Shreddder
EARTH 4

Shreddder

  • ATK:
  • 1600

  • DEF:
  • 1000

  • View:
  • 3118




Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target.




 
 
AI Power Analysis
RemovalConfidence: LowEvaluated Apr 9, 2025
50± 12/ 100
Power Score
Intrinsic 50

Shreddder — Power Evaluation

Final Score: 50 ± 12 · Confidence: Low

  • Intrinsic: 49.66 · Deck: — · Meta: provisional
  • Primary role: Removal · Secondary: Material body

Why it scores here

Shreddder is a generic Level 4 EARTH Machine that offers a conditional 1-for-1 removal: once per turn it can send a Machine from hand to the Graveyard to destroy an opponent's monster whose Level is at most the sent monster's Level. Without any deck or combo evidence, it cannot be shown to convert reliably into a winning board, and its effect depends on having a Machine in hand, making it a soft, situational tool. Its 1600 ATK and Level 4 body give it generic material value, but those stats do not earn power points on their own. The score reflects a card with moderate standalone utility but no demonstrated competitive role.

Axis scores

Axis Score Evidence
Accessibility 50 Text shows a Level 4 EARTH Machine that can be Normal Summoned freely, but the removal effect needs a Machine-Type monster in hand to be live, so accessibility to its removal is conditional (verified).
Combo & Conversion 30 The card only trades one Machine in hand for one opponent's monster and does not build toward an end-board; combo evidence is absent (inferred).
Resource Economy 50 Sending a Machine from hand to destroy one opponent's monster is roughly a 1-for-1 exchange, though the discarded Machine may have Graveyard utility in some builds (inferred).
Effect & Interaction 48 It provides targeted destruction limited to monsters with Level less than or equal to the sent Machine's Level, a soft, conditional removal rather than flexible negation (verified).
Material Utility 65 As a Level 4 EARTH Machine with 1600 ATK, it is a clean generic material for Xyz, Synchro, or Link Summons even if its effect is negated (verified).
Resilience & Flexibility 45 The effect is once per turn and needs a Machine in hand each time; the 1600 ATK body has no protection, so it is easily removed and offers no multi-zone recursion (inferred).
Deck-Building Efficiency 65 It costs a single main-deck slot with no locks or garnets, but its usefulness depends on running a critical mass of Machine monsters to fuel the discard (inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 49.66, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks AND no combos; Deck = null, provisional)

Strengths

  • Generic Level 4 EARTH Machine body that can be Normal Summoned easily and used as material for Xyz, Synchro, or Link Summons.
  • Provides targeted destruction of an opponent's monster without needing to battle.
  • Once-per-turn effect can be reused in subsequent turns if Machine monsters are available.
  • No archetype restrictions, so it can be splashed into any Machine-heavy deck.

Weaknesses

  • Removal requires sending a Machine-Type monster from hand as a cost, so it is card-neutral at best and needs setup.
  • Level restriction means it cannot destroy monsters with higher Level than the sent Machine.
  • No protection or recursion; the 1600 ATK body is easily removed.
  • Without deck/combo evidence, its practical reliability is unproven.

Counters / choke points

  • Effect negation such as Effect Veiler or Infinite Impermanence can stop the destruction.
  • Cards that prevent targeting or destruction (e.g., Forbidden Lance, Safe Zone) can blank the effect.
  • Removing the card from the field before the effect resolves (e.g., with a quick effect) stops the destruction.
  • Decks that can play around targeted destruction or have high-Level bosses that exceed the sent monster's Level.

Best use

Spot removal / generic Level 4 material. Decks: Machine decks. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Once per turn, send 1 Machine-Type monster from hand to GY, then target 1 opponent's monster with Level <= sent monster's Level; destroy it.; Level 4 EARTH Machine with 1600 ATK / 1000 DEF, no archetype.; Legal in TCG, OCG, Master Duel, and Duel Links.
  • Inferred: The effect is a 1-for-1 removal that requires a Machine-Type monster in hand.; As a generic Level 4 body, it can serve as material for Xyz, Synchro, or Link Summons even if its effect is negated.; No deck or combo evidence means its practical reliability in any competitive context is unproven.
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no meta sample — meta power is null/provisional











https://metaduelist.com/
Top