FIRE
4Rhinotaurus
ATK:
1800
DEF:
600
View:
2837
If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can make a second attack during that Battle Phase.
Rhinotaurus — Power Evaluation
Final Score: 50 ± 8 · Confidence: Low
- Intrinsic: 50 · Deck: — · Meta: provisional
- Primary role: Material body · Secondary: Extender
Why it scores here
Rhinotaurus is a Level-4 1800 ATK beater with a conditional extra-attack effect that activates when your other monsters destroy 2 or more of the opponent's monsters in a single Battle Phase. Without evidence of consistent deck inclusion or realistic board states where the condition is met, the card scores as a mid-range generic material body. The effect adds situational value but does not generate advantage, disrupt, or provide reliable synergy outside narrow beatdown strategies. High ATK alone earns no points; accessibility, material utility, and the absence of competitive deck context drive the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Level 4 unarchetype-specific beater with no listed searcher support; relies on normal summon or generic Level-4 routes (verified text) |
| Combo & Conversion | 45 | Effect requires 2+ opponent monsters destroyed by OTHER cards first, then grants one extra attack; no self-enabling combo path (verified text) |
| Resource Economy | 40 | Costs 1 card to summon, generates 1 body and conditional attack—net neutral to slightly negative depending on board state (verified text and inferred) |
| Effect & Interaction | 10 | Pure combat beater; provides zero opponent interaction, negation, disruption, or removal (verified text) |
| Material Utility | 55 | Level 4 FIRE Beast-Warrior is serviceable as Rank-4 Xyz material or Synchro partner; 1800 ATK is mid-range (verified text and inferred) |
| Resilience & Flexibility | 35 | Effect is one-turn-window (same Battle Phase) and requires external setup; vulnerable to disruption and dependent on specific board state (verified text) |
| Deck-Building Efficiency | 45 | No archetype support, unproven in competitive decks, no recursion or search—generic Level-4 beater with moderate brick risk (verified text and inferred) |
Calculation
Weight profile: 0.7×Material body + 0.3×Extender. Intrinsic ≈ 50, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic only (no deck/combo context; provisional)
Strengths
- Generic Level-4 material: works as Xyz material or Synchro body without archetype restriction
- Conditional extra attack can double damage output if board state allows (2+ opponent destructions)
- Clear, unambiguous card text with no fiddly timing
Weaknesses
- Effect entirely dependent on external setup (other monsters destroying 2+ opponent monsters)
- One-turn-window effect: must activate in same Battle Phase, vulnerable to disruption or board wipe
- No card advantage, search, recursion, or synergy generation
- Zero opponent interaction: provides no negation, disruption, or removal
- Generic unarchetype-supported beater: no home deck evident
Counters / choke points
- Any negation or interrupt before/during Battle Phase prevents effect activation
- Opponent deck that doesn't commit 2+ monsters to field (control/combo decks avoiding wide boards)
- Cards that prevent your monsters from attacking or dealing battle damage (skill drain effects)
Best use
Filler Level-4 beater and Rank-4 Xyz material. Decks: beatdown-heavy decks, wide-board strategies.
Evidence & gaps
- Verified: Card text: 'If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can make a second attack during that Battle Phase.'; Level 4, FIRE attribute, Beast-Warrior race, 1800 ATK / 600 DEF; No archetype affiliation listed; Legal in TCG, OCG, MasterDuel, DuelLinks
- Inferred: Conditional extra-attack effect requires external setup: 2+ opponent monsters destroyed by your OTHER monsters in the same Battle Phase; Generic Level-4 material utility (Rank-4 Xyz or Synchro fodder); Card is a beatdown-oriented conditional extender with no synergy engine; Zero observed deck inclusion in sample suggests limited practical viability
- Data gaps: No decks supplied — deck/synergy signals unavailable No combos supplied — combo conversion is text-only inference No guides supplied No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — cannot confirm archetype inclusion or competitive viability Unknown: whether 2+ monster destructions per Battle Phase is realistically achievable in modern decks






