DARK
1Shadow Specter
ATK:
500
DEF:
200
View:
2633
Powerful in groups, this animal spirit can be found in the wastelands.
Shadow Specter — Power Evaluation
Final Score: 32 ± 6 · Confidence: Medium
- Intrinsic: 35 · Deck: 29 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Utility
Why it scores here
Shadow Specter is a 500/200 Level-1 DARK Zombie Normal Monster with no archetype and a purely flavour-text description, so everything it converts comes from being a legal Normal Summonable body and material. The combo evidence is empty (0 appearances, 0 as starter/material/payoff), so it reliably converts into nothing beyond a single material body, and the 4 decks that run it are four different archetypes at a single copy each, which reads as filler rather than a real line. Its low ATK/DEF and Level 1 earn it no credit, and its resource, interaction and resilience axes are near the floor because it has no effect, no protection and no Graveyard function. It only stays off the very bottom of the scale because it is a zero-cost, zero-lock, live-when-drawn body that is legal in TCG, OCG, Master Duel and Duel Links.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | It is a Normal Summonable Level-1 that is live whenever drawn, but has no in-archetype searcher and relies on generic Normal-monster support such as Unexpected Dai or Where Arf Thou? (inferred). |
| Combo & Conversion | 8 | Combo evidence shows 0 appearances and 0 uses as starter, material or payoff, and its text builds nothing on its own (observed). |
| Resource Economy | 15 | It offers no card advantage, no search and no Graveyard refuel; using it as material is a plain -1 (verified from text). |
| Effect & Interaction | 2 | The card is a vanilla with no effect of any kind, so it provides zero disruption or removal (verified from text). |
| Material Utility | 30 | As a lockless Level-1 DARK Zombie it can be used as Xyz/Link material even if blanked, but Level-1 bodies convert poorly and it is not a Tuner (inferred). |
| Resilience & Flexibility | 18 | No protection, no recursion and no Graveyard effect, so a single removal spell ends its contribution (verified from text). |
| Deck-Building Efficiency | 40 | It carries no locks and no garnet requirement so redundant copies are harmless, but it consumes a main-deck slot for a card that does nothing (inferred). |
Calculation
Weight profile: 0.7 Material body/Normal + 0.3 Utility/no clear role. Intrinsic ≈ 35, Deck ≈ 29, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Normal Summonable Level-1 body that is live the moment it is drawn
- No archetype restriction, no self-lock and no garnet cost — trivially splashable in any deck legally
- Legal in TCG, OCG, Master Duel and Duel Links
- Clean DARK Zombie typing for generic material purposes
Weaknesses
- 500 ATK / 200 DEF with no effect — it wins no battles and applies no pressure
- Zero appearances in recorded combo boards (0 starters, 0 materials, 0 payoffs, 0 end-board)
- No card advantage, no search and no Graveyard function
- Level 1 makes it a poor material for rank-4 or Link-2-plus lines compared with higher-Level bodies
- Consumes a main-deck slot that a functional card would otherwise occupy
Counters / choke points
- Any monster removal (Dark Hole, Book of Eclipse, etc.) — it has no protection or Graveyard recursion
- Hand traps and negations aimed at the deck's real engine, since this card contributes nothing to the line
- Battle-phase decks that simply out-stat a 500-ATK body
Best use
Generic Level-1 DARK Zombie material body. Decks: None competitively; only as a filler Level-1 body in casual or cube-style lists. Suggested copies: 1.
Evidence & gaps
- Verified: Card text/description is flavour only: 'Powerful in groups, this animal spirit can be found in the wastelands.' — no effect units; Level 1 DARK Zombie Normal Monster, 500 ATK / 200 DEF, no archetype, no Pendulum scale, no Link rating; Legal in TCG, OCG, Master Duel and Duel Links; No banlist token supplied; treated as unlimited (3 copies)
- Observed: 4 decks run the card, all in the main deck, exactly 1 copy each; Those 4 decks sit in 4 different archetypes (Mulcharmy, Dominus, Bystial, Exodia) at 25% each — a 1-deck-per-archetype split; Recurring partners are generic staples/hand traps (Nibiru 75%, Effect Veiler 75%, Ash Blossom 75%, Mulcharmy Fuwalos 75%, Bystial Magnamhut 75%) plus the chaff pair Volcanic Rat and Change Slime at 100%; 0 combo appearances out of the recorded boards, 0 guides mentioning it, no usage statistics rows
- Inferred: It can only reach the board by being drawn and Normal Summoned, or found via generic Normal-monster support such as Unexpected Dai / Where Arf Thou? — no archetype searcher exists because it has no archetype; As a lockless Level-1 DARK Zombie it is a legal generic material even when its (nonexistent) effect is irrelevant, but Level-1 bodies convert poorly; Because combo evidence is empty, its deck contribution is limited to occupying a slot rather than advancing a line
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is very small (4 decks) and split across unrelated archetypes, so archetype synergy is unverifiable no dated metagame sample, so meta power is null/provisional






