or hand-trap reach of any kind (verified). |
| Material Utility | 58 | A Level 3 WIND Fairy with no archetype lock and no clauses is clean generic Rank-3/Link material that still functions when its (non-existent) effect is negated or blanked (verified). |
| Resilience & Flexibility | 28 | A 0-ATK vanilla body dies to any removal and offers no recursion, alternate zones or multi-turn value (inferred). |
| Deck-Building Efficiency | 54 | Deck evidence shows an average of 1.38 copies, max 2, always in the main deck with no garnet requirement or self-locking restriction (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 48.3, Deck ≈ 44.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Unconditionally generic Level 3 WIND Fairy body with no archetype requirement, no lock and no once-per-turn clause
- Always functions as material even when its effect would be negated, since it has no effect to negate
- Splashable and redundant-copy friendly: 1.38 average copies, max 2, across 7 distinct archetypes
- Being a Normal Monster body, it carries no combo requirement and is never a brick-in-hand garnet for a line it must enable
Weaknesses
- 0 ATK / 0 DEF with flavor text only — it provides no disruption, no card advantage and no board presence
- No search route is supplied in the evidence, so it is accessible only by drawing it
- 0 recorded combo appearances: its material role is not confirmed in any measured board
- A 0-ATK monster left on field is trivially outclassed in battle and easy to remove
Counters / choke points
- Any targeted removal or battle removal on the Normal Summon
- Summon negation (Solemn-style traps) blanks the body entirely
- Effect negation is irrelevant here, but hand traps used to stop the opponent's real engine leave a 0-ATK body stranded
- Cards that punish low-ATK monsters left in Attack Position
Best use
Generic Level 3 body / material provider. Decks: Materiactor, Goblin Biker, Rank-3 Xyz shells, Level-3 Link material shells. Suggested copies: 1.
Evidence & gaps
- Verified: Soitsu is a Level 3 WIND Fairy Normal Monster with 0 ATK / 0 DEF whose only text is flavor text ("Apparently totally unreliable, he wonders if he has incredible potential.").; It lists no archetype and no once-per-turn or restriction clause, so it can be Normal Summoned freely and used as generic material.; It has 0 effect units: no search, no removal, no negation, no recursion.
- Observed: 8 of the sampled recent decks run Soitsu, all in the main deck, at 1.38 copies on average (max 2, distribution 5 decks at 1 copy and 3 at 2).; Its deck presence spans 7 distinct archetypes: Materiactor (2 decks), then Primite, Armed Dragon, Ojama, Goblin Biker, Trickstar and Symphonic Warrior (1 each).; Its most frequent co-deck partners are generic staples (Maxx "C" and Ash Blossom & Joyous Spring at 62.5%) plus Aitsu at 37.5% and Materiactor pieces at 37.5%.; It appears in 0 recorded combo boards, so no measured as_starter / as_material / as_payoff share or avg_power_index exists.
- Inferred: As a 0-ATK non-Tuner Level 3 it converts only as Rank-3 Xyz or Link material, most plausibly in Level-3 / Rank-3 shells such as Goblin Biker and Materiactor.; Because no search or summon-from-deck route is supplied, the card is accessible only by drawing it.; Its utility survives effect negation by definition, since there is no effect to blank.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta_power is null/provisional






