Shore Knight
WATER 4

Shore Knight

  • ATK:
  • 1400

  • DEF:
  • 1200

  • View:
  • 2570




Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY.




 
 
AI Power Analysis
Combo enablerConfidence: LowEvaluated Feb 1, 2026
39± 6/ 100
Power Score
Intrinsic 40

Shore Knight — Power Evaluation

Final Score: 39 ± 6 · Confidence: Low

  • Intrinsic: 39.5 · Deck: — · Meta: provisional
  • Primary role: Combo enabler · Secondary: Material body

Why it scores here

Shore Knight is a Level 4 WATER Warrior whose only effect is a slow, conditional self-mill: once per turn, if its battle position changes while face-up, it sends 1 WATER monster from the Deck to the GY. It does nothing on its own — it must survive a turn and be repositioned (or flipped by another card) before it mills even once, and it offers no interaction against the opponent. Its 1400 ATK and generic Level 4 WATER Warrior typing give it modest material value for Rank 4 Xyz or Warrior-link lines, but high stats and rarity earn nothing here. With zero deck, combo, or guide evidence the score is driven almost entirely by text-inferred intrinsic value and remains provisional.

Axis scores

Axis Score Evidence
Accessibility 38 Normal-summonable Level 4 with no listed searcher, and it stays dead until a battle-position change occurs, so it is only partly live when drawn (inferred).
Combo & Conversion 22 Does nothing alone, and even with help it produces only one milled WATER per turn, far short of building a board (inferred).
Resource Economy 40 Playing the body and milling 1 is roughly card-neutral with no refuel, so it neither gains nor loses hand advantage (inferred).
Effect & Interaction 8 Its only effect sends your own WATER monster to the GY, providing no disruption or removal against the opponent (verified).
Material Utility 58 As a Level 4 WATER Warrior it is a clean generic material for Rank 4 Xyz and Warrior-link plays even if its effect is negated (inferred).
Resilience & Flexibility 35 The trigger requires surviving a turn and changing battle position, so a single removal or a stalled turn blanks it (inferred).
Deck-Building Efficiency 45 It costs only a slot with no locks or garnets, but it needs position-change support to function, so extra copies add little (inferred).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Material body. Intrinsic ≈ 39.5, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos; Deck = null)

Strengths

  • Sends any WATER monster from the Deck to the GY, an unrestricted mill target.
  • Generic Level 4 WATER Warrior body usable as Rank 4 Xyz / Warrior-link material.
  • One-slot inclusion with no locks and no garnet requirement.

Weaknesses

  • Does nothing without a battle-position change and cannot manually reposition the turn it is summoned.
  • Once-per-turn and slow, developing no immediate board presence.
  • No opponent interaction whatsoever.
  • 1400 ATK, so it is easily removed before it can function.

Counters / choke points

  • Effect negation such as Ash Blossom & Joyous Spring stops the mill.
  • Any removal or banish before the battle position is changed.
  • Effects that lock or prevent battle-position changes.

Best use

GY setup / mill engine. Decks: WATER graveyard-based decks (inferred; no deck sample available). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Effect Monster, Level 4 WATER Warrior, 1400 ATK / 1200 DEF.; Once per turn, if the battle position of this face-up card on the field is changed, send 1 WATER monster from the Deck to the GY.; No banlist token supplied; assumed unlimited at 3 copies.
  • Observed: No deck or combo appearances in the supplied sample (total decks = 0, total combos = 0, appearance rate = 0).
  • Inferred: Needs a battle-position-change effect or a full turn cycle before the mill can trigger.; Functions as a generic Level 4 WATER Warrior material for Rank 4 Xyz / Warrior-link lines.
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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