Rhinotaurus
FIRE 4

Rhinotaurus

  • ATK:
  • 1800

  • DEF:
  • 600

  • View:
  • 2837




If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can make a second attack during that Battle Phase.




 
 
AI Power Analysis
Material bodyConfidence: LowEvaluated Oct 5, 2026
50± 8/ 100
Power Score
Intrinsic 50

Rhinotaurus — Power Evaluation

Final Score: 50 ± 8 · Confidence: Low

  • Intrinsic: 50 · Deck: — · Meta: provisional
  • Primary role: Material body · Secondary: Extender

Why it scores here

Rhinotaurus is a Level-4 1800 ATK beater with a conditional extra-attack effect that activates when your other monsters destroy 2 or more of the opponent's monsters in a single Battle Phase. Without evidence of consistent deck inclusion or realistic board states where the condition is met, the card scores as a mid-range generic material body. The effect adds situational value but does not generate advantage, disrupt, or provide reliable synergy outside narrow beatdown strategies. High ATK alone earns no points; accessibility, material utility, and the absence of competitive deck context drive the score.

Axis scores

Axis Score Evidence
Accessibility 55 Level 4 unarchetype-specific beater with no listed searcher support; relies on normal summon or generic Level-4 routes (verified text)
Combo & Conversion 45 Effect requires 2+ opponent monsters destroyed by OTHER cards first, then grants one extra attack; no self-enabling combo path (verified text)
Resource Economy 40 Costs 1 card to summon, generates 1 body and conditional attack—net neutral to slightly negative depending on board state (verified text and inferred)
Effect & Interaction 10 Pure combat beater; provides zero opponent interaction, negation, disruption, or removal (verified text)
Material Utility 55 Level 4 FIRE Beast-Warrior is serviceable as Rank-4 Xyz material or Synchro partner; 1800 ATK is mid-range (verified text and inferred)
Resilience & Flexibility 35 Effect is one-turn-window (same Battle Phase) and requires external setup; vulnerable to disruption and dependent on specific board state (verified text)
Deck-Building Efficiency 45 No archetype support, unproven in competitive decks, no recursion or search—generic Level-4 beater with moderate brick risk (verified text and inferred)

Calculation

Weight profile: 0.7×Material body + 0.3×Extender. Intrinsic ≈ 50, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic only (no deck/combo context; provisional)

Strengths

  • Generic Level-4 material: works as Xyz material or Synchro body without archetype restriction
  • Conditional extra attack can double damage output if board state allows (2+ opponent destructions)
  • Clear, unambiguous card text with no fiddly timing

Weaknesses

  • Effect entirely dependent on external setup (other monsters destroying 2+ opponent monsters)
  • One-turn-window effect: must activate in same Battle Phase, vulnerable to disruption or board wipe
  • No card advantage, search, recursion, or synergy generation
  • Zero opponent interaction: provides no negation, disruption, or removal
  • Generic unarchetype-supported beater: no home deck evident

Counters / choke points

  • Any negation or interrupt before/during Battle Phase prevents effect activation
  • Opponent deck that doesn't commit 2+ monsters to field (control/combo decks avoiding wide boards)
  • Cards that prevent your monsters from attacking or dealing battle damage (skill drain effects)

Best use

Filler Level-4 beater and Rank-4 Xyz material. Decks: beatdown-heavy decks, wide-board strategies.

Evidence & gaps

  • Verified: Card text: 'If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can make a second attack during that Battle Phase.'; Level 4, FIRE attribute, Beast-Warrior race, 1800 ATK / 600 DEF; No archetype affiliation listed; Legal in TCG, OCG, MasterDuel, DuelLinks
  • Inferred: Conditional extra-attack effect requires external setup: 2+ opponent monsters destroyed by your OTHER monsters in the same Battle Phase; Generic Level-4 material utility (Rank-4 Xyz or Synchro fodder); Card is a beatdown-oriented conditional extender with no synergy engine; Zero observed deck inclusion in sample suggests limited practical viability
  • Data gaps: No decks supplied — deck/synergy signals unavailable No combos supplied — combo conversion is text-only inference No guides supplied No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — cannot confirm archetype inclusion or competitive viability Unknown: whether 2+ monster destructions per Battle Phase is realistically achievable in modern decks











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