Trap
NormalReanimation Wave
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2561
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.
Reanimation Wave — Power Evaluation
Final Score: 28 ± 8 · Confidence: Low
- Intrinsic: 33 · Deck: — · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Board breaker / Going-second
Why it scores here
Reanimation Wave provides modest defensive value as a reactive trap that halves direct-attack damage and recovers a Synchro from the graveyard. However, its extremely narrow activation window—requiring an opponent's direct-attack declaration and a live Synchro in your graveyard—makes it impractical in most deck contexts. The card generates no board development and sits as a situational trap that creates garnet risk if direct attacks never materialize. Without deck or combo evidence, the score reflects text-based potential only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Activation is highly conditional (opponent direct attack + Synchro in GY with matching level), requires no tutoring, and is vulnerable to opponent's play choices. (Inferred) |
| Combo & Conversion | 20 | Trap is purely reactive and generates no proactive combo chains; value comes only from damage mitigation and single Synchro recovery. (Verified) |
| Resource Economy | 55 | Halves damage taken and recovers one Synchro from GY, roughly balancing the trap's slot cost with modest board advantage. (Verified) |
| Effect & Interaction | 25 | Provides only damage mitigation with no negation, removal, or disruption of opponent effects. (Verified) |
| Material Utility | 5 | Trap card cannot serve as material and has no secondary use when negated or after resolution. (Verified) |
| Resilience & Flexibility | 35 | Single-use, resolved fully upon activation, but vulnerable to trap negation or chaining; no multi-turn utility. (Verified) |
| Deck-Building Efficiency | 20 | Requires Synchro-heavy deck architecture with graveyard setup; creates garnet risk and occupies a valuable deck slot for very narrow window. (Inferred) |
Calculation
Weight profile: 0.7 * Recovery/Recursion + 0.3 * Board breaker / Going-second. Intrinsic ≈ 33, Deck ≈ —, Meta = provisional. Modifiers: Garnet/brick risk (-3); Narrow activation window (-2). Final formula: Intrinsic only (no deck/combo context)
Strengths
- Halves direct-attack damage, providing effective defense
- Recovers Synchro from graveyard, restoring board presence
- Clear, unambiguous activation conditions in card text
Weaknesses
- Extremely narrow activation window (direct attack only)
- High garnet risk if opponent avoids direct attacks
- No effect on combo-focused opponent turns
- Trap card: vulnerable to chain blockers and preemptive negation
- Synchro-specific archetype (limits portability to Synchro decks only)
- Generates no tempo or card advantage beyond single recovery
Counters / choke points
- Trap chain negation (effect blockers)
- Cards preventing direct attacks (attack redirection, changing attack targets)
- Graveyard disruption before activation (milling, banishing)
- Combo-oriented opponent play patterns that avoid direct attacks
Best use
Defensive recovery trap for damage mitigation. Decks: Synchro-focused defensive builds.
Evidence & gaps
- Verified: Card text: activates when opponent's monster declares direct attack; Requires Synchro in graveyard with Level ≤ attacking monster's Level; Halves battle damage from the declared attack; Special Summons selected Synchro from graveyard at end of Damage Step
- Inferred: Narrow activation window creates severe accessibility challenges in typical gameplay; Synchro-specific requirement limits generic portability across archetypes; High garnet risk if opponents structure plays to minimize direct attacks; Recovery value entirely dependent on graveyard setup and Synchro availability; Trap-card nature introduces vulnerability to chaining and negation effects
- Data gaps: No deck evidence supplied (zero decks)—deck synergy and inclusion patterns unknown No combo evidence supplied (zero combos)—board conversion never verified in practice No guide mentions—strategic context and archetype recommendations unavailable No usage statistics (StatisticsCard)—inclusion rates and popularity unknown No banlist data—copy legality assumed unlimited No recorded activation examples—real-world activation frequency and success rate unknown






