Resonance Device
Spell Normal

Resonance Device

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Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 5, 2026
21± 5/ 100
Power Score
Intrinsic 24
Deck 24

Resonance Device — Power Evaluation

Final Score: 21 ± 5 · Confidence: Low

  • Intrinsic: 24 · Deck: 24 · Meta: provisional
  • Primary role: Utility

Why it scores here

Resonance Device is an archetype-specific support card with severe accessibility and resource constraints. It requires two face-up monsters of identical Type and Attribute to activate, delivering only a temporary level-change effect until the End Phase with no card advantage. The single recorded Inzektor deck indicates narrow applicability; without combo evidence or guides to validate strategic value, and with zero opponent-facing interaction, it scores as a niche utility piece rather than a practical powerhouse.

Axis scores

Axis Score Evidence
Accessibility 25 Requires 2 face-up monsters with matching Type and Attribute, appearing in only 1 deck sample at 2 copies, making activation rare (observed)
Combo & Conversion 32 Card text suggests potential for Synchro-level enablement within Inzektor, but zero combo evidence exists to validate board-building capacity (inferred)
Resource Economy 18 Spell card consuming 1 deck slot without generating card advantage or GY refuel, yielding net −1 resource value (verified)
Effect & Interaction 5 Provides zero disruption, negation, or removal against the opponent, affecting only your own board state (verified)
Material Utility 2 Spell card cannot serve as material for Synchro, Xyz, Link, or Fusion summons (verified)
Resilience & Flexibility 15 Single-turn effect locked until End Phase with zero multi-zone utility; setup disruption leaves the card completely dead (inferred)
Deck-Building Efficiency 20 Archetype lock to Inzektor combined with non-splashable Type/Attribute requirements consume valuable deck slots with minimal proven payoff (observed)

Calculation

Weight profile: Utility (single role). Intrinsic ≈ 24, Deck ≈ 24, Meta = provisional. Modifiers: Extreme evidence sparsity (-3). Final formula: 0.40*Intrinsic + 0.60*Deck, minus 3 for extreme evidence sparsity

Strengths

  • Clear, unambiguous card text with no complex timing interactions
  • Appears in actual deck construction at 2 copies, indicating intentional inclusion by players

Weaknesses

  • Requires 2 face-up monsters of identical Type and Attribute to activate, an extremely restrictive condition
  • Single-turn effect; no recurring value or multi-turn strategy
  • No card advantage, no search, no recursion, no opponent-facing interaction
  • Completely archetype-locked; zero portability outside Inzektor
  • Massive evidence gap: no combo boards, no deck diversity, no guide references

Counters / choke points

  • Any disruption clearing your board before End Phase (hand traps, removal, board wipes)
  • Monsters swapped or bounced before effect resolves

Best use

Level-manipulation utility in Synchro-focused Inzektor shells. Decks: Inzektor (niche support only).

Evidence & gaps

  • Verified: Spell card that changes one monster's level to match another's current level until End Phase (from card text); Only appears in Inzektor archetype in deck sample (from deck data); Runs at 2 copies in recorded Inzektor deck (from copies per deck); Card has zero ATK, DEF, or material value as a Spell Card (from card type and rules)
  • Observed: Only 1 deck in sample contains this card, all Inzektor (from deck data); No combo boards recorded with this card appearing (0 combos in combo data); No usage statistics or StatisticsCard data available (from usage statistics.available = false)
  • Inferred: May enable Synchro-based strategies within Inzektor by manipulating monster levels for tuning purposes (from card text + archetype context); Extremely niche archetype support card with minimal portability outside Inzektor (from single-deck evidence and restrictive Type/Attribute requirement); Requires 2 live, matching-type-and-attribute bodies on field before activation, suggesting heavy deck-building and field-setup cost (from card text decomposition)
  • Data gaps: No combos supplied — combo conversion is text-only inference; cannot validate board-building or Synchro-enablement claims No guides supplied — no human context on the card's strategic role or regional viability No banlist token — assumed 3 copies (unlimited); no known restrictions No usage statistics (StatisticsCard) — archetype inclusion % inferred from single deck only; cannot assess consistency across larger sample Only 1 deck in entire sample — insufficient data to establish archetype viability or meta relevance











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