Red Gadget
EARTH 4

Red Gadget

  • Archetype:
  • Gadget

  • ATK:
  • 1300

  • DEF:
  • 1500

  • View:
  • 4208




When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.




 
 
AI Power Analysis
Searcher / TutorConfidence: MediumEvaluated Oct 6, 2026
72± 4/ 100
Power Score
Intrinsic 69
Deck 70

Red Gadget — Power Evaluation

Final Score: 72 ± 4 · Confidence: Medium

  • Intrinsic: 69 · Deck: 70 · Meta: provisional
  • Primary role: Searcher / Tutor · Secondary: Material body, Extender

Why it scores here

Red Gadget is a core consistency engine for Gadget decks, appearing in 100% of all 400 sampled lists with an average of 2.45 copies and triggering its search on any summon. Its primary value comes from the guaranteed +1 card advantage that enables the Gadget search loop (Red → Yellow → Green), supported by 99% co-deck synergy with its search target. Beyond the archetype, it appears in 42 distinct homes including Machina (18.5%) and generic Machine strategies, functioning as a clean Level 4 Xyz/Synchro body even when its tutoring effect is negated. However, the score reflects that Red Gadget is fundamentally a consistency and tutor tool, not a board builder or disruptor—it creates hand advantage and deck redundancy, not the game-winning value generation that higher scores require.

Axis scores

Axis Score Evidence
Accessibility 85 Appears in all 400 decks with 100% main-deck inclusion, runs 3 copies in 54.75% of lists, and appears across 42 distinct archetypes including Gadgets (100%) and Machina (18.5%) with multiple summon routes available (verified via deck data).
Combo & Conversion 50 Card text enables a guaranteed search for Yellow Gadget on any summon, which triggers the Gadget search loop chain, generating one body plus hand consistency; does not directly generate board presence or disruption without archetype-specific synergies (inferred from card text and deck partnerships).
Resource Economy 70 Triggers a guaranteed +1 card search effect on any summon, enabling the Gadget loop chain for additional searches (3 Gadgets = +3 total card advantage); makes efficient resource generation within the archetype but bounded to the Gadget trio (verified via card text and top partners showing 99%/98.8% co-deck rates).
Effect & Interaction 0 Card text contains only a tutoring effect with no opponent interaction, disruption, negation, or removal capability whatsoever (verified).
Material Utility 65 Level 4 Machine-type that functions as clean Xyz material (Castel, Tornado Dragon, Exciton Knight) and can be used in Machina/Cyber Dragon synergy lines; remains a usable generic body even if effect-negated or summoned out of sequence (verified via card frame and 54.5% co-appearance with Machina Fortress).
Resilience & Flexibility 72 Run in 2-3 copies in 90% of decks with 42 distinct archetype homes, has immediate effect resolution on summon before many disruptions, and remains a usable Level 4 body even if the tutoring is blocked (verified via deck distribution and archetype spread).
Deck-Building Efficiency 78 Runs cleanly at 2-3 copies in 90% of decks with no restrictions, has zero brick potential, and integrates into 42 distinct archetypes including Machina (54.5% co-appearance) and Cyber Dragon (32.8% co-appearance) without forcing rigid lines (verified via deck distributions and top partners).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Material body. Intrinsic ≈ 69, Deck ≈ 70, Meta = provisional. Modifiers: Splashability bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Core consistency engine for Gadget decks with 100% inclusion and 99% co-deck synergy with tutored targets (Yellow Gadget)
  • Guaranteed +1 card advantage on any summon, enabling a multi-card search chain (Red → Yellow → Green for Gadget loops)
  • Broad portability across 42 distinct archetypes (Gadgets 44.2%, Machina 18.5%, plus 40 secondary Machine/hybrid homes)
  • Clean Level 4 Machine body that functions as Xyz material even when tutoring effect is negated
  • Runs efficiently at 2-3 copies with no deck restrictions, brick potential, or locks

Weaknesses

  • Purely a consistency and tutor tool—does not generate board presence or disruption without archetype support and follow-up plays
  • Requires proper summon window to be live; dead draw in isolation from Gadget targets
  • In non-Gadget homes, reduces to a generic Level 4 Machine body rather than an active value engine
  • Zero interaction with opponent's board or hand; no disruption or negation capability
  • Search output is archetype-specific (Yellow Gadget); offers limited utility outside Gadget-based strategies

Counters / choke points

  • Summon negation (e.g., Ash Blossom & Joyous Spring on Normal/Special Summon) prevents tutoring and leaves only a body
  • Deck-building conflicts in non-Gadget homes where Level 4 Xyz material slots are contested
  • Pure combo decks with no Xyz/Synchro lines have no use for the body once tutoring resolves

Best use

Primary consistency engine and multi-card search enabler in Gadget decks; secondary Xyz/Synchro material in Machine-based strategies. Decks: Gadgets, Machina, Machina-Gadget hybrid, Cyber Dragon, Ancient Gears. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 'When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.' (from evidence.card.description); 100% inclusion in Gadgets primary archetype (177 out of 400 decks) and 100% in Machina secondary archetype (74 decks); Yellow Gadget co-deck rate 99%, Green Gadget 98.8%, confirming tight Gadget search loop synergy; Appears in 42 distinct archetypes across gameplay types 7 (84.2%), 4 (7%), 6 (4.5%), 3 (3.5%), and 10 (0.8%); Runs at 2-3 copies in 90% of all decks (219 at 3 + 141 at 2 out of 400 total)
  • Observed: Average 2.45 copies per deck confirms extremely consistent high inclusion across the sample; Machina Fortress co-appearance in 54.5% of Red Gadget decks indicates strong synergy with Machina support lines; Cyber Dragon co-appearance in 32.8% of Red Gadget decks shows portability to other Machine archetypes; Limiter Removal co-appearance in 60% of decks suggests Machine-type power boost synergy is actively valued; Latest deck entry dated 2026-09-20, confirming card relevance to current metagame
  • Inferred: Search chain effect (Red → Yellow → Green → further Gadgets) enables consistency and hand extension in Gadget lines; Level 4 Machine type makes it usable as Xyz material for any Level 4 Xyz (Castel, Tornado Dragon, Exciton Knight) even when tutoring effect is negated; 42 distinct archetype homes suggest the card is a portable consistency tool valued in Machine-synergy strategies beyond pure Gadgets; Lack of negation, removal, or disruption limits the card's role to enabler/tutor/material, not active interaction; Gadget loop creates a bounded advantage (maximum +3 from 3 Gadgets tutoring each other)
  • Data gaps: No combos supplied—combo conversion is entirely text-based inference; cannot verify board-building capability or how often this card appears as a starter/material/payoff in real 60-card combos No guides supplied—cannot reference strategic guidance on copy ratios, sequencing, or metagame positioning No banlist status in legal copies—assumed unlimited 3 copies; not verified against official TCG/OCG/MasterDuel ban lists No top-card data (tournament rankings/top-cut performance)—cannot confirm if this is an established meta staple or niche tech Combo board examples would substantially strengthen combo_conversion confidence; currently limited to 50 by inference alone











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