EARTH
3Revolution Synchron
Archetype:
Synchro
ATK:
900
DEF:
1400
View:
5555
If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.
Revolution Synchron — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 60 · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion
Why it scores here
Revolution Synchron is a Level 3 Tuner whose value is as Synchro material: its hand effect lets it be used as material for a Power Tool or Level 7/8 Dragon Synchro Summon, and its GY effect can revive it at Level 1 once per Duel, provided you control a Level 7+ Synchro. The evidence shows it is a near-universal staple (400 of 400 sampled decks, 1.23 copies average, 67 archetypes), which confirms it is practical and easy to access, but it does not show that the card is intrinsically powerful, so that inclusion has been used only to confirm accessibility and deck fit. No combo data exists, so conversion and resource scores rest on text inference and stay moderate, and the effect-interaction score is near zero because the card offers no disruption.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Runs in 400/400 sampled decks with strong Synchron-gameplay presence, and the hand material effect is live in many openings, though its Synchro-type condition limits it (observed+inferred). |
| Combo & Conversion | 45 | Text shows it revives itself and enables Level 7+ Synchro lines, but there are zero recorded combos, so conversion is text-only inference (inferred). |
| Resource Economy | 40 | Top-deck-to-GY plus a Special Summon is a small self-mill with no card advantage; no netCardAdvantage data exists (inferred). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect; the card does not interact with the opponent (verified). |
| Material Utility | 70 | A Level 3 Tuner with a hand-material effect and a Synchro-fit body that stays useful as a generic Tuner even when effects are negated (verified+inferred). |
| Resilience & Flexibility | 45 | Hand effect is once per turn and GY effect is once per Duel, with no redundancy beyond multiple copies; spread across 67 archetypes but single-zone (inferred). |
| Deck-Building Efficiency | 80 | One copy in most decks, no garnet or lock restriction, and splashable in any Synchro shell (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Near-universal Synchro staple, so it is reliably accessible in Synchron-style decks
- Clean generic Tuner body that stays useful as material
- Cheap to run with no garnet or lock restriction
Weaknesses
- Hand-material effect is conditional on Power Tool or Level 7/8 Dragon Synchro Summons
- GY revival needs a Level 7+ Synchro and is limited to once per Duel
- No disruption or interaction
Best use
Tuner and Synchro material with a hand-material option. Decks: Synchron, Junk, Crimson Dragon, Argostars, Bystial/Byssted. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: hand-material condition (Power Tool or Level 7/8 Dragon Synchro Summon), once per turn; Card text: GY revival at Level 1 with Level 7+ Synchro condition, once per Duel; Level 3 Tuner, no interaction effect
- Observed: Runs in 400/400 sampled decks, 1.23 copies average; Top partners include Ash Blossom & Joyous Spring (84.2%) and Stardust Synchron (68.5%); 67 distinct archetypes, 85.5% Synchron gameplay type
- Inferred: Accessibility is high for Synchron decks, but this reflects staple status; Combo conversion and resource economy are text-only estimates with no combo data; Resilience is moderate due to once-per-turn and once-per-Duel limits
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)






