Spell
QuickShared Ride
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4901
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
Shared Ride — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 51 · Meta: provisional
- Primary role: Hand trap · Secondary: Utility, Recovery/Recursion
Why it scores here
Shared Ride is a reactive Quick-Play that converts the opponent's searches into your own card advantage: each time the opponent adds a card from the Main Deck or GY to their hand (except by drawing) you immediately draw, so versus search-heavy decks it is a virtual +1 or more. It earns no points for stats — it is a Spell with 0/0 and no body — and its interaction is soft, since it punishes searching but never negates or removes anything, letting the opponent's search still resolve. Its power is real but conditional and dead against decks that avoid adding cards to hand. It appears in 400 recorded decks purely as a generic tech, which confirms accessibility, not raw strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Quick-Play Spell drawn from the main deck (avg 2.46 copies, most decks run 3) with no archetype searcher, and only live once the opponent actually adds a card to hand (observed). |
| Combo & Conversion | 12 | Builds no board on its own — combos_evidence shows 0 appearances and 0% as starter/material/payoff (observed). |
| Resource Economy | 65 | Every opponent search converts into an immediate draw, a virtual +1 or better versus search-heavy decks (inferred). |
| Effect & Interaction | 30 | Provides no negation or removal; the opponent still resolves their search while you merely draw (verified). |
| Material Utility | 5 | It is a Spell with 0/0 and cannot be used as a body or material (verified). |
| Resilience & Flexibility | 45 | Quick-Play speed and a turn-long lingering effect let it be held for the right moment, but it is a one-shot that is dead when the opponent does not search (inferred). |
| Deck-Building Efficiency | 68 | Generic, no archetype lock and no garnet, and surplus copies are fine, so it slots into hand-trap/control packages cheaply (observed). |
Calculation
Weight profile: 0.7 Hand trap + 0.3 Utility. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns every opponent search (add from Deck/GY to hand) into an immediate draw — real card advantage versus search-heavy decks.
- Generic, archetype-free and cheap to slot, with no garnet and surplus copies being fine.
- Quick-Play speed and a lingering for-the-rest-of-the-turn effect allow reactive, chainable timing.
Weaknesses
- Does nothing against decks that avoid adding cards from Deck/GY to hand, making it a matchup-dependent dead card.
- No disruption — the opponent's search still resolves while you only draw.
- Once-per-turn activation and no recursion; one-shot effect with no lasting board presence.
- No body or material value (Spell, 0/0) — worthless if its effect is blanked.
Counters / choke points
- Matchups with little search or that add cards by drawing or summoning instead of adding to hand.
- Spell/Trap negation or chain-blocking that can respond to its activation.
- Removing or negating it before the opponent's search resolves.
Best use
Reactive draw tech against search-heavy decks. Decks: Sky Striker, Branded, Control/hand-trap packages. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Quick-Play Spell; for the rest of the turn, each opponent add from Main Deck or GY to hand (except by drawing) makes you draw 1, and only 1 'Shared Ride' can be activated per turn.; No archetype; ATK/DEF 0; legal in TCG, OCG, Master Duel and Duel Links.
- Observed: 400 recorded decks run it, all in the main deck, avg 2.46 copies (228 at 3, 127 at 2, 45 at 1).; Spread across 118 distinct archetypes, most often Sky Striker (11.2% + 4.8%) and Branded (7%).; Top partners are Ash Blossom & Joyous Spring (72.5%), Droll & Lock Bird (70.8%) and Called by the Grave (66.5%).; combos_evidence: 0 appearances and 0% as starter, material or payoff.
- Inferred: Functions as a hand-trap-style reactive draw tech that punishes search-heavy opponents but does not disrupt them.; Dead against decks that do not add cards from Deck/GY to hand.
- Data gaps: No combos supplied — combo conversion is text-only inference. No banlist token — assumed 3 copies (unlimited). Decks sample is filtered to decks already running the card, so its inclusion share is not a metagame representation.






