Rodenut
EARTH 1

Rodenut

  • ATK:
  • 100

  • DEF:
  • 100

  • View:
  • 2272




Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 5, 2026
44± 6/ 100
Power Score
Intrinsic 47
Deck 45

Rodenut — Power Evaluation

Final Score: 44 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 45 · Meta: provisional
  • Primary role: Removal · Secondary: Floodgate / Control

Why it scores here

Rodenut is a reactive board control engine that converts opponent Special Summons into removal via accumulated Nut Counters, making it situationally strong in decks that can afford the Normal Summon investment and control the pace of the game. Its 100/100 stats and Level 1 frame provide minimal material value and no inherent protection, so it relies entirely on surviving until opponent plays and being in a home that values grind-secondary control. It appears exclusively in Floowandereeze decks where this soft-lock role is a niche flex pick rather than a core piece.

Axis scores

Axis Score Evidence
Accessibility 45 Level 1 with no archetype lock summoned easily via Normal Summon, but only appears in Floowandereeze decks (100% of sample), suggesting narrow accessibility outside that specific home. (observed)
Combo & Conversion 25 Reactive removal engine with zero combo appearances in evidence; it does not enable proactive lines, only punishes opponent Special Summons after itself is on-field. (observed)
Resource Economy 50 Trades one Normal Summon (−1 card investment) for on-demand destruction indexed to opponent's Special Summon rate, creating a roughly even trade if opponent plays multiple Special Summons per turn. (inferred)
Effect & Interaction 55 Hard destruction is clean disruption, but only triggers on opponent Special Summons after Rodenut lands, so it cannot answer pre-existing threats or pre-emptively halt combo lines. (verified)
Material Utility 15 100 ATK / 100 DEF Level 1 Beast is nearly useless as material for Synchro or Xyz and provides no relevant synergy even when effect-negated. (verified)
Resilience & Flexibility 35 Occupies a field zone with no inherent protection clause, must survive until opponent's next play to generate value, and has no multi-zone or conditional survival pathway. (inferred)
Deck-Building Efficiency 50 No archetype lock or brick risk, but competes for a flex slot in tight 40-card control decks like Floowandereeze where it is a luxury over core disruption and draw pieces. (observed)

Calculation

Weight profile: 0.75 Removal/Negation + 0.25 Floodgate/Control. Intrinsic ≈ 47, Deck ≈ 45, Meta = provisional. Modifiers: niche_single_home (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean hard destruction unaffected by monster protection or targeting immunity
  • Passive counter accumulation means removal is generated on opponent's own action
  • Floowandereeze decks can comfortably afford the Normal Summon and benefit from grind-secondary control

Weaknesses

  • 100 ATK and 100 DEF stats provide zero board presence or material synergy
  • Purely reactive; cannot answer pre-existing threats or prevent combo setups
  • No inherent protection; fragile on-field presence in main deck slot
  • Requires opponent cooperation via repeated Special Summons to generate value
  • Level 1 is awkward for most material purposes (Synchro, Xyz, Fusion)

Counters / choke points

  • Monster removal (Raigeki, Lightning Storm, Sphere Mode)
  • Spell/trap negation (prevents effect activation without stopping counter generation)
  • Banishing (dodges destruction entirely)
  • Bounce effects (removes Rodenut before counters accumulate)

Best use

Reactive board disruption in grind-secondary control builds. Decks: Floowandereeze. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: passive Nut Counter placed on-field for each opponent Special Summon; active effect removes 1 counter to destroy target opponent monster; Appears in 2 Floowandereeze decks (100% of sampled Floowandereeze), all main deck, 1 copy each; No archetype lock in card text; EARTH Beast type; Level 1 with 100/100 stats; Effect is hard destruction (not bounce, not return to hand)
  • Observed: Only appears in Floowandereeze archetype in deck sample (1 distinct archetype, 100% co-deck rate); Zero appearances in any recorded combo board (0 combos, 0 appearances across all evidence); Runs exactly 1 copy per deck (not a multi-copy synergy engine); Paired with Floowandereeze searchers and control pieces (Robina, Toccan, Eglen, Empen, Barrier Statue, Mist Valley Apex Avian)
  • Inferred: Accessibility is moderate: Level 1 summoning is easy, but Floowandereeze-exclusive appearance suggests niche use-case outside that home; Combo conversion is low: card is reactive, not proactive; zero combo evidence means no measurable combo multiplier; Resource economy is roughly even: trades one Normal Summon investment against indexed removal contingent on opponent's plays; Material utility is near-zero: Level 1, 100 ATK, no synergy with meta material routes (Synchro, Xyz); Resilience is low: no protection clause, must stay on-field to accumulate counters, vulnerable to common removal; Deckbuilding efficiency is moderate: competes for flex slot against higher-priority disruption and draw in tight 40-card control lists
  • Data gaps: No combos supplied — combo conversion is text-only inference; actual board power multiplier unknown No guides supplied — role confirmation limited to deck pairing evidence only No banlist token — assumed unlimited (3 copies legal) No usage statistics (StatisticsCard) — archetype inclusion percentage inferred from tiny deck sample (2 decks total) Only 1 distinct archetype in evidence (Floowandereeze) — splash potential and genericity unknown











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