Snapdragon
EARTH 2

Snapdragon

  • ATK:
  • 300

  • DEF:
  • 100

  • View:
  • 1295




When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 27, 2026
52± 6/ 100
Power Score
Intrinsic 50
Deck 52

Snapdragon — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 49.6 · Deck: 51.8 · Meta: provisional
  • Primary role: Utility · Secondary: Removal, Material body

Why it scores here

Snapdragon is a generic Level-2 EARTH Plant with a single GY trigger: when it is sent to the Graveyard, banish one random card from the opponent's hand until the End Phase. Its value is therefore entirely dependent on being milled or used as material rather than on its 300 ATK, which earns it nothing here. The payoff is real but small — a random, one-shot, temporary hand rip that returns at the End Phase, which is tempo disruption rather than card advantage — and its 36 recorded decks (1.06 copies on average, 80.6% Chimera) confirm a genuine but peripheral one-slot tech role. It is scored on reliability of conversion, not on stats, rarity, or how often it is registered.

Axis scores

Axis Score Evidence
Accessibility 35 No archetype and no in-engine searcher, so it must be drawn and then sent to the GY; the deck sample shows 34 of 36 decks running exactly one copy (1.06 average) (observed).
Combo & Conversion 16 It builds nothing on its own and appears in 0 of the recorded combo boards, with no as_starter/as_material/as_payoff entries — its only output is one hand-rip trigger (observed).
Resource Economy 45 The banished card returns to the hand during the End Phase, so the effect generates no lasting advantage — roughly even, tempo-only (verified).
Effect & Interaction 42 It banishes 1 random card from the opponent's hand until the End Phase, once per turn — genuine disruption, but random and non-permanent (verified).
Material Utility 46 A Level-2 non-Tuner EARTH Plant with 300 ATK is an ordinary but usable generic Link/Synchro material, and being sent to the GY as material still fires its effect (inferred).
Resilience & Flexibility 49 The trigger resolves from the Graveyard, a zone most on-field interaction cannot reach, but it is single-use per copy with no recursion or multi-turn value (inferred).
Deck-Building Efficiency 60 It occupies one slot at ~1.06 copies with no locks or hard garnet risk, and a drawn copy is still a summonable Level-2 body that can trigger its own effect as material (observed).

Calculation

Weight profile: 0.70 Utility + 0.15 Removal + 0.15 Material body. Intrinsic ≈ 49.6, Deck ≈ 51.8, Meta = provisional. Modifiers: Compact one-slot tech (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • GY-triggered hand disruption that resolves from a zone most on-field interaction cannot reach (verified from text).
  • Extremely cheap to include: 1.06 copies on average, 34 of 36 decks run exactly one, no locks or self-restrictions (observed).
  • Double duty as material: being sent to the GY as Link/Synchro material still triggers the hand rip (inferred).
  • Established, consistent inclusion in Chimera builds (80.6% of its recorded decks) (observed).

Weaknesses

  • The banished card returns during the End Phase, so the effect is temporary tempo disruption with no lasting card advantage (verified from text).
  • Random target selection — you cannot choose which card leaves the opponent's hand (verified from text).
  • Requires a dedicated mill/send enabler (Foolish Burial- or Beatrice-style lines); no archetype or in-engine searcher exists in the evidence.
  • Hard once per turn, one-shot per copy, with no recursion in its own text (verified from text).
  • 300 ATK / 100 DEF Level-2 non-Tuner contributes almost nothing as a body.
  • Zero combo appearances, zero guides, and no usage statistics — practical confirmation is thin.

Counters / choke points

  • Called by the Grave and other effects that negate a monster effect activated in the Graveyard.
  • Effects that prevent the card from ever reaching the Graveyard or that negate the send/mill enabler (e.g. stopping the line that puts it there).
  • Opponents who can play through a lost card for one turn, since the banished card returns at the End Phase.

Best use

One-of GY-triggered hand-disruption tech, sent to the Graveyard by Beatrice-style effects. Decks: Chimera (Fiend/Illusion), Rank-6 Beatrice, Lady of the Eternal toolboxes, GY-mill Plant/Link shells. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: When this card is sent to the Graveyard, banish 1 random card from your opponent's hand until the End Phase; once per turn; hard once per turn on the name.; Card identity: Level 2, EARTH, Plant, 300 ATK / 100 DEF, Effect Monster, no archetype, legal in TCG/OCG/Master Duel/Duel Links.; 36 recorded decks run it, 36 in the main deck, 0 in the side, average 1.06 copies (34 decks at 1 copy, 2 decks at 2).; Highest-co-occurrence archetype is Chimera at 29 of 36 decks (80.6%).
  • Observed: 0 combo appearances across the recorded board sample — no as_starter, as_searched, as_material, as_payoff, or end-board representation.; Repeated co-occurrence with Beatrice, Lady of the Eternal (75%) and Farfa, Malebranche of the Burning Abyss (75%), and with the Chimera core at 80.6%.; Seven distinct archetypes across the 36 decks, but heavily concentrated in one home (Chimera).; No guides and no StatisticsCard usage data are available for this card.
  • Inferred: The practical deployment route is sending Snapdragon from the Deck to the Graveyard (Beatrice-style Rank-6 line or a generic send effect), then resolving the hand banish on the opponent's turn.; Because the trigger resolves in the Graveyard, on-field removal and face-up monster negations do not stop it.; The card functions as tempo disruption only — the banished card returning at the End Phase means no permanent resource loss for the opponent.; Being sent to the Graveyard as Link/Synchro material still triggers the effect, giving the body a second line of value.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from the deck sample only legal_copies only lists a Duel Links value; no TCG/OCG/Master Duel limit information is present no dated metagame sample, so meta_power is null/provisional











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