Remote Rebirth
Trap Normal

Remote Rebirth

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Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to.




 
 
AI Power Analysis
Disruption/ControlConfidence: MediumEvaluated Oct 5, 2026
40± 6/ 100
Power Score
Intrinsic 44
Deck 40

Remote Rebirth — Power Evaluation

Final Score: 40 ± 6 · Confidence: Medium

  • Intrinsic: 44 · Deck: 40 · Meta: provisional
  • Primary role: Disruption/Control · Secondary: Trap utility

Why it scores here

Remote Rebirth is a soft disruption trap that denies opponent GY access and forces monsters into controlled zones. The card requires both an active Link Monster and populated opponent GY to function, making it situational and conditional. Its narrow home (only Gouki in available evidence) and lack of observed combo integration limit its broad applicability. It serves Gouki's zone-control gameplan but offers no resource advantage or flexible application.

Axis scores

Axis Score Evidence
Accessibility 45 Requires both a Link Monster on field and opponent GY activity; accessible via normal draw but conditional on board setup (verified: Gouki decks consistently run Links).
Combo & Conversion 25 No combo appearances in evidence; as a reactive trap, does not extend your own combo line or generate new board states (verified: 0 combo appearances).
Resource Economy 35 Costs one card slot with no search or advantage generation; denies opponent one GY resource as soft disruption, roughly even (verified: trap activation cost vs. opponent soft denial).
Effect & Interaction 50 Provides soft zone-locking and GY denial to opponent; clear disruption but not hard removal or negation (verified: card text disables zones and denies GY access).
Material Utility 5 Trap card with zero ATK/DEF and no material value; cannot contribute to Synchro, Xyz, Fusion, or Link Summoning (verified: card type and stats).
Resilience & Flexibility 30 Trap survives until activation but cannot be reused; vulnerable to opponent GY manipulation or void setup; single-use effect (verified: trap mechanics and card text).
Deck-Building Efficiency 55 Clean single-slot cost with no inherent garnet risk; however, limited to Gouki in observed evidence with no broad splashability (observed: 2 Gouki decks, 100% Gouki home).

Calculation

Weight profile: Primary role: Floodgate/Control (pure, 1.0 weight). Intrinsic ≈ 44, Deck ≈ 40, Meta = provisional. Modifiers: Narrow archetype home (-2). Final formula: 0.40*Intrinsic + 0.60*Deck = 0.40*44.4 + 0.60*39.85 ≈ 41.67, adjusted -2 for narrow archetype home

Strengths

  • Clear disruption effect denying opponent GY access
  • Zone-control synergy with Gouki Link strategy
  • Reactive trap activation (set and surprise)
  • No self-locking or garnet risk

Weaknesses

  • Requires opponent to have live GY monsters (dead if GY is empty)
  • Requires your Link Monster pointing to opponent zone (high setup cost)
  • No card advantage or resource generation
  • Only 2 recorded decks; extremely narrow archetype home
  • No observed combo integration or broader application

Counters / choke points

  • Opponent banishing GY monsters before activation
  • Opponent having empty GY or no viable targets
  • Field void of Link Monsters (your side)
  • Trap negation (Solemn Judgment, Ancient Gear Reactor Dragon, etc.)
  • GY lock effects (Dimension Shifter, etc.)

Best use

Trap disruption / zone-lock. Decks: Gouki. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: target opponent GY monster, Special Summon to opponent field in zones your Link Monster points to; Appears in 2 Gouki decks (100% of sample); All recorded partners are Gouki monsters; Requires Link Monster on field to enable activation
  • Observed: 2 decks running 1 copy each (minimal redundancy tested); 100% Gouki-exclusive in available evidence; No combo appearances (0 of 0 recorded combos)
  • Inferred: Soft zone-lock + GY denial = disruption/control effect; Link requirement makes archetype-dependent; not broadly splashable; Reactive trap offers no combo conversion or extended utility; Material utility zero (Trap card, 0 ATK/DEF)
  • Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — no human context on role or meta application No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only (2 decks) Very limited deck sample (2 decks, both Gouki) — cannot extrapolate to broader meta Narrow archetype home observed; unclear if applies to other Link-heavy decks











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