Respect Play
Trap Continuous

Respect Play

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During their respective turns, each player must show their opponent their hand.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 5, 2026
54± 5/ 100
Power Score
Intrinsic 53
Deck 55

Respect Play — Power Evaluation

Final Score: 54 ± 5 · Confidence: Medium

  • Intrinsic: 53 · Deck: 55 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Board breaker

Why it scores here

Respect Play is a soft control lock that forces mutual hand revelation, enabling information-based disruption across diverse control decks. It appears consistently in 33 decks spanning 16 distinct archetypes at 1.91 average copies, confirming solid accessibility without archetype-specific support. However, zero combo participation, symmetric effect with no card advantage, and vulnerability to standard backrow removal limit its power. The card serves as a supplementary control piece alongside hard interaction staples (Ash, Impermanence) rather than as a core strategy driver.

Axis scores

Axis Score Evidence
Accessibility 65 Present in 33 decks across 16 distinct archetypes with 1.91 average copies, showing consistent inclusion without archetype-specific searchers. (observed)
Combo & Conversion 8 Zero combo appearances in supplied evidence; as a continuous trap, the card does not participate in combo boards or extend plays. (verified)
Resource Economy 25 Card text forces symmetric hand revelation with no card advantage generation, search, or refuel, making it a resource-negative card slot. (verified)
Effect & Interaction 50 Forces both players to reveal hands each turn, providing soft information-based disruption rather than hard negation or removal effects. (verified)
Material Utility 5 Trap cards cannot be used as synchro, xyz, or link material; no effect converts it into a viable material source. (verified)
Resilience & Flexibility 45 As a continuous trap, it remains active if not removed but is vulnerable to standard backrow removal (Feather Duster, MST); no built-in recovery mechanism. (inferred)
Deck-Building Efficiency 60 Requires 1–3 deck slots with no evident brick or lock patterns; splashable across 16 archetypes suggests flexibility despite competing with hard interaction. (observed)

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Board breaker. Intrinsic ≈ 53, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Splashable across 16 distinct archetypes with consistent 1.91 average copies per deck
  • Pairs effectively with hard interaction staples (Ash Blossom, Infinite Impermanence, Droll & Lock Bird)
  • No format-specific bans or restrictions that reduce playability
  • Simple, unambiguous continuous effect with no complex timing interactions

Weaknesses

  • Zero combo board participation; does not enable or extend combo lines
  • Symmetric effect provides no inherent card advantage to the controlling player
  • Vulnerable to standard backrow removal (MST, Feather Duster, Cosmic Cyclone)
  • Soft information-based disruption, not hard negation or removal

Counters / choke points

  • Harpie's Feather Duster (full backrow clear)
  • Mystical Space Typhoon (single trap removal)
  • Heavy Storm Duster (backrow removal)
  • Cosmic Cyclone (removal with banish)

Best use

Supplementary control lock providing information advantage in multi-turn games. Decks: Floowandereeze, Altergeist, Exodia, Dragon Link, Control-focused archetypes. Suggested copies: 2.

Evidence & gaps

  • Verified: Card type: Continuous Trap; Card text forces mutual hand revelation during each player's turn (symmetric effect); 33 decks running it in main deck; 1.91 average copies per deck; 16 distinct archetypes using the card; Top partners are hard interaction staples (Ash, Impermanence, Droll); Zero combo board appearances
  • Observed: Floowandereeze (18.2%), Altergeist (15.2%), and Exodia (15.2%) are the top homes; Gameplay types Type 4 and Type 7 (control-heavy) dominate at 36.4% each; Average 1.91 copies across 33 decks indicates balanced inclusion (not strictly 1-of or 3-of); Paired with hard interaction cards rather than combo engines
  • Inferred: The symmetric hand revelation creates information parity that supports multi-turn planning in control decks; The card's value lies in supplementing hard interaction rather than driving deck strategy; As a continuous trap, it is vulnerable to standard backrow removal (Duster, MST, Cyclone); 16 distinct archetypes indicate the effect is generically splashable without archetype-specific support
  • Data gaps: No combos supplied — combo conversion assessment based entirely on card text (expected for trap locks) No guides supplied — no human context on metagame role or advanced plays No usage statistics (StatisticsCard) — archetype inclusion rates inferred from deck sample only No top-card ranking data — cannot confirm if card is a meta staple or niche inclusion











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