Red Arrows
Spell Normal

Red Arrows

  • Archetype:
  • Rose

  • View:
  • 3311




Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
49± 7/ 100
Power Score
Intrinsic 47
Deck 50

Red Arrows — Power Evaluation

Final Score: 49 ± 7 · Confidence: Medium

  • Intrinsic: 47 · Deck: 50 · Meta: provisional
  • Primary role: Board breaker · Secondary: Utility

Why it scores here

Red Arrows is a one-copy-cost spell that temporarily banishes up to two face-up monsters in the Extra Monster Zone until the End Phase, so its value is tempo and zone clearing, not card advantage or a board of its own. The deck data places it mainly in Sky Striker lists (18 of 24 decks, with 1.42 copies on average), which confirms it is a live, cheap, splashable tool in that home, but the sample is concentrated and no combo boards were supplied to show what it converts into. ATK and the card's rarity earn nothing here; the score is driven by its narrow EMZ-only reach, its lack of a body, and the absence of any recorded combo conversion.

Axis scores

Axis Score Evidence
Accessibility 50 Spell with no searcher or starter evidence in the pack; it is present in all 24 sampled decks, so it is reliably drawable in its home (observed).
Combo & Conversion 35 Banishes up to two EMZ monsters until End Phase; it builds nothing itself and no combo boards were supplied to show a conversion (verified text, no combo data).
Resource Economy 30 Costs one card and returns nothing; no searches, refuel, or card advantage is stated in the text (verified).
Effect & Interaction 40 Temporary removal limited to face-up monsters in the Extra Monster Zone, so it cannot reach most of the field (verified text).
Material Utility 5 A Spell cannot be material, so it contributes no material value (verified card type).
Resilience & Flexibility 35 Spell that is once per turn and can be stopped by a negate; no redundancy or recursion in the text (verified text, inferred).
Deck-Building Efficiency 75 One slot with no garnets or locks, and up to two copies are seen in 10 of 24 decks (observed, deck stats).

Calculation

Weight profile: Primary role Board breaker weights, no secondary blend applied. Intrinsic ≈ 47, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-slot tool that is easy to run in a home deck
  • Clears EMZ space for Sky Striker lines (inferred from the deck sample)
  • Targets are restricted to face-up monsters in the EMZ, so the effect is precise when it is needed

Weaknesses

  • Temporary banish that ends at End Phase, so there is no lasting board impact
  • Limited to EMZ monsters only, so most of the field is out of reach
  • Needs a monster in the EMZ to be useful, and it can be blanked by a negate
  • No combo boards in the evidence to show what it converts into

Counters / choke points

  • No counter data in the evidence pack
  • Generic answer would be a spell negate, which is inferred from the text and not from recorded play

Best use

Board breaker (temporary EMZ clearing). Decks: Sky Striker.

Evidence & gaps

  • Verified: Text: once per turn, targets up to 2 face-up monsters in the EMZ and banishes them until End Phase; Card type is a Spell (race Normal), with no ATK/DEF; Present in 24 of the attached decks, average 1.42 copies
  • Observed: 18 of 24 decks are Sky Striker (75%); Top partners are all Sky Striker cards at 83-92% co-occurrence (co-occurrence, not causal); Combo evidence is empty: 0 appearances
  • Inferred: Primary role is Board breaker because the effect removes monsters, though only temporarily and in the EMZ; Generic utility is moderate because the deck sample is concentrated in one archetype
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion % is from the deck sample only card archetype field says Rose, while 18 of 24 decks are Sky Striker; the archetype label was not used to score format ids (7, 6, 4) are not mapped to names, so gameplay-specific use is not assessed no banlist token, so 3 copies is assumed top-card data has no rankings











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