Recoded Alive
Trap Normal

Recoded Alive

  • Archetype:
  • Code Talker

  • View:
  • 4680




Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 6, 2026
53± 6/ 100
Power Score
Intrinsic 50
Deck 56

Recoded Alive — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 56 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Extender, Utility

Why it scores here

Recoded Alive is a Code Talker-family recursion tool that cycles Link Monsters and revives banished threats mid-game, but generates zero net advantage and lacks disruption. The 77% co-deck rate with Transcode Talker and 19-archetype spread confirm it has a clear role within Code Talker variants, but the card is both archetype-locked and situational: its main effect trades one Link-3 for another (neutral), and its GY effect only works when the Extra Monster Zone is empty. It is a solid glue piece in its archetype, not a format-mover.

Axis scores

Axis Score Evidence
Accessibility 70 Appears in 118/118 Code Talker main decks at 1.48 avg copies, with Transcode Talker (a Link-3 Cyberse) present in 77%, ensuring reliable targets and activation (observed).
Combo & Conversion 45 Banishing a Link-3 to Summon a Code Talker from Extra Deck is a 1-for-1 lateral exchange; the second effect (revive banished Code Talker) only triggers if Extra Monster Zone is empty, limiting combo reach (verified from text).
Resource Economy 50 Both effects are card-neutral (one monster for one) or mildly negative (banish self to revive); generates no +advantage or GY refuel, only cycling (verified from text).
Effect & Interaction 10 As a pure recovery tool with no negation, removal, or disruption, the card offers zero opponent interaction (verified from text).
Material Utility 5 Trap card cannot serve as material itself; only produces Link Monsters post-resolution, which themselves become material (verified from text).
Resilience & Flexibility 45 Normal Trap activation is situational (requires Link-3 target or empty Extra Monster Zone); dies to targeting negation (Ash Blossom, Solemn); can sit in GY flexibly but no inherent protection (verified from text).
Deck-Building Efficiency 65 Run 1–3 copies across 19 Code Talker-family archetypes with no deck lock; splashable within its umbrella but archetype-specific, reducing generic utility (observed).

Calculation

Weight profile: 0.7 × Recovery/Recursion + 0.3 × Extender (dual-role blend). Intrinsic ≈ 50, Deck ≈ 56, Meta = provisional. Modifiers: Archetype Specificity (-1). Final formula: 0.40 × Intrinsic (50) + 0.60 × Deck (56)

Strengths

  • Highly consistent in Code Talker decks; 77% co-occurrence with core searcher Transcode Talker
  • Enables mid-game board cycling and recursion of spent Link Monsters
  • Flexible GY activation provides a second threat axis
  • Smooth synergy with entire Code Talker support ecosystem (Cynet, Firewall, @Ignister hybrids)

Weaknesses

  • Generates zero net card advantage; no draw, no +1, only cycling
  • Completely helpless against opponent plays; no negation, removal, or disruption
  • Requires a Link-3 Cyberse already on field or in GY for main effect
  • Vulnerable to any targeting negation (Ash Blossom, Solemn Judgment, hand traps)
  • GY effect is heavily situational (requires empty Extra Monster Zone)

Counters / choke points

  • Ash Blossom & Joyous Spring (negates Summon of Code Talker from Extra Deck)
  • Solemn Judgment (negates Trap activation)
  • Any targeting negation on the initial target
  • Deck-based strategies that control the Extra Monster Zone

Best use

Mid-game Link Monster cycling and recursion enabler for archetype-focused strategies. Decks: Code Talker pure, Cynet, Code Talker Firewall, Cyberse hybrid, Salamangreat × Code Talker. Suggested copies: 2.

Evidence & gaps

  • Verified: Normal Trap, no ATK/DEF; Main effect: target Link-3 Cyberse (your field or GY), banish it, Summon Code Talker from Extra Deck; Secondary effect: banish this card from GY, target banished Code Talker, Summon it (requires no monsters in Extra Monster Zone); 118 Code Talker decks run it in main deck; Top partner is Transcode Talker at 77.1% co-deck rate; Unlimited copies (no banlist restriction); Archetype tag: Code Talker
  • Observed: Average 1.48 copies per deck (distribution: 1-copy in 78 decks, 2-copy in 23, 3-copy in 17); Splashable across 19 distinct archetypes (all Code Talker family); 73.7% of deck appearances in Combo gameplay type; Consistent co-occurrence with Accesscode Talker (75.4%) and other Code Talker Link monsters
  • Inferred: Main effect is card-neutral: trade a Link-3 for a Code Talker from Extra Deck (same resource cost); GY effect is card-negative if used in isolation (banish self + target for one revival); becomes neutral only if chained into larger lines; Card has no protection against negation; Ash Blossom stops the Summon, Solemn Judgment stops the activation; GY effect is unreliable in practice (requires opponent not to occupy Extra Monster Zone); Supports Code Talker combo lines per guide evidence (Salamangreat × Code Talker hybrid mentioned in guides)
  • Data gaps: No combos supplied — combo conversion completely inferred from text; no real board data to verify actual power No banlist token — assumed unlimited (3 copies), but TCG/OCG/DuelLinks status should be verified individually No StatisticsCard (usage statistics) — archetype inclusion rates derived from 118-deck sample only; larger historical database not available No ruling clarifications on 'empty Extra Monster Zone' edge cases (e.g., does opponent's Extra Monster Zone count?)











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