Spell
QuickRunick Destruction
Archetype:
Runick
View:
6810
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.
Runick Destruction — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 64 · Meta: provisional
- Primary role: Extender · Secondary: Removal
Why it scores here
Runick Destruction is a live, reliably accessible Quick-Play that sits in 400 of 400 sampled Runick decks at about 2.2 copies each, so it converts access into board presence. Its value is the Extra Deck Runick Special Summon to the Extra Monster Zone, which adds a body to the end board, plus a targeted Spell/Trap destruction with a deck-mill as a secondary mode. The score is held back by the once-per-turn restriction, the skipped Battle Phase cost, the lack of self card advantage, and a Limited-to-1 restriction in Master Duel. High deck inclusion and the 73.6 average board power index do not raise the score on their own, since the card is only a starter in 2 of 22 boards.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Present in 400/400 sampled decks with 2.22 average copies and a Quick-Play timing, but only 9.1% of boards use it as a starter (observed; the Quick-Play timing is verified from text). |
| Combo & Conversion | 70 | Appears in 22/22 recorded boards with average power index 73.6, and the summoned Runick adds an end-board body in the top examples (observed); the power index is mostly carried by the rest of each board, not this card alone (inferred). |
| Resource Economy | 55 | Destroying one Spell/Trap is a 1-for-1 and the Extra Deck summon is a free body, so there is no self card advantage; the mill is a win-condition cost rather than a refuel (verified from text; inferred for the value). |
| Effect & Interaction | 55 | Targeted destruction of one Spell/Trap is soft interaction with no hard negate or flexible removal; the mill is not interaction (verified from text, inferred for strength). |
| Material Utility | 10 | A Spell card cannot be used as material and carries no level or attribute; the Runick it summons are the materials, not this card (verified from card type). |
| Resilience & Flexibility | 50 | Two modes give some flexibility, but the once-per-turn limit and the Battle Phase skip mean one interruption can end the turn's value (verified from text, inferred for resilience). |
| Deck-Building Efficiency | 50 | A non-garnet Quick-Play with a single archetype restriction on its summon mode and a Limited-to-1 status in Master Duel; copies are costly to splash outside Runick (verified from legal copies and text, inferred for cost). |
Calculation
Weight profile: 0.7 Extender + 0.3 Removal. Intrinsic ≈ 58, Deck ≈ 64, Meta = provisional. Modifiers: Limited-to-1 in Master Duel (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in every sampled Runick deck (400/400) at around 2.2 copies, so access is reliable.
- Extra Deck Runick summon to the Extra Monster Zone adds an end-board body.
- Targeted Spell/Trap destruction gives a second, flexible mode.
Weaknesses
- Once-per-turn restriction and a skipped Battle Phase cost.
- No self card advantage; the destruction is a 1-for-1.
- Summon mode is locked to Runick, and Master Duel limits copies to 1.
Counters / choke points
- Quick-Play timing can be answered by opponent hand traps and negation during the chain.
- Spell/Trap removal is a soft effect the opponent can play around by holding the target back.
Best use
Extender, with Spell/Trap removal as a backup mode. Decks: Runick (Mysterune), Runick, Spright Runick, Naturia Runick. Suggested copies: 2.
Evidence & gaps
- Verified: Quick-Play Spell with a once-per-turn limit and a skipped Battle Phase cost (card text).; Two modes: destroy 1 Spell/Trap and banish the top 4 of the opponent's Deck, or Special Summon a Runick from the Extra Deck to the Extra Monster Zone (card text).; legal copies lists masterduel as 1 (evidence.card).
- Observed: Present in 400/400 sampled decks, 2.22 average copies, 71 distinct archetypes but concentrated in Runick homes (deck data).; Appears in 22/22 recorded boards, 2 as starter (9.1%), average power index 73.6 (combo data).; Inclusion 100% in three Runick usage statistics rows and 70% in one (usage statistics).
- Inferred: The Extra Deck summon is the main value; the destruction mode is secondary.; Deck synergy is high because the card is a staple of Runick homes rather than a standalone power source.; Skipping the Battle Phase is a real cost that limits attack-based lines.
- Data gaps: No counter or hand-trap interaction data for the card specifically (Ash Blossom appears only as a co-occurring partner). No ruling data for the Battle Phase skip timing. Combo sample is small (22 boards) and only 2 starter appearances.






