Trap
ContinuousScrubbed Raid
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2935
During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.
Scrubbed Raid — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 57 · Deck: 57 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Utility
Why it scores here
Scrubbed Raid converts only board presence into a stalled Battle Phase: it builds no board, searches nothing, and removes nothing, which is exactly why it has zero recorded combo appearances and no end-board role. Its real footprint is broad but defensive — 170 decks across 35 archetypes, concentrated in Runick (Mysterune), Gravekeeper's, Timelord and Eldlich stall/lock shells — and that frequency is inclusion, not power. The effect itself is clean, generic and repeatable (no once-per-turn clause), but each use sends a card you control to the Graveyard, so it is a recurring -1 that does nothing against Main Phase setup, negates, or burn. High durability of the trap body and cheap slot cost keep it in the mid range, not higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | Generic Continuous Trap with no archetype lock, but not searchable by any listed route and 0 searched-for role in combo data, so you largely have to draw it (verified). |
| Combo & Conversion | 28 | combo data shows 0 appearances and no starter/material/payoff usage; the card only ends a Battle Phase and never advances a line (observed). |
| Resource Economy | 35 | Each use sends 1 card you control to the Graveyard (except this card) while the trap itself stays, making it a recurring -1 with no draw or search (verified). |
| Effect & Interaction | 55 | Ends the Battle Phase on demand with no once-per-turn restriction, a hard stop for battle-based plans, but it offers no negation or removal against the opponent's Main Phase (verified). |
| Material Utility | 30 | It is a backrow card with no body or Level/Attribute typing; its only material-like use is as Spell/Trap fodder for other cards' costs (inferred). |
| Resilience & Flexibility | 55 | A face-up Continuous Trap that can be reused in every Battle Phase and tolerates 2-3 copies (avg 1.45, max 3), but one backrow-removal card blanks it (observed). |
| Deck-Building Efficiency | 58 | No locks, no garnet and no extra-deck requirement — 1 to 3 copies slot in cleanly (101 of 170 decks run exactly 1) (observed). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Utility. Intrinsic ≈ 57, Deck ≈ 57, Meta = provisional. Modifiers: Exceptional splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable Battle Phase shutdown with no once-per-turn clause while the Continuous Trap remains on the field
- Completely generic wording: usable in any deck, confirmed across 35 distinct archetypes
- Cheap to run — no locks, no garnet, redundant copies are fine (170 decks, avg 1.45 copies)
- Excellent in stall/lock shells where the deck never intends to attack (Runick Fountain, Skill Drain, One Day of Peace partners)
Weaknesses
- Does nothing on its own turn and nothing to the opponent's Main Phase setup or negate boards
- Recurring -1: every activation sends one of your own cards to the Graveyard
- Useless against non-battle win conditions (burn, combo, deck-out races) and against backrow hate
- Zero recorded combo appearances — it converts no start into a board (0/0 starter, material, payoff, end-board)
Counters / choke points
- Backrow removal (Mystical Space Typhoon, Cosmic Cyclone) before the Battle Phase
- Counter Traps such as Red Reboot or Solemn Judgment answering the Trap
- Decks that win without a Battle Phase or that remove it in Main Phase 1
- Non-targeting banishing of the face-up Continuous Trap
Best use
Defensive stall / Battle Phase lock to buy turns for a mill or grind plan. Decks: Runick (Mysterune), Eldlich, Gravekeeper's, Timelord, Skull Servant. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: 'During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.'; Card is a Continuous Trap with no archetype and no once-per-turn restriction in the supplied text; Legal in TCG, OCG and Master Duel; no banlist restriction supplied
- Observed: 170 decks run it, all in the main deck, average 1.45 copies (max 3); 35 distinct archetypes use it, led by Runick (Mysterune) at 36.5% of those decks; Top partners: Skill Drain 62.9%, One Day of Peace 58.8%, Terraforming 56.5%, Runick pieces ~51%; 0 combo appearances: not recorded as starter, searched, material, payoff or end-board piece; usage statistics show 100% inclusion / 1 copy in the Skull Servant archetype sample
- Inferred: Because the activation sends a card you control to the Graveyard, it can feed decks that want their own cards in the Graveyard (e.g. Eldlich-style self-send lines); With no once-per-turn clause the effect is theoretically reusable in every subsequent Battle Phase while the trap remains face-up; Its usefulness depends entirely on the opponent entering a Battle Phase it can respond to
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) deck data (Runick-heavy) and usage statistics (Skull Servant) disagree on the primary home, so deck fit is only partly corroborated






