Spell
NormalResonance Device
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2770
Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.
Resonance Device — Power Evaluation
Final Score: 21 ± 5 · Confidence: Low
- Intrinsic: 24 · Deck: 24 · Meta: provisional
- Primary role: Utility
Why it scores here
Resonance Device is an archetype-specific support card with severe accessibility and resource constraints. It requires two face-up monsters of identical Type and Attribute to activate, delivering only a temporary level-change effect until the End Phase with no card advantage. The single recorded Inzektor deck indicates narrow applicability; without combo evidence or guides to validate strategic value, and with zero opponent-facing interaction, it scores as a niche utility piece rather than a practical powerhouse.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Requires 2 face-up monsters with matching Type and Attribute, appearing in only 1 deck sample at 2 copies, making activation rare (observed) |
| Combo & Conversion | 32 | Card text suggests potential for Synchro-level enablement within Inzektor, but zero combo evidence exists to validate board-building capacity (inferred) |
| Resource Economy | 18 | Spell card consuming 1 deck slot without generating card advantage or GY refuel, yielding net −1 resource value (verified) |
| Effect & Interaction | 5 | Provides zero disruption, negation, or removal against the opponent, affecting only your own board state (verified) |
| Material Utility | 2 | Spell card cannot serve as material for Synchro, Xyz, Link, or Fusion summons (verified) |
| Resilience & Flexibility | 15 | Single-turn effect locked until End Phase with zero multi-zone utility; setup disruption leaves the card completely dead (inferred) |
| Deck-Building Efficiency | 20 | Archetype lock to Inzektor combined with non-splashable Type/Attribute requirements consume valuable deck slots with minimal proven payoff (observed) |
Calculation
Weight profile: Utility (single role). Intrinsic ≈ 24, Deck ≈ 24, Meta = provisional. Modifiers: Extreme evidence sparsity (-3). Final formula: 0.40*Intrinsic + 0.60*Deck, minus 3 for extreme evidence sparsity
Strengths
- Clear, unambiguous card text with no complex timing interactions
- Appears in actual deck construction at 2 copies, indicating intentional inclusion by players
Weaknesses
- Requires 2 face-up monsters of identical Type and Attribute to activate, an extremely restrictive condition
- Single-turn effect; no recurring value or multi-turn strategy
- No card advantage, no search, no recursion, no opponent-facing interaction
- Completely archetype-locked; zero portability outside Inzektor
- Massive evidence gap: no combo boards, no deck diversity, no guide references
Counters / choke points
- Any disruption clearing your board before End Phase (hand traps, removal, board wipes)
- Monsters swapped or bounced before effect resolves
Best use
Level-manipulation utility in Synchro-focused Inzektor shells. Decks: Inzektor (niche support only).
Evidence & gaps
- Verified: Spell card that changes one monster's level to match another's current level until End Phase (from card text); Only appears in Inzektor archetype in deck sample (from deck data); Runs at 2 copies in recorded Inzektor deck (from copies per deck); Card has zero ATK, DEF, or material value as a Spell Card (from card type and rules)
- Observed: Only 1 deck in sample contains this card, all Inzektor (from deck data); No combo boards recorded with this card appearing (0 combos in combo data); No usage statistics or StatisticsCard data available (from usage statistics.available = false)
- Inferred: May enable Synchro-based strategies within Inzektor by manipulating monster levels for tuning purposes (from card text + archetype context); Extremely niche archetype support card with minimal portability outside Inzektor (from single-deck evidence and restrictive Type/Attribute requirement); Requires 2 live, matching-type-and-attribute bodies on field before activation, suggesting heavy deck-building and field-setup cost (from card text decomposition)
- Data gaps: No combos supplied — combo conversion is text-only inference; cannot validate board-building or Synchro-enablement claims No guides supplied — no human context on the card's strategic role or regional viability No banlist token — assumed 3 copies (unlimited); no known restrictions No usage statistics (StatisticsCard) — archetype inclusion % inferred from single deck only; cannot assess consistency across larger sample Only 1 deck in entire sample — insufficient data to establish archetype viability or meta relevance






