Spell
ContinuousShateki
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294
You can discard 1 card, then target 1 monster your opponent controls with a Level; roll a six-sided die and apply this effect based on the result. ● Higher than its Level: Destroy that monster, then you can add 1 monster with the same original Level from your Deck to your hand, also you cannot activate the effect of "Shateki" for the rest of this turn. ● Equal to or lower than its Level: Reduce that monster's Level by 1 (even if this card leaves the field).
Shateki — Power Evaluation
Final Score: 44 ± 10 · Confidence: Low
- Intrinsic: 44 · Deck: — · Meta: provisional
- Primary role: Removal · Secondary: Searcher/Tutor
Why it scores here
Shateki converts one discarded card into either a destruction of an opponent's monster plus a same-Level monster search, or a permanent -1 Level on it. The d6 gate caps destruction at Level 5 and below (Level 6+ can only be reduced), and no deck or combo evidence confirms a real role. ATK, view count and the card's cheap, generic profile earned no points beyond what the text supports; the low score reflects dice-gated removal with no observed use.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Generic Continuous Spell with no archetype or searcher route in the evidence; live whenever drawn, but no deck or combo data confirms it is reached in practice (inferred). |
| Combo & Conversion | 35 | On its own it removes or shrinks one monster; the only board gain is the optional same-Level monster search on the destroy branch (verified from text). |
| Resource Economy | 40 | Costs 1 discard; the destroy branch returns a monster from Deck to hand, so the net is about even on success and -1 on the level-reduction branch (verified from text). |
| Effect & Interaction | 55 | Targets an opponent monster and removes it with a 17-83% chance depending on its Level, otherwise reduces its Level; the die gate limits reliability (verified from text, probabilities inferred). |
| Material Utility | 5 | A Spell card that is not a material and provides no body; the Level reduction only changes an existing monster (verified from text). |
| Resilience & Flexibility | 40 | The Level reduction persists even if the card leaves the field, but the Continuous Spell itself is exposed to spell/trap removal on the field (verified from text, exposure inferred). |
| Deck-Building Efficiency | 65 | Single generic copy with no garnet, lock or self-restriction; the cost is a discard and the dice gate is the only clause that limits its use (verified from text). |
Calculation
Weight profile: 0.7 Removal + 0.3 Searcher/Tutor (search applies only on the destroy branch). Intrinsic ≈ 44, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; provisional, Deck = null)
Strengths
- Destroys a monster outright when the d6 roll exceeds its Level (Level 1 to 5 can be destroyed)
- The destroy branch can add a same-Level monster from Deck to hand, giving a search
- The Level reduction still applies after the card leaves the field
- One discard as cost, with no garnet, lock or self-restriction
- Text implies repeat use across turns (the rest-of-turn restriction only follows the destroy branch)
Weaknesses
- Cannot destroy monsters at Level 6 or higher; those only lose 1 Level
- The d6 gate makes the outcome random; a Level 4 target is destroyed only 2 times in 6
- Costs a card from hand
- Continuous Spell is exposed to spell/trap removal and negation
- No deck, combo or guide evidence of real use
Counters / choke points
- Spell/trap removal or destruction of the Continuous Spell on the field (inferred)
- Spell negation of its activation (inferred)
- High-Level monsters are immune to the destruction branch and only lose 1 Level (verified from text)
Best use
Dice-gated removal for low-Level opponent monsters; secondary same-Level search on success. Suggested copies: 1.
Evidence & gaps
- Verified: Costs 1 discard, then targets 1 opponent monster with a Level; Roll of 6 sides: result above the monster's Level destroys it, equal or lower reduces its Level by 1; Destroy branch: may add 1 monster with the same original Level from Deck to hand; The Level reduction applies even if this card leaves the field; Card is a Continuous Spell with formats TCG and OCG
- Inferred: Destruction chance is (6 - Level) / 6: 83% at Level 1, 67% at Level 2, 50% at Level 3, 33% at Level 4, 17% at Level 5, 0% at Level 6+; Repeat use across turns is implied by 'cannot activate for the rest of this turn' but no explicit once-per-turn wording is supplied; Continuous Spell is exposed to spell/trap removal and negation
- Data gaps: no decks supplied: deck/synergy signals unavailable no combos supplied: combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) per format legal copies empty for TCG and OCG no usage statistics (StatisticsCard); inclusion % unavailable no rulings supplied; interaction timing inferred from text no explicit once-per-turn wording in the supplied text






