Rush Recklessly
Spell Quick

Rush Recklessly

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Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 5, 2026
29± 5/ 100
Power Score
Intrinsic 31
Deck 27

Rush Recklessly — Power Evaluation

Final Score: 29 ± 5 · Confidence: Medium

  • Intrinsic: 31 · Deck: 27 · Meta: provisional
  • Primary role: Utility

Why it scores here

Rush Recklessly is a one-dimensional ATK buff that provides no card advantage, board control, or disruption. While it appears in 72 decks across 33 archetypes—primarily older/classic decks from 2022–2026—the zero combo appearances and marginal +700 ATK effect (minimal by modern standards) severely limit its power. The card functions as a niche combat trick in decks that still rely on attacking for damage, but offers no strategic depth or resilience beyond a single-turn ATK boost.

Axis scores

Axis Score Evidence
Accessibility 65 Quick-Play Spell with standard hand access and playable on opponent's turn, requiring only a live face-up monster on your field (verified).
Combo & Conversion 15 Card text describes a static one-turn ATK buff with zero combo infrastructure; combo data records zero appearances as starter, extender, or payoff (verified).
Resource Economy 25 Costs one Spell card slot with no return, card draw, or GY refuel; pure −1 resource with temporary benefit expiring end-of-turn (verified).
Effect & Interaction 5 Effect is purely offensive (ATK boost only); no negation, removal, disruption, or hand-trap capability observed or possible from card text (verified).
Material Utility 0 Spell card with no level, attribute, race, or persistent body; cannot serve as fusion, synchro, link, or other material (verified).
Resilience & Flexibility 10 One-turn-only effect with no recovery path if negated or no targets available; no multi-zone or multi-turn utility (verified).
Deck-Building Efficiency 45 Appears in 72 decks (1–3 copies) across 33 archetypes, indicating marginal value in multiple homes; low garnet risk but effect is borderline niche (observed).

Calculation

Weight profile: Utility (default role, no stronger fit). Intrinsic ≈ 31, Deck ≈ 27, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-Play timing allows use on opponent's turn
  • No archetype or card-type locks—works with any monster
  • Low deck-slot cost; can be run as 1–3 copies without brick risk

Weaknesses

  • Marginal +700 ATK boost (minimal by modern format standards)
  • Pure resource loss (no card advantage or refuel)
  • One-turn-only effect with zero persistence
  • Requires live face-up monster or is a dead draw
  • Zero combo infrastructure—no synergy with standard strategies
  • No disruption, control, or defensive value

Counters / choke points

  • Monster negation (Ash Blossom & Joyous Spring, Infinite Impermanence)
  • Board wipe effects (Dark Hole, Raigeki eliminate the buffed monster)
  • Effect negation (any negation denies the buff entirely)

Best use

Combat trick / one-turn offensive boost. Decks: Fairy Tail (20.8% of sample), Classic/vintage casual formats, ATK-focused strategies with direct-damage finishers. Suggested copies: 1.

Evidence & gaps

  • Verified: Card is a Quick-Play Spell (confirmed via card.card frame = 'spell' and race = 'Quick-Play'); Effect: target face-up monster gains 700 ATK until end of turn (card.description); Found in 72 decks across 33 distinct archetypes (deck data); Zero combo appearances across all recorded boards (combo data.appearances = 0); No guide mentions (guide data.total guides = 0); No usage statistics available (usage statistics.available = false)
  • Observed: Most common in Fairy Tail (20.8%), generic decks (11.1%), Blue-Eyes (5.6%); Average 1.75 copies per deck, range 1–3, suggesting some commitment despite marginal effect; Top partners are classic staples: MST, Raigeki, Ring of Destruction, Monster Reborn; Deck recency spans 2022–2026, heavily weighted toward older/classic formats
  • Inferred: Quick-Play timing allows use on opponent's turn (standard rule for Quick-Play Spells); Requires face-up monster on your field or is unplayable (card text dependency); One-turn ATK boost is marginal by modern power standards (contextual format inference); No persistence past end-of-turn means effect is inherently single-use (standard timing rule)
  • Data gaps: no combos supplied—combo conversion scored as text-only inference no guides supplied—no human strategic context for the card's role no banlist token—assumed unlimited (3 copies) based on card type no usage statistics (StatisticsCard)—archetype inclusion % inferred from deck sample only (72 decks) no top card rankings—cannot confirm competitive viability no ruling edge cases or complex timing interactions documented











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