Scrubbed Raid
Trap Continuous

Scrubbed Raid

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During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Jan 15, 2026
58± 6/ 100
Power Score
Intrinsic 57
Deck 57

Scrubbed Raid — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 57 · Deck: 57 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Utility

Why it scores here

Scrubbed Raid converts only board presence into a stalled Battle Phase: it builds no board, searches nothing, and removes nothing, which is exactly why it has zero recorded combo appearances and no end-board role. Its real footprint is broad but defensive — 170 decks across 35 archetypes, concentrated in Runick (Mysterune), Gravekeeper's, Timelord and Eldlich stall/lock shells — and that frequency is inclusion, not power. The effect itself is clean, generic and repeatable (no once-per-turn clause), but each use sends a card you control to the Graveyard, so it is a recurring -1 that does nothing against Main Phase setup, negates, or burn. High durability of the trap body and cheap slot cost keep it in the mid range, not higher.

Axis scores

Axis Score Evidence
Accessibility 48 Generic Continuous Trap with no archetype lock, but not searchable by any listed route and 0 searched-for role in combo data, so you largely have to draw it (verified).
Combo & Conversion 28 combo data shows 0 appearances and no starter/material/payoff usage; the card only ends a Battle Phase and never advances a line (observed).
Resource Economy 35 Each use sends 1 card you control to the Graveyard (except this card) while the trap itself stays, making it a recurring -1 with no draw or search (verified).
Effect & Interaction 55 Ends the Battle Phase on demand with no once-per-turn restriction, a hard stop for battle-based plans, but it offers no negation or removal against the opponent's Main Phase (verified).
Material Utility 30 It is a backrow card with no body or Level/Attribute typing; its only material-like use is as Spell/Trap fodder for other cards' costs (inferred).
Resilience & Flexibility 55 A face-up Continuous Trap that can be reused in every Battle Phase and tolerates 2-3 copies (avg 1.45, max 3), but one backrow-removal card blanks it (observed).
Deck-Building Efficiency 58 No locks, no garnet and no extra-deck requirement — 1 to 3 copies slot in cleanly (101 of 170 decks run exactly 1) (observed).

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Utility. Intrinsic ≈ 57, Deck ≈ 57, Meta = provisional. Modifiers: Exceptional splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable Battle Phase shutdown with no once-per-turn clause while the Continuous Trap remains on the field
  • Completely generic wording: usable in any deck, confirmed across 35 distinct archetypes
  • Cheap to run — no locks, no garnet, redundant copies are fine (170 decks, avg 1.45 copies)
  • Excellent in stall/lock shells where the deck never intends to attack (Runick Fountain, Skill Drain, One Day of Peace partners)

Weaknesses

  • Does nothing on its own turn and nothing to the opponent's Main Phase setup or negate boards
  • Recurring -1: every activation sends one of your own cards to the Graveyard
  • Useless against non-battle win conditions (burn, combo, deck-out races) and against backrow hate
  • Zero recorded combo appearances — it converts no start into a board (0/0 starter, material, payoff, end-board)

Counters / choke points

  • Backrow removal (Mystical Space Typhoon, Cosmic Cyclone) before the Battle Phase
  • Counter Traps such as Red Reboot or Solemn Judgment answering the Trap
  • Decks that win without a Battle Phase or that remove it in Main Phase 1
  • Non-targeting banishing of the face-up Continuous Trap

Best use

Defensive stall / Battle Phase lock to buy turns for a mill or grind plan. Decks: Runick (Mysterune), Eldlich, Gravekeeper's, Timelord, Skull Servant. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 'During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.'; Card is a Continuous Trap with no archetype and no once-per-turn restriction in the supplied text; Legal in TCG, OCG and Master Duel; no banlist restriction supplied
  • Observed: 170 decks run it, all in the main deck, average 1.45 copies (max 3); 35 distinct archetypes use it, led by Runick (Mysterune) at 36.5% of those decks; Top partners: Skill Drain 62.9%, One Day of Peace 58.8%, Terraforming 56.5%, Runick pieces ~51%; 0 combo appearances: not recorded as starter, searched, material, payoff or end-board piece; usage statistics show 100% inclusion / 1 copy in the Skull Servant archetype sample
  • Inferred: Because the activation sends a card you control to the Graveyard, it can feed decks that want their own cards in the Graveyard (e.g. Eldlich-style self-send lines); With no once-per-turn clause the effect is theoretically reusable in every subsequent Battle Phase while the trap remains face-up; Its usefulness depends entirely on the opponent entering a Battle Phase it can respond to
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) deck data (Runick-heavy) and usage statistics (Skull Servant) disagree on the primary home, so deck fit is only partly corroborated











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