Sebek's Blessing
Spell Quick

Sebek's Blessing

  • View:
  • 3764




If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jul 25, 2026
24± 6/ 100
Power Score
Intrinsic 27
Deck 26

Sebek's Blessing — Power Evaluation

Final Score: 24 ± 6 · Confidence: Medium

  • Intrinsic: 27.1 · Deck: 26.3 · Meta: provisional
  • Primary role: Utility

Why it scores here

Sebek's Blessing is a generic Quick-Play Spell whose only effect is to gain LP equal to the battle damage a monster already dealt by a direct attack. It converts nothing forward: it does not search, extend, remove, negate, or build a board, and it is only live in the narrow window after you have already connected directly. The fact that it is splashable and requires no cost earns it no power here, because accessibility to a card that does nothing most of the time is not winning value. Its LP gain is the weakest resource in the game and appears in zero recorded combo boards, so it lands in the low-utility band.

Axis scores

Axis Score Evidence
Accessibility 28 A generic, non-archetype Quick-Play Spell with no listed searcher, only conditionally live once you attack directly (verified text; inferred liveness).
Combo & Conversion 5 It appears in 0 recorded combos and its text builds nothing on its own or with help (observed combos evidence).
Resource Economy 15 It spends one card to gain LP equal to damage already inflicted, a net -1 in cards for a non-advancing buffer (inferred from text).
Effect & Interaction 3 The text provides no negation, removal, or disruption of any kind (verified text).
Material Utility 0 It is a Spell with no body, Level, attribute, or material application even when its effect is irrelevant (verified text).
Resilience & Flexibility 15 It functions only inside the narrow direct-attack-damage window and is a dead card in almost every other game state (inferred from text).
Deck-Building Efficiency 20 It is fully splashable with no cost or restriction, but it consumes a slot while doing essentially nothing, seen at only 9 decks averaging 1.11 copies (observed decks evidence).

Calculation

Weight profile: Utility / no clear role (default profile). Intrinsic ≈ 27.1, Deck ≈ 26.3, Meta = provisional. Modifiers: Near-garnet low-impact slot (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • No cost, no restriction, fully splashable Quick-Play Spell usable in any deck.
  • Buffs your LP total when you already connect with a direct attack, which can matter in burn or grind-out races.

Weaknesses

  • Trigger requires you to have already inflicted direct-attack battle damage, so it is dead in most game states.
  • No board impact: no search, no extension, no removal, no negation, no material use.
  • Life Point gain is the least impactful resource and rarely converts into winning pressure.
  • No archetype, no searcher route, and zero appearances in recorded combo boards.

Counters / choke points

  • Any opposing board presence that prevents direct attacks, which turns off the trigger entirely.
  • Spell/Trap removal (e.g. Mystical Space Typhoon, Cosmic Cyclone) before or after it is used.
  • Effect negation such as Solemn Judgment or Dark Bribe to blank the LP gain.

Best use

Situational LP buffer / filler. Decks: Dinosaur, Scrap, Danger!. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.'; Type is a Quick-Play Spell with no archetype, 0 ATK/0 DEF, legal in TCG/OCG/MasterDuel/DuelLinks.
  • Observed: 9 decks in the sample run it, all in the main deck, averaging 1.11 copies (max 2).; 0 appearances across recorded combo/board data; no starter/searched/material/payoff role recorded.; 0 guide mentions and no usage-statistics rows available.; Co-occurs with generic staples such as Ash Blossom & Joyous Spring (88.9%) and Monster Reborn (88.9%).
  • Inferred: LP gain does not advance board state, card advantage, or tempo, so it converts to little winning value.; The trigger makes it live only on turns where a direct attack has already connected, leaving it dead otherwise.; Generic text gives wide portability but no archetype synergy or search route.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top