Spell
NormalS-Force Origin
Archetype:
S-Force
View:
666
Special Summon 1 "S-Force" monster from your hand, GY, or banishment, but banish it when it leaves the field. If another card is banished, while this card is in your GY (except during the Damage Step): You can banish this card; take 2 "S-Force" cards from your Deck, except "S-Force Origin", banish 1 of them, and send the other to the GY. You can only use each effect of "S-Force Origin" once per turn.
S-Force Origin — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 58 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Recovery/Recursion
Why it scores here
S-Force Origin is a Spell that converts its hand, GY, or banished position into a Special Summon of an S-Force monster, and its GY effect nets card advantage by fetching two S-Force cards and banishing one. It scores on that conversion and recursion, not on the body it summons, which it never is itself. It has no interaction and no material value, so those axes stay near zero. Being in all 51 sampled decks and in the S-Force top partner list confirms it is a real, practical piece, but that frequency is not counted as power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Live from hand, GY, or banishment, and it runs 1 to 3 copies in 51 of 51 sampled decks, but it still needs an S-Force monster available to summon (inference, decks observed). |
| Combo & Conversion | 55 | The card summons a monster that then drives the S-Force engine, but no combo boards were supplied, so conversion is text-only inference (inference). |
| Resource Economy | 70 | The GY effect searches two S-Force cards, banishes one and sends one to the GY for a net gain of about one card, at the cost of banishing itself (inference from text). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap reach (verified from text). |
| Material Utility | 5 | It is a Spell and provides no material body, level, or attribute (verified from text). |
| Resilience & Flexibility | 60 | It works from three zones, but the GY effect is limited to one use per turn, cannot be used in the Damage Step, and needs another card to be banished first (verified from text). |
| Deck-Building Efficiency | 65 | It is a 1 to 3 copy staple with no garnet or lock, but it is archetype-locked to S-Force (observed, decks evidence). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summons an S-Force monster from hand, GY, or banishment
- GY effect searches two S-Force cards and refuels the GY
- Present in all 51 sampled decks with 1.94 average copies
Weaknesses
- No interaction, negation, or removal
- Archetype-locked to S-Force
- GY effect is once per turn and blocked during the Damage Step
Counters / choke points
- Hand traps that stop the Spell from being activated from hand
- Banishment or GY-hate that prevents the GY effect
- Ash Blossom & Joyous Spring style interaction on the summon chain (inference, not evidenced in combos)
Best use
Starter and GY-recursion searcher for S-Force lines. Decks: S-Force, Fiendsmith, Dark Magician. Suggested copies: 2.
Evidence & gaps
- Verified: Special Summon an S-Force monster from hand, GY, or banishment, banished when it leaves the field (card text); GY effect banishes itself to take two S-Force cards, banish one and send one to GY, once per turn (card text); Present in 51 of 51 sampled decks across 14 archetype tags, with S-Force partners at 100%
- Observed: Average 1.94 copies per deck, with 30 decks running 2 copies (decks evidence); usage statistics show 75% inclusion for S-Force gameplay 7 at 2 typical copies
- Inferred: The GY effect nets about one card of advantage (text-derived); Its value depends on having an S-Force monster available to summon (text-derived)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) legal copies is empty for both TCG and OCG formats






