WATERShootingcode Talker
Archetype:
Code Talker
ATK:
2300
LINK-3
View:
5840
Link Arrow:
Top
Left
Bottom
2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
Shootingcode Talker — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 56.6 · Deck: 57.7 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Shootingcode Talker scores on being an easily summoned generic Cyberse Link-3 that doubles as Link material and a cheap Extra Deck 1-of, not on its battle effect. Its 2300 ATK and multi-attack/draw clause earn almost nothing: the effect is Battle-Phase-locked, offers zero disruption, and usually draws 0-1 cards, while the 400-deck sample shows it is run at one copy as a utility body rather than a payoff. With no combo data supplied, combo conversion and interaction stay low, leaving material utility and deck-building efficiency to carry the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Link-3 requiring only 2+ Cyberse monsters; it appears in 400 sampled decks in 51 distinct archetypes at an average of 1.03 copies, so it is trivially live in Cyberse shells (observed). |
| Combo & Conversion | 40 | No combo entries were supplied (0 appearances, no examples), and from text alone the card neither starts nor meaningfully extends a line beyond being climbed into a bigger Link (inferred). |
| Resource Economy | 35 | The End-of-Battle-Phase draw returns cards only equal to monsters destroyed by battle this turn, typically 0-1, so it is roughly card-neutral rather than a refuel engine (inferred). |
| Effect & Interaction | 15 | The card provides no negation, removal, or disruption of any kind - its only effect is a Battle Phase attack-count allowance plus a conditional ATK reduction (verified). |
| Material Utility | 62 | A generic 2+ Cyberse Link-3 with Top/Left/Bottom arrows that still converts into Link material for Accesscode Talker or Transcode Talker even if its effect is blanked (inferred). |
| Resilience & Flexibility | 42 | Once on board it is a usable 2300 body that survives as material, but the effect is Battle-Phase-locked and dead in most defensive or going-first spots (inferred). |
| Deck-Building Efficiency | 65 | It costs a single Extra Deck slot with no main-deck garnet, and 389 of 400 decks run exactly one copy, so slot cost and redundancy burden are minimal (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 56.6, Deck ≈ 57.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic 2+ Cyberse Link-3 that is trivial to summon in any Cyberse shell
- Three arrows (Top/Left/Bottom) make it a clean stepping stone into Accesscode Talker, Transcode Talker, or Firewall Dragon
- Costs only one Extra Deck slot and needs no main-deck garnet
- Battle Phase effect can clear multiple small monsters and convert destroyed monsters into draws
Weaknesses
- Provides no negation, removal, or any form of opponent interaction
- Effect is locked to the Battle Phase and does nothing on the opponent's turn
- Draw clause depends on destroying monsters by battle, usually returning 0-1 cards
- Loses 400 ATK when attacking the opponent's only monster, weakening the clock
- Requires Cyberse materials, so it is not splashable outside Cyberse decks
Counters / choke points
- Effect negation on Summon (e.g. Infinite Impermanence, Forbidden Droplet)
- Monsters that cannot be destroyed by battle or are immune to battle
- Any removal before the Battle Phase, since it has no protection
- Battle walls above 2300 ATK, or after the 400 ATK reduction
Best use
Extra Deck Link-3 body used as Link climbing material with a situational Battle Phase multi-attack. Decks: Code Talker, Salamangreat, Cyberse, @Ignister, Marincess. Suggested copies: 1.
Evidence & gaps
- Verified: Link-3, WATER/Cyberse, 2300 ATK, arrows Top/Left/Bottom, summon condition 2+ Cyberse monsters; At the start of the Battle Phase it can attack opponent's monsters up to the number of monsters it points to +1; It loses 400 ATK during damage calculation when attacking the opponent's only monster; At the end of each Battle Phase it can draw cards equal to the number of monsters it destroyed by battle this turn
- Observed: 400 sampled decks run the card, all in the Main Deck list, average 1.03 copies (389 decks at exactly 1); Spread across 51 distinct archetypes, led by Salamangreat (30.8%), Code Talker (9.5%), Cyberse (8%); Highest co-deck rates are Cynet Mining (84%), Micro Coder (83%), Firewall Dragon (64.5%), Lady Debug (63.8%); Not present in top_card_context rankings; no usage_statistics rows available
- Inferred: Its practical role is a Link-3 stepping stone into larger Cyberse Links such as Accesscode Talker or Transcode Talker; The draw clause realistically returns 0-1 cards per turn because it must destroy monsters by battle; Its effect contributes nothing when the card is used purely as Link material
- Data gaps: no combos supplied - combo conversion is text-only inference no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only no average starter count or board power index available for this card






