FIRE
3Second Booster
ATK:
1000
DEF:
500
View:
2400
You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
Second Booster — Power Evaluation
Final Score: 28 ± 6 · Confidence: Low
- Intrinsic: 28 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Second Booster is a generic Level-3 FIRE Machine that tributes itself to hand one of your own Attack Position monsters a temporary 1500 ATK until the End Phase — no card advantage, no disruption of the opponent, and no combo payoff. With zero deck appearances and zero combo appearances in the sampled corpus, there is no observed evidence that it converts into meaningful winning value, so the score rests on weak text-only inference. Its 1000 ATK and the temporary boost earn it nothing; the score reflects a niche battle-phase trick with a pure self-tribute cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 42 | It is a plain Level-3 FIRE Machine with no archetype and no cited search or summon route, so it is only as live as a drawn normal summon (inferred). |
| Combo & Conversion | 12 | The effect tributes itself for a one-turn ATK boost and builds nothing on its own, matching 0 recorded starter/combo appearances (verified). |
| Resource Economy | 10 | Trading the card itself for a temporary ATK gain is a pure -1 with no search, draw, or graveyard refuel (verified). |
| Effect & Interaction | 8 | It provides no negation, removal, or disruption — only a self-targeted ATK boost to your own monster (verified). |
| Material Utility | 45 | As a generic Level-3 FIRE Machine it is a usable Rank 3 / Synchro / Link material even if its effect is ignored, but it is unremarkable (inferred). |
| Resilience & Flexibility | 18 | The boost lasts only until the End Phase and requires tributing the card itself, so one interrupt or a non-battle turn leaves it dead (inferred). |
| Deck-Building Efficiency | 15 | It costs a main-deck slot for a narrow battle-phase trick with no redundancy payoff, effectively a brick (inferred). |
Calculation
Weight profile: Utility / no clear role (default) — single role. Intrinsic ≈ 28, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks AND no combos context; Deck = null)
Strengths
- Generic Level-3 FIRE Machine body with no archetype lock, usable as Synchro/Xyz/Link material.
- Fully generic effect text requiring no archetype or specific engine to activate.
Weaknesses
- Effect is a pure self-tribute -1 that grants only a temporary ATK boost.
- Provides no disruption, removal, negation, or card advantage.
- ATK gain lasts only until the End Phase and can be blanked by simply not battling.
- No deck, combo, or usage evidence of any practical competitive role.
Counters / choke points
- Any removal or negate on the boosted monster or on Second Booster itself.
- Not battling during the turn it is used makes the ATK boost irrelevant.
- Battle-phase tricks are largely obsolete against modern effect-based removal.
Best use
Niche battle-phase ATK trick / generic Level-3 material. Suggested copies: 0.
Evidence & gaps
- Verified: Card text: tribute this card to give 1 face-up Attack Position monster you control 1500 ATK until the End Phase.; Stats: Level 3, FIRE, Machine, 1000 ATK / 500 DEF, no archetype; legal in TCG/OCG/MasterDuel/DuelLinks.; deck data total decks = 0 and combo data appearances = 0 across the sampled corpus.
- Observed: No archetype inclusion statistics (usage statistics available = false) and no Top-Card ranking (top-card status = false).
- Inferred: The effect is a self-tribute -1 that produces no card advantage, disruption, or board presence.; As a generic Level-3 FIRE Machine it can serve as material for Rank 3 Xyz, Synchro, or Link summons even with its effect negated.
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






