EARTH
6Royal Guard
Archetype:
Recolored counterpart
ATK:
1900
DEF:
2200
View:
3130
''A mechanized soldier created to protect royalty.''
Royal Guard — Power Evaluation
Final Score: 25 ± 7 · Confidence: Low
- Intrinsic: 25 · Deck: — · Meta: provisional
- Primary role: Material body
Why it scores here
Royal Guard is a vanilla Level 6 Machine Normal Monster with no effects. It offers only basic material utility as a generic body with moderate stats (1900 ATK / 2200 DEF), which generates no card advantage, board advantage, or disruptive value. No deck, combo, or guide evidence exists to demonstrate any practical use, and as a searchless vanilla, it creates significant deck-building cost with minimal upside.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 15 | As a vanilla normal monster with no search support, it is purely draw-dependent and cannot be accessed via any special routes (verified). |
| Combo & Conversion | 8 | With no effects, it cannot start or enable combos, providing zero conversion from a realistic start (verified). |
| Resource Economy | 5 | It is a pure resource sink with no search, recursion, or refuel mechanisms, generating negative card advantage (verified). |
| Effect & Interaction | 0 | As a vanilla normal monster, it has no negation, removal, or opponent interaction whatsoever (verified). |
| Material Utility | 35 | It can serve as a generic Level 6 Machine body for Synchro/Fusion/Ritual/XYZ materials, offering moderate compatibility despite the non-universal level (inferred). |
| Resilience & Flexibility | 10 | The card has no effects to protect it and dies to any removal, with zero resilience or zone flexibility (verified). |
| Deck-Building Efficiency | 8 | Running a vanilla Level 6 normal monster is expensive; it creates brick/garnet risk, takes deck slots inefficiently, and has no synergy support (inferred). |
Calculation
Weight profile: Material body primary role. Intrinsic ≈ 25, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no deck/combo evidence)
Strengths
- Generic Machine type allows use across machine-themed decks
- Reasonable defensive stats (2200 DEF)
- Legal in all major formats (TCG, OCG, MasterDuel, DuelLinks)
Weaknesses
- Completely vanilla with zero effects or interactions
- No searchability or access beyond normal draw
- Generates zero card advantage, board advantage, or disruption
- Level 6 is not universal for material synergy
- High brick/garnet risk in constructed decks
- No archetype support or synergy demonstrated
Best use
Material body. Suggested copies: 0.
Evidence & gaps
- Verified: Normal Monster, Level 6, Machine, EARTH, 1900 ATK / 2200 DEF (card frame); No effect text (purely vanilla flavor text); No deck appearances reported (total decks: 0); No combo appearances reported (total combos: 0); As vanilla normal monster, has no negation, removal, or opponent interaction
- Observed: view count: 3054 (page popularity does not drive power per guardrail 1)
- Inferred: Generic Machine type suggests potential splashability in machine-themed decks; Level 6 body can serve as Synchro/Fusion/Ritual/XYZ material in generic lines; No search support available or evident from card mechanics; No demonstrated synergy with specific archetypes or strategies
- Data gaps: No decks supplied — deck/synergy signals unavailable No combos supplied — combo conversion is text-only inference (zero) No guides supplied No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only (empty) No ruled interactions or mechanics beyond vanilla Normal Monster type






