Trap
NormalScrap Crash
Archetype:
Scrap
View:
3242
Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
Scrap Crash — Power Evaluation
Final Score: 34 ± 7 · Confidence: Medium
- Intrinsic: 33 · Deck: 37 · Meta: provisional
- Primary role: Removal · Secondary: Utility
Why it scores here
Scrap Crash is a conditional Normal Trap that only turns on after a "Scrap" monster you control is destroyed and sent to the Graveyard, and its payoff is a one-time sweep of all face-up Spell/Trap cards on the field. That payoff is real spot removal, but it does nothing on its own, cannot touch set backrow or monsters, and also destroys your own face-up S/T. Its low stat line earns nothing here; the score is driven by a narrow trigger, zero board-building value, and an archetype-locked slot cost. It converts a realistic Scrap grindy game into a face-up S/T wipe, but not into a winning board, which caps it in the low-30s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | It is a Normal Trap that is only live when a "Scrap" monster you control is destroyed and sent to the GY, so it is dead without that specific trigger (verified). |
| Combo & Conversion | 12 | It builds no board and appears in 0 recorded combos, so it converts a start into nothing structural (observed). |
| Resource Economy | 30 | It is a one-shot -1 in card count on top of the already-lost monster, with no refuel or recursion (inferred). |
| Effect & Interaction | 38 | It destroys all face-up Spell/Trap cards on the field, a non-targeting S/T sweep, but it also hits your own face-up S/T and cannot touch set cards (verified). |
| Material Utility | 5 | As a Trap Card it provides no body, Level, Attribute, or name for material and cannot be a summon material at all (verified). |
| Resilience & Flexibility | 22 | It is a single-use Normal Trap with no Graveyard recursion and no use outside the narrow destruction trigger window (inferred). |
| Deck-Building Efficiency | 28 | Text is hard-locked to the "Scrap" archetype and the card is a brick unless a Scrap monster is destroyed, so it is a narrow, slot-costly inclusion (verified). |
Calculation
Weight profile: Removal/Negation primary (secondary Utility is marginal, weights not blended). Intrinsic ≈ 33, Deck ≈ 37, Meta = provisional. Modifiers: Situational garnet/brick (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Non-targeting sweep of all face-up Spell/Trap cards on the field in a single activation.
- The trigger condition (a "Scrap" monster being destroyed and sent to the GY) is naturally reachable inside Scrap builds.
- No additional cost beyond the card itself once the trigger condition is satisfied.
- Every observed deck partner is a Scrap card, confirming clean archetype fit.
Weaknesses
- Completely dead unless a "Scrap" monster you control is destroyed and sent to the Graveyard.
- Does not affect set Spell/Trap cards, monsters, or face-down cards.
- Also destroys your own face-up Spell/Trap cards.
- One-shot Normal Trap with no Graveyard recursion or repeat value.
- Text-locked to the "Scrap" archetype, so it is not splashable.
Counters / choke points
- Monster-heavy boards that never expose face-up Spell/Trap cards.
- Set backrow and face-down cards are unaffected.
- Negating or removing the Scrap monster before it is destroyed denies the trigger entirely.
- S/T negation or blanket effect negation on the Trap's activation.
Best use
Situational removal of all face-up Spell/Trap cards. Decks: Scrap. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard; destroy all face-up Spell/Trap Cards on the field.; It is a Normal Trap Card with 0 ATK/DEF and no monster body.; It is legal in TCG, OCG, Master Duel, and Duel Links.
- Observed: 2 decks run it, both in the main deck, at an average of 2 copies (max 3).; 100% of its top partners are Scrap cards (Scrap Breaker, Scrap Chimera, Scrap Golem, Scrap Wyvern, Scrap Dragon, etc.).; 0 recorded combo appearances, 0 guides, and no top-card ranking.
- Inferred: The trigger is commonly reachable inside Scrap decks because Scrap lines destroy their own Scrap monsters.; The effect is a one-shot, non-recurring removal that is dead without the archetype-specific trigger.; It is a -1 in card count beyond the monster already lost, with no refuel.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is very small (2 decks) so inclusion is low-confidence the two deck 'archetype' labels are both reported as 'Không có' (none), so distinct-archetype breadth cannot be reliably read






