Royal Guard
EARTH 6

Royal Guard

  • Archetype:
  • Recolored counterpart

  • ATK:
  • 1900

  • DEF:
  • 2200

  • View:
  • 3129




''A mechanized soldier created to protect royalty.''




 
 
AI Power Analysis
Material bodyConfidence: LowEvaluated Oct 5, 2026
25± 7/ 100
Power Score
Intrinsic 25

Royal Guard — Power Evaluation

Final Score: 25 ± 7 · Confidence: Low

  • Intrinsic: 25 · Deck: — · Meta: provisional
  • Primary role: Material body

Why it scores here

Royal Guard is a vanilla Level 6 Machine Normal Monster with no effects. It offers only basic material utility as a generic body with moderate stats (1900 ATK / 2200 DEF), which generates no card advantage, board advantage, or disruptive value. No deck, combo, or guide evidence exists to demonstrate any practical use, and as a searchless vanilla, it creates significant deck-building cost with minimal upside.

Axis scores

Axis Score Evidence
Accessibility 15 As a vanilla normal monster with no search support, it is purely draw-dependent and cannot be accessed via any special routes (verified).
Combo & Conversion 8 With no effects, it cannot start or enable combos, providing zero conversion from a realistic start (verified).
Resource Economy 5 It is a pure resource sink with no search, recursion, or refuel mechanisms, generating negative card advantage (verified).
Effect & Interaction 0 As a vanilla normal monster, it has no negation, removal, or opponent interaction whatsoever (verified).
Material Utility 35 It can serve as a generic Level 6 Machine body for Synchro/Fusion/Ritual/XYZ materials, offering moderate compatibility despite the non-universal level (inferred).
Resilience & Flexibility 10 The card has no effects to protect it and dies to any removal, with zero resilience or zone flexibility (verified).
Deck-Building Efficiency 8 Running a vanilla Level 6 normal monster is expensive; it creates brick/garnet risk, takes deck slots inefficiently, and has no synergy support (inferred).

Calculation

Weight profile: Material body primary role. Intrinsic ≈ 25, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no deck/combo evidence)

Strengths

  • Generic Machine type allows use across machine-themed decks
  • Reasonable defensive stats (2200 DEF)
  • Legal in all major formats (TCG, OCG, MasterDuel, DuelLinks)

Weaknesses

  • Completely vanilla with zero effects or interactions
  • No searchability or access beyond normal draw
  • Generates zero card advantage, board advantage, or disruption
  • Level 6 is not universal for material synergy
  • High brick/garnet risk in constructed decks
  • No archetype support or synergy demonstrated

Best use

Material body. Suggested copies: 0.

Evidence & gaps

  • Verified: Normal Monster, Level 6, Machine, EARTH, 1900 ATK / 2200 DEF (card frame); No effect text (purely vanilla flavor text); No deck appearances reported (total decks: 0); No combo appearances reported (total combos: 0); As vanilla normal monster, has no negation, removal, or opponent interaction
  • Observed: view count: 3054 (page popularity does not drive power per guardrail 1)
  • Inferred: Generic Machine type suggests potential splashability in machine-themed decks; Level 6 body can serve as Synchro/Fusion/Ritual/XYZ material in generic lines; No search support available or evident from card mechanics; No demonstrated synergy with specific archetypes or strategies
  • Data gaps: No decks supplied — deck/synergy signals unavailable No combos supplied — combo conversion is text-only inference (zero) No guides supplied No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only (empty) No ruled interactions or mechanics beyond vanilla Normal Monster type











https://metaduelist.com/
Top