Revendread Evolution
Spell Normal

Revendread Evolution

  • Archetype:
  • Vendread

  • View:
  • 4018




This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 5, 2026
51± 6/ 100
Power Score
Intrinsic 52
Deck 57

Revendread Evolution — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 57 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Searcher/Tutor

Why it scores here

Revendread Evolution is the core enabler for Vendread's Ritual Summon strategy, achieving near-universal inclusion (100%) in main Vendread variants by tutoring Ritual Monsters from hand or GY and milling Vendread resources to fuel the strategy. However, the score is held down by the summoned Ritual Monster's End Phase destruction (significant tempo loss), the spell's complete lack of inherent disruption or negation, and its narrow splashability outside Vendread — high inclusion rates reflect dependency, not intrinsic strength. The card's reliability as a combo line starter is robust, but its resilience suffers from hand-trap vulnerability and garnet risk if Ritual Monsters are unavailable.

Axis scores

Axis Score Evidence
Accessibility 70 Pre-Preparation of Rites searches it in 61.2% of decks running this card, and it averages 2 copies per deck with near-universal inclusion in main Vendread variants (observed; verified via co-deck stat and copy distribution).
Combo & Conversion 60 The card enables one Ritual Summon per turn with a Vendread Ritual Monster whose effects provide disruption; the summoned monster is destroyed End Phase of next turn, limiting board persistence (inferred from card text and guide mentions of resulting disruption).
Resource Economy 65 Activation costs a spell and tributes/mills Vendread resources, summoning a Ritual Monster; the GY mill is beneficial in Vendread's recovery-heavy strategy, yielding roughly even economy (verified via card text; inferred from guide mentions of recovery mechanics).
Effect & Interaction 5 The spell provides zero opponent interaction; all disruption and negation come from the summoned Ritual Monster's effects, not the card itself (verified via card text).
Material Utility 5 As a Spell Card, it cannot be used as Ritual/Synchro/Xyz/Fusion/Link material and has no value even if its effect is negated (verified via card type).
Resilience & Flexibility 40 Activation can be interrupted by hand traps (Ash Blossom on the mill effect, Forbidden Droplet on setup), and the once-per-turn clause is standard; the Ritual Monster's mandatory End Phase destruction further reduces board persistence (inferred from card text and hand-trap mechanics).
Deck-Building Efficiency 60 The card is core to Vendread (100% inclusion in main variants, 2–3 copies typical) but archetype-specific with minimal splashability across 39 distinct archetypes; non-Vendread decks tech it only in <2% rates (verified via deck stats and archetype distribution).

Calculation

Weight profile: 0.7 × Combo enabler + 0.3 × Searcher. Intrinsic ≈ 52, Deck ≈ 57, Meta = provisional. Modifiers: Limited splashability (-2); End Phase destruction drawback (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Core enabler for Vendread Ritual Summon strategy with 100% inclusion in main variants.
  • Tutors Vendread Ritual Monsters from hand or GY, providing flexible access to key pieces.
  • Milling effect populates the GY with Vendread resources, aligning with the archetype's recovery mechanics.
  • Multiple Vendread Ritual Monsters can be Ritual Summoned, offering strategic flexibility in piece selection.
  • Well-established synergy with core Vendread cards (Revendread Slayer, Revendread Origin, Vendread Houndhorde).

Weaknesses

  • Provides no inherent disruption or negation; all interaction depends on the summoned Ritual Monster's effects.
  • Ritual Monster is destroyed at End Phase of next turn, creating significant tempo loss.
  • Activation is vulnerable to hand traps (Ash Blossom on mill, Forbidden Droplet on tribute).
  • Purely archetype-specific with minimal splashability outside Vendread.
  • Requires specific Ritual Monsters in hand or GY to function; insufficient supply creates garnet scenarios.

Counters / choke points

  • Ash Blossom & Joyous Spring (negates mill effect).
  • Forbidden Droplet (negates Ritual Summon activation).
  • Droll & Lock Bird (negates mill effect).
  • Graveyard lockdown effects (Dimensional Barrier, Imperial Iron Wall).
  • Insufficient Ritual Monsters in deck (creates garnet/brick scenarios).

Best use

Core enabler for Ritual Summon strategy; tutor and GY filler.. Decks: Vendread (primary archetype, 100% inclusion), Vendread Aggro variant, Vendread Control variant.

Evidence & gaps

  • Verified: Card type: Spell (Ritual); formats: TCG, OCG, MasterDuel, DuelLinks.; Card text: Ritual Summons any Vendread Ritual Monster from hand or GY; cost tributes/mills Vendread resources; destroyed End Phase of next turn; once-per-turn.; Deck inclusion: 100% in 3 main Vendread variants (213/304 decks); average 2 copies per deck; most common: 3 copies.; Top partners are all core Vendread cards (Revendread Slayer, Revendread Origin, Vendread Houndhorde).; Assumed unlimited 3 copies (no banlist token supplied).
  • Observed: Pre-Preparation of Rites searches this card in 61.2% of decks running it (co-deck rate).; Copy distribution: 1x (120 decks), 2x (63 decks), 3x (121 decks) — maxing is common strategy.; Distinct archetypes: 39 total; Vendread dominates at 71%, all others <2.5% each.; Deck recency: active from 2022-01-14 to 2026-09-27 (current format).
  • Inferred: Primary role is Combo enabler (enables Vendread Ritual Summon strategy line).; Secondary role is Searcher/Tutor (tutors Ritual Monsters from hand/GY and mills Vendread resources).; Ritual Monster effects provide the actual disruption and negation, not the spell itself.; Garnet risk if Ritual Monsters unavailable in hand/GY (implied by cost structure requiring their presence).; Vulnerability to hand traps on activation (Ash Blossom on mill effect, Forbidden Droplet on setup); inferred from spell mechanics and hand-trap coverage.
  • Data gaps: No combos supplied — combo conversion scored entirely from card text inference and guide mentions, not observed board data or appearance rates. No banlist token — assumed unlimited 3 copies across all formats. No top card rankings — top-card status: false confirmed, but no detailed meta position data or usage trends. No combo appearance rate — cannot verify actual starter usage frequency or board power index when this card is present.











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