Revendread Origin
Spell Normal

Revendread Origin

  • Archetype:
  • Vendread

  • View:
  • 3691




This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 5, 2026
67± 5/ 100
Power Score
Intrinsic 65
Deck 68

Revendread Origin — Power Evaluation

Final Score: 67 ± 5 · Confidence: Medium

  • Intrinsic: 65 · Deck: 68 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery / Recursion

Why it scores here

Revendread Origin is the essential Ritual Spell enabling access to Vendread Ritual monsters, especially Revendread Slayer, making it a foundational combo piece in Vendread decks. Its flexible material sources (hand, field, or banishing Zombie from GY) and reactive GY protection effect for Slayer reduce the typical Ritual summon cost. However, Ritual mechanics are inherently slower and more resource-intensive than normal summons, and the card is heavily archetype-locked—it runs as a universal 3-of in Vendread but has minimal splash potential elsewhere.

Axis scores

Axis Score Evidence
Accessibility 82 Almost always run as 3 copies in Vendread (230/360 decks), with 99.2% pairing to Revendread Slayer, but archetype lock limits accessibility outside dedicated Vendread homes. (observed)
Combo & Conversion 78 Ritual Spell enabling access to Revendread Slayer and other Vendread Ritual bosses with flexible Tribute or GY-banish costs, though inherent Ritual summon expense and speed make this a slower enabler than normal summon engines. (verified)
Resource Economy 60 Ritual summon cost requires full Levels tributed or banished, but flexibility in material sources (hand, field, GY) and the GY protection effect for Slayer provide soft recursion and cost mitigation in extended games. (inferred)
Effect & Interaction 35 No direct opponent interaction or disruption; the card enables access to Slayer and other Ritual monsters that provide disruption, and the GY protection is only reactive defense, not proactive negation or removal. (inferred)
Material Utility 15 Spell card with no intrinsic material utility; cannot be tributed or used as Synchro/Xyz/Fusion/Link material, only banished from GY to trigger its own protection effect. (verified)
Resilience & Flexibility 65 Operates from hand and GY; the protection effect provides multi-turn utility and the card is difficult to disrupt once resolved, but generates no board presence itself and relies entirely on Slayer and other Ritual monsters for actual play. (inferred)
Deck-Building Efficiency 75 Universal 3-of in Vendread with minimal brick potential (paired 99.2% with Slayer and supporting Ritual monsters), but severely archetype-locked—splashes in only 5 other archetypes at <5% each show limited generic utility. (observed)

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Recovery (blended; primarily Starter). Intrinsic ≈ 65, Deck ≈ 68, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Essential enabler for Vendread Ritual Summons, especially Revendread Slayer
  • Flexible material costs (hand, field, or GY banish) reduce resource strain compared to traditional Ritual spells
  • GY protection effect provides soft recursion and defense for Slayer
  • Extremely high consistency in Vendread (99.2% paired with Slayer, universal 3-of)
  • Minimal brick potential when paired with Vendread Ritual monsters and support cards

Weaknesses

  • Purely archetype-locked—strong only in Vendread with negligible splash value
  • Ritual summon mechanics are inherently slower than normal summons
  • No direct board interaction or opponent disruption (relies on Ritual monsters for effects)
  • Spell card has no material utility if effect is negated or circumvented
  • Requires Ritual monsters and materials in deck to function; dead without archetype support

Counters / choke points

  • Hand traps that negate Spell cards (e.g., Ash Blossom & Joyous Spring if played from hand)
  • Graveyard disruption blocking access to Zombie banish materials
  • Negation of the Ritual Summon itself (e.g., effects that negate Ritual Summons)
  • Removal or negation of Revendread Slayer before the protection effect activates

Best use

Core Ritual Spell enabler and Revendread Slayer protection. Decks: Vendread (all variants—control, beatdown, combo-focused). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text specifies Ritual Summon enabler for Vendread Ritual monsters with flexible material sources (hand/field Tribute or GY banish of Zombie monsters); 360 total decks run Revendread Origin; 99.2% co-run with Revendread Slayer (inseparable pair); Almost always run as 3 copies in Vendread (230/360 decks with 3 copies); Ritual summon mechanics are well-established; no unknown rulings
  • Observed: 66.3% of sample concentrated in 3 Vendread archetype variants (29.7%, 20%, 16.1%); 99.2% co-occurrence with Revendread Slayer (top partner by far); Light splashing in 5 other archetypes: Eldlich (4.2%), Shiranui (3.6%), Vampires (1.9%), Kashtira (1.7%), Branded (1.7%); 2 guides mention it as a core Vendread enabler; one mentions Ritual summon flexibility, the other highlights disruption
  • Inferred: Primary role as Starter/Combo enabler based on Ritual Spell status and inseparable Slayer partnership; Secondary role as Recovery/Recursion via the GY protection effect for Slayer; Combo conversion inferred from card text only (no combo boards supplied to measure power_index); Accessibility reduced by heavy archetype lock despite large deck sample size; Material utility is effectively 0 (Spell card, no tributable or material-summoning utility)
  • Data gaps: No combos supplied—combo_conversion and board power_index are text-only inferences, not measured No banlist token—assumed unlimited (3 copies legal) Revendread Slayer card text not provided—inferred to be a disruptive boss based on guide snippets No game outcome or play frequency data—cannot confirm Ritual Summon success rate or protection effect activation rate











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