Shateki
Spell Continuous

Shateki

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You can discard 1 card, then target 1 monster your opponent controls with a Level; roll a six-sided die and apply this effect based on the result. ● Higher than its Level: Destroy that monster, then you can add 1 monster with the same original Level from your Deck to your hand, also you cannot activate the effect of "Shateki" for the rest of this turn. ● Equal to or lower than its Level: Reduce that monster's Level by 1 (even if this card leaves the field).




 
 
AI Power Analysis
RemovalConfidence: LowEvaluated Oct 9, 2026
44± 10/ 100
Power Score
Intrinsic 44

Shateki — Power Evaluation

Final Score: 44 ± 10 · Confidence: Low

  • Intrinsic: 44 · Deck: — · Meta: provisional
  • Primary role: Removal · Secondary: Searcher/Tutor

Why it scores here

Shateki converts one discarded card into either a destruction of an opponent's monster plus a same-Level monster search, or a permanent -1 Level on it. The d6 gate caps destruction at Level 5 and below (Level 6+ can only be reduced), and no deck or combo evidence confirms a real role. ATK, view count and the card's cheap, generic profile earned no points beyond what the text supports; the low score reflects dice-gated removal with no observed use.

Axis scores

Axis Score Evidence
Accessibility 40 Generic Continuous Spell with no archetype or searcher route in the evidence; live whenever drawn, but no deck or combo data confirms it is reached in practice (inferred).
Combo & Conversion 35 On its own it removes or shrinks one monster; the only board gain is the optional same-Level monster search on the destroy branch (verified from text).
Resource Economy 40 Costs 1 discard; the destroy branch returns a monster from Deck to hand, so the net is about even on success and -1 on the level-reduction branch (verified from text).
Effect & Interaction 55 Targets an opponent monster and removes it with a 17-83% chance depending on its Level, otherwise reduces its Level; the die gate limits reliability (verified from text, probabilities inferred).
Material Utility 5 A Spell card that is not a material and provides no body; the Level reduction only changes an existing monster (verified from text).
Resilience & Flexibility 40 The Level reduction persists even if the card leaves the field, but the Continuous Spell itself is exposed to spell/trap removal on the field (verified from text, exposure inferred).
Deck-Building Efficiency 65 Single generic copy with no garnet, lock or self-restriction; the cost is a discard and the dice gate is the only clause that limits its use (verified from text).

Calculation

Weight profile: 0.7 Removal + 0.3 Searcher/Tutor (search applies only on the destroy branch). Intrinsic ≈ 44, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; provisional, Deck = null)

Strengths

  • Destroys a monster outright when the d6 roll exceeds its Level (Level 1 to 5 can be destroyed)
  • The destroy branch can add a same-Level monster from Deck to hand, giving a search
  • The Level reduction still applies after the card leaves the field
  • One discard as cost, with no garnet, lock or self-restriction
  • Text implies repeat use across turns (the rest-of-turn restriction only follows the destroy branch)

Weaknesses

  • Cannot destroy monsters at Level 6 or higher; those only lose 1 Level
  • The d6 gate makes the outcome random; a Level 4 target is destroyed only 2 times in 6
  • Costs a card from hand
  • Continuous Spell is exposed to spell/trap removal and negation
  • No deck, combo or guide evidence of real use

Counters / choke points

  • Spell/trap removal or destruction of the Continuous Spell on the field (inferred)
  • Spell negation of its activation (inferred)
  • High-Level monsters are immune to the destruction branch and only lose 1 Level (verified from text)

Best use

Dice-gated removal for low-Level opponent monsters; secondary same-Level search on success. Suggested copies: 1.

Evidence & gaps

  • Verified: Costs 1 discard, then targets 1 opponent monster with a Level; Roll of 6 sides: result above the monster's Level destroys it, equal or lower reduces its Level by 1; Destroy branch: may add 1 monster with the same original Level from Deck to hand; The Level reduction applies even if this card leaves the field; Card is a Continuous Spell with formats TCG and OCG
  • Inferred: Destruction chance is (6 - Level) / 6: 83% at Level 1, 67% at Level 2, 50% at Level 3, 33% at Level 4, 17% at Level 5, 0% at Level 6+; Repeat use across turns is implied by 'cannot activate for the rest of this turn' but no explicit once-per-turn wording is supplied; Continuous Spell is exposed to spell/trap removal and negation
  • Data gaps: no decks supplied: deck/synergy signals unavailable no combos supplied: combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) per format legal copies empty for TCG and OCG no usage statistics (StatisticsCard); inclusion % unavailable no rulings supplied; interaction timing inferred from text no explicit once-per-turn wording in the supplied text











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