Spell
QuickRegenesis Code
Archetype:
Regenesis
View:
2598
Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.
Regenesis Code — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 64 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Regenesis Code converts a Regenesis monster from the Deck into board presence, and then recurs itself from the GY to bring back a banished Regenesis monster, so it keeps producing bodies across turns. Its 400/400 deck inclusion, 2.56 average copies and 98-100% co-deck rates with Regenesis monsters confirm it is a live, central piece, but that evidence reflects consistent play rather than intrinsic strength. The score stays moderate because it has no interaction, its material value is weak as a Spell, the Extra Deck summon lock for the next turn is a real cost, and no combo boards were supplied to verify its conversion.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Deck-to-field summon plus GY self-recursion makes it live in most Regenesis hands, and 400/400 decks run it at 2.56 average copies (observed; text-confirmed). |
| Combo & Conversion | 62 | The text yields one Regenesis body per activation, recurring from the GY, but no combo boards were supplied to confirm the conversion (inferred). |
| Resource Economy | 72 | Summoning from Deck then sending the body to the GY, plus recursion from the GY, gives repeated board presence and fuel with no card cost beyond itself (inferred from text). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap effect, so it gives essentially no opponent interaction (verified from text). |
| Material Utility | 20 | As a Spell it is not material itself, and the body it summons is sent to the GY rather than used as material (verified from text). |
| Resilience & Flexibility | 70 | The GY effect survives a negation of the Spell and works across Deck, field, and GY zones over multiple turns (inferred from text). |
| Deck-Building Efficiency | 60 | Three copies is typical and it needs no garnets, but the next-turn Extra Deck summon lock is a real restriction (verified from text; deck counts observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 64, Meta = provisional. Modifiers: Self Extra Deck summon lock (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (Deck includes the -3 modifier)
Strengths
- Deck-to-field body plus GY self-recursion gives a repeatable Regenesis engine that works across turns
- Live in nearly every Regenesis deck: 400/400 decks at an average of 2.56 copies
- Partners are the archetype's own monsters, with 98-100% co-deck rates
Weaknesses
- No opponent interaction: no negation, removal, or hand-trap effect
- Weak material value as a Spell, and the summoned body is sent to the GY
- The next-turn Extra Deck summon lock restricts other lines
- Its text is archetype-locked to Regenesis monsters, which limits portability
Counters / choke points
- Hand traps and negation on the Spell in hand or on activation (text-based inference)
- Floodgates that stop Special Summons from the Deck or the GY (inferred from text)
Best use
Starter / Combo enabler for the Regenesis engine, with GY recursion. Decks: Regenesis (archetype 2111), Regenesis (archetype 2248), Nemleria. Suggested copies: 3.
Evidence & gaps
- Verified: Text: Special Summons a Regenesis monster from the Deck, sent to the GY in the opponent's End Phase; Text: the next-turn Extra Deck Special Summon restriction; Text: GY banish-and-revive of a banished Regenesis monster, once per turn; 400/400 decks run it at an average of 2.56 copies (3 copies in 274 decks); Usage statistics: inclusion 100% (Nemleria), 80% (Regenesis 2248), 50% (Regenesis 2111)
- Observed: 89.8% of decks are gameplay type 7; Regenesis monsters co-occur in 98-100% of decks; 49 distinct archetypes run the card
- Inferred: Deck-to-field plus GY recursion makes a repeatable body across turns; Live accessibility in nearly every Regenesis hand; The Extra Deck lock is a meaningful self-restriction in Extra Deck-dependent decks; Card-neutral resource flow from Deck to GY fuel and recursion
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) average starter count when present unavailable, so DeckResilience relies on archetype spread and copy counts no rulings supplied to confirm timing of the End Phase send and the Extra Deck lock






