Trap
NormalRemote Revenge
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2902
Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
Remote Revenge — Power Evaluation
Final Score: 50 ± 7 · Confidence: Medium
- Intrinsic: 51 · Deck: 49 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Remote Revenge redirects opponent destruction effects cleanly to their own monsters, functioning as a defensive trap tech that avoids negative trades. Its effect interaction is strong when it resolves, but accessibility is severely gated by the narrow activation condition—opponent must target your monster with a specific 1-monster destruction effect. Without combo amplification or resource generation, it scores as a situational meta-dependent utility piece, appearing in 7 Synchro decks (57% of Crimson Dragon sample) but providing neither board progression nor card advantage.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Trap card with no search support; activation requires opponent to target your monster with a destruction effect, making it dead when no such threats exist. (Verified) |
| Combo & Conversion | 5 | Reactive trap that does not initiate or extend combos; resolves only when triggered externally with no board progression. (Verified) |
| Resource Economy | 50 | Converts opponent's destruction targeting into opponent's monster destruction, achieving parity; saves your piece but generates zero net card advantage. (Inferred) |
| Effect & Interaction | 70 | Redirects destruction effects from Spells, Traps, and Effect Monsters cleanly; hard to play around once activated but scope is limited to 1-monster destruction only. (Verified) |
| Material Utility | 0 | Trap spell with no monster body or name synergy; contributes nothing as material or engine support. (Verified) |
| Resilience & Flexibility | 40 | Only functions when opponent initiates a specific destruction targeting; entirely reactive, single-use per trigger, and cannot be applied proactively across turns. (Inferred) |
| Deck-Building Efficiency | 65 | Clean 1-of slot with no brick or lock risk; niche meta tech that fits defensively into Synchro shells without requiring specific support infrastructure. (Observed) |
Calculation
Weight profile: Removal / Negation (board breaker / going-second). Intrinsic ≈ 51, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Redirects destruction effects to opponent's monsters with no trade
- Works against diverse effect sources (Spells, Traps, Effect Monsters)
- Hard to play around once activated
- Clean 1-of that avoids brick/lock risk
Weaknesses
- Narrow trigger condition (destruction of exactly 1 monster) limits activation frequency
- Provides no card advantage or board presence
- Entirely reactive; cannot be used proactively
- No search support; vulnerable to hand disruption
- Ineffective against non-destruction removal (bounce, banish, tribute)
Counters / choke points
- Non-destruction removal (Swordsoul Strategist Longyuan, Karakuri Synchro into bounces)
- Negation of trap activation (Ash Blossom & Joyous Spring, Effect Veiler on activation)
- Decks that use non-destruction interaction
Best use
Meta-dependent defensive trap tech. Decks: Crimson Dragon, Synchron, Magician Girls. Suggested copies: 1.
Evidence & gaps
- Verified: Activates only when player's monster is targeted by a Spell, Trap, or Effect Monster's destruction effect; Redirects that destruction targeting to an appropriate opponent monster; Appears in 7 decks across three archetypes (Aug 2025 – Sep 2026); All 7 decks run exactly 1 copy in main deck; Distribution: Crimson Dragon 57.1%, Synchron 28.6%, Magician Girls 14.3%
- Observed: Top partner cards are Synchron tuners and bodies (Tuning, Nitro Synchron, Road Synchron, etc.); All 7 decks are Gameplay Type 7 (Synchro-focused); Card appears in defensive Synchro shells, not combo-centric decks
- Inferred: Designed as defensive tech to protect key Synchro monsters from destruction in mirrors or destruction-heavy metas; Activation vulnerability makes it dead against non-destruction removal; Lack of search support increases exposure to hand disruption (Ash Blossom, etc.); Niche meta pick rather than core archetype engine piece
- Data gaps: No combo data supplied — cannot verify board progression or power index impact No guide mentions — meta context and stated roles not corroborated No usage statistics (StatisticsCard) — archetype inclusion rates inferred from small 7-deck sample No banlist information — assumed 3 copies (unlimited) in all formats Card image/rulings unknown — interactions with similar effects not verified






