Resonator Command
Spell Quick

Resonator Command

  • Archetype:
  • Resonator

  • View:
  • 4444




Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
65± 5/ 100
Power Score
Intrinsic 61
Deck 65

Resonator Command — Power Evaluation

Final Score: 65 ± 5 · Confidence: Medium

  • Intrinsic: 61 · Deck: 65 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler

Why it scores here

Resonator Command is a core searcher in Resonator and Archfiend decks, included in 99.8% of primary-home decks with strong synergy to relevant Fiend bosses. It converts its cost efficiently through access to flexible Fiend tutors and the discarded Resonator's likely graveyard effects, but lacks opponent interaction and material utility. The one-per-turn clause and requirement for Resonator in hand limit redundancy and cross-format splash potential, though it remains splashable into 28 distinct archetypes.

Axis scores

Axis Score Evidence
Accessibility 75 The Quick-Play format and 1.67 average copies per deck in primary homes indicate reliable access, confirmed by 99.8% inclusion in Resonator decks (verified).
Combo & Conversion 65 Text shows it tutors any Level 4 or lower Fiend and discards a Resonator, likely enabling follow-up plays; no combo boards supplied limits confirmation of actual combo depth (inferred).
Resource Economy 65 The discard-and-search is a 1:1 trade, but the tutor'd Fiend often chains into value—top partners Crimson Resonator and Soul Resonator are searchers themselves (observed).
Effect & Interaction 0 This card has no opponent interaction; it is purely an engine enabler with zero disruption or removal (verified).
Material Utility 0 As a Spell Card, it cannot be used as material and has zero material utility (verified).
Resilience & Flexibility 60 Once-per-turn and negation-vulnerable limit redundancy; however, 1.67 copies per deck and multi-archetype play (28 homes) provide moderate resilience (observed).
Deck-Building Efficiency 70 The card does not lock the deck or create garnets in primary homes; 1.67 average copies and broad Fiend tutor target enable clean deckbuilding, though the Resonator cost restricts off-home splash (observed).

Calculation

Weight profile: 0.7·Searcher + 0.3·Combo enabler. Intrinsic ≈ 61, Deck ≈ 65, Meta = provisional. Modifiers: Splashability bonus (2). Final formula: 0.40·Intrinsic + 0.60·Deck

Strengths

  • Core searcher in Resonator and Archfiend with 99.8% inclusion in primary archetype
  • Flexible tutor target (any Level 4 or lower Fiend) adapts across multiple homes
  • Quick-Play timing allows off-turn activation if needed
  • Appears in 28 distinct archetypes, strong splash potential
  • Direct synergy with powerful Fiend bosses (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss)

Weaknesses

  • No opponent interaction—purely an engine enabler with zero disruption
  • Requires Resonator in hand as discard cost, limiting flexibility in splash homes
  • Once-per-turn clause limits redundancy within a turn
  • Spell Card cannot be used as material
  • Success rate depends on tutor'd card value (no combo evidence to verify)

Counters / choke points

  • Effect negation (Ash Blossom & Joyous Spring, Stardust Dragon, Forbidden Chalice)
  • Handtraps that disrupt tutoring (Maxx 'C', Effect Veiler, Infinite Impermanence)
  • Graveyard lockdowns (Macro Cosmos, Dimensional Barrier, D.D. Crow on discarded Resonator)
  • Resonator hand drought in splash decks reduces cost viability

Best use

Core searcher and combo enabler in primary homes; splash tutor in secondary homes. Decks: Resonator, Archfiend, Bystial, Crimson Dragon. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: discard 1 Resonator monster, add 1 Level 4 or lower Fiend from Deck to hand, once-per-turn; 400 decks running the card (all main, 0 side); 99.8% inclusion rate in Resonator decks (399 of 400); Spell Card type—cannot be used as material; Top 5 partners: Crimson Resonator 99.8%, Resonator Call 99.8%, Soul Resonator 99.5%, Crimson Gaia 99.5%, Red Rising Dragon 99.5%
  • Observed: Average 1.67 copies per deck (1: 226, 2: 80, 3: 94); 28 distinct archetypes run it (Resonator 31.8%, Archfiend 35.2%, Bystial 6.5%, Crimson Dragon 5.2%); Strong synergy with Fiend bosses: Hot Red Dragon Archfiend Abyss 99%, Red Dragon Archfiend 98.8%, Red Supernova Dragon 97.8%; All top 15 partners are Resonators or Fiend-type monsters
  • Inferred: Resonator discard cost likely triggers graveyard effects (Resonator archetype mechanics); Tutor'd Fiend chains into value—top partners Crimson Resonator and Resonator Call are searchers; Card is central to Resonator and Archfiend combo lines (99.8% inclusion rate); Quick-Play Spell format enables off-turn activation
  • Data gaps: No combos supplied—combo conversion is inference from text and deck synergy only No banlist information—assumed legal 3 copies (unlimited in all formats) No usage statistics (StatisticsCard)—archetype inclusion % inferred from 400-deck sample, not historical data Guides provide minimal detail—only 1 guide mention in a discussion section with no tactical breakdown











https://metaduelist.com/
Top