Red Screen
Trap Continuous

Red Screen

  • Archetype:
  • Archfiend

  • View:
  • 3058




Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 6, 2026
59± 5/ 100
Power Score
Intrinsic 61
Deck 60

Red Screen — Power Evaluation

Final Score: 59 ± 5 · Confidence: Medium

  • Intrinsic: 61 · Deck: 60 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Recovery/Recursion

Why it scores here

Red Screen is a dedicated attack lock in Archfiend and Resonator decks, running in ~60% of sampled homes with 97.8% partner overlap to Red Dragon Archfiend. The attack prevention is solid disruption within its archetypes, but it's a soft lock—modern decks win through effects—and the mandatory 1000 LP per-turn cost severely constrains viability outside resource-dense homes. The secondary GY recovery for Level 1 Tuners is archetype-specific utility with minimal combo support. No recorded combo appearances despite 400-deck sample limits confidence in its board-building impact.

Axis scores

Axis Score Evidence
Accessibility 72 Runs in ~60% of Archfiend and ~27% of Resonator decks with 97.8% co-occurrence with Red Dragon Archfiend, confirming strong accessibility within intended homes (verified).
Combo & Conversion 35 No combo evidence supplied; card text describes a defensive lock and conditional GY recovery, neither converting into board development without external setup (inferred).
Resource Economy 48 Mandatory 1000 LP per-turn cost is prohibitive (5 turns = 5000 LP, one-eighth of starting LP); conditional GY summon provides +1 summon but insufficient to offset drain (verified).
Effect & Interaction 62 Attack lock prevents only attack declarations, not effects or damage, making it a soft disruption—situational against modern decks winning through abilities and spells (inferred).
Material Utility 28 Trap Card cannot serve as Synchro/XYZ/Fusion material; no special material synergy; negligible utility when blanked (inferred).
Resilience & Flexibility 54 Single-copy inclusion (99% of decks run 1 copy), fragile to removal, and dependent on Red Dragon Archfiend field presence; one negate or removal ends the line (observed).
Deck-Building Efficiency 72 Low garnet risk in Archfiend/Resonator homes; runs as 1 copy with only the RDA field-lock affecting the GY recovery effect, not the attack prevention (verified).

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Recovery/Recursion. Intrinsic ≈ 61, Deck ≈ 60, Meta = provisional. Modifiers: Mandatory LP cost (-3); Tight archetype synergy (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Soft attack lock sustainable for multiple turns when LP cost is paid
  • Very strong synergy with Red Dragon Archfiend (97.8% co-occurrence) and Resonator Tuner lines
  • Accessible within Archfiend (33.2%) and Resonator (27.2%) archetypes via multiple support cards
  • Level 1 Tuner recovery provides graveyard utility outlet for Resonator variants

Weaknesses

  • Mandatory 1000 LP per-turn cost makes it unsustainable in resource-stretched games or against mill/burn strategies
  • Soft attack lock ineffective against decks that win through effects, direct damage, or ability resolution
  • GY recovery effect requires Red Dragon Archfiend on field, reducing flexibility and requiring additional setup
  • Single-copy inclusion pattern indicates the lock is not redundant; one removal ends the disruption
  • Vulnerable to standard trap removal (MST, Feather Duster, Cosmic Cyclone)

Counters / choke points

  • Ash Blossom & Joyous Spring (can negate the GY recovery effect if chained)
  • Trap removal (MST, Feather Duster, Cosmic Cyclone, Red Reboot)
  • Effect-based win conditions (burn, mill, effect damage that bypass attack declaration)
  • LP-burn strategies (opponent can apply pressure faster than 1000 LP per turn)

Best use

First-turn soft attack lock; Level 1 Tuner recovery outlet for Resonator Synchro lines. Decks: Archfiend, Resonator, Bystial/Byssted. Suggested copies: 1.

Evidence & gaps

  • Verified: Attack prevention: 'Your opponent's monsters cannot declare attacks' (card text); Mandatory LP cost: 'During each of your End Phases, you must pay 1000 LP...this is not optional' (card text); Red Dragon Archfiend requirement: 'Red Dragon Archfiend must be on the field to activate and resolve' (card text); Deck inclusion: 400 decks sampled; 33.2% Archfiend, 27.2% Resonator, across 23 distinct archetypes (deck evidence); Partner synergy: 97.8% co-occurrence with Red Dragon Archfiend (deck evidence); Copy pattern: 397/400 decks run exactly 1 copy, 3 run 3 copies (deck evidence)
  • Observed: Strong integration into Resonator and Archfiend synergy chains evidenced by top partners list (Vision Resonator, Soul Resonator, Synkron Resonator all 77%+); Cross-archetype portability (23 distinct archetypes) suggests generic value of the attack lock; Absence from combo database despite 400-deck sample suggests card is not a combo starter/extender or combos were not recorded for this card
  • Inferred: GY recovery effect is archetype-specific and requires pre-existing field state (Red Dragon Archfiend) plus graveyard setup, limiting flexibility; Attack lock is soft disruption; does not negate, remove, or prevent effect damage, reducing impact against modern effect-heavy strategies; 1000 LP per-turn cost makes the card a strategic commitment requiring deck resources to sustain; Primary classification: Floodgate/Control with secondary Recovery/Recursion role based on text and deck positioning
  • Data gaps: No combos supplied (0 appearances in 0 combo boards) — cannot verify if GY recovery effect is practically useful in real sequences or if card serves as combo piece No guides supplied — no expert analysis of role, meta positioning, matchup-specific applications, or strategic context No usage statistics (StatisticsCard table) — inclusion percentages and typical copies inferred from 400-deck sample only; may not reflect broader historical trends No banlist data — assumed unlimited copies legal (max 3); if restricted to 1 or 2, score would adjust downward No top-card ranking data — does not appear in format championship finisher statistics, limiting confidence in competitive tier No explicit rulings — edge cases around LP payment timing and interaction with board wipes during End Phase untested in evidence











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