EARTH
1Re-Cover
ATK:
700
DEF:
300
View:
3317
If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
Re-Cover — Power Evaluation
Final Score: 64 ± 6 · Confidence: Medium
- Intrinsic: 65 · Deck: 64 · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion
Why it scores here
Re-Cover is a Level 1 Tuner that revives from the Graveyard when your opponent has 5+ more Extra Deck cards, providing a clean body for Synchro combos. It is splashable across 28 archetypes and consistently played in Synchro-heavy strategies like Synchron, Lightsworn, and Ice Barrier, backed by strong partners like Baronne de Fleur (55.9%) and Apollousa (54.4%). The lack of opponent interaction, conditional activation gate, and modest role as a post-board filler (not a core engine piece) limit its power. It scores as a solid utility card—reliable in its niche, but not a power driver.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Runs in 68 decks across 28 distinct archetypes, always maindeck with 1.04 average copies per deck, but the conditional effect (opponent 5+ more Extra Deck cards) and GY requirement reduce consistency. (Verified: deck presence) |
| Combo & Conversion | 52 | Supports Synchro combos by providing a Tuner body from the GY but does not drive combos—it is a post-board recovery piece with no combo data available. (Inferred: role as Synchro enabler; Observed: top partners are Synchro/Extra Deck monsters) |
| Resource Economy | 48 | Generates +1 body at a cost of 2000 LP, resulting in a roughly even trade with no card draw or recursion beyond the single revival. (Verified: card text) |
| Effect & Interaction | 12 | Zero opponent disruption—purely a summon effect with no negation, removal, or hand-trap capability. (Verified: card text) |
| Material Utility | 74 | Perfectly clean Level 1 Tuner for Synchro decks; remains useful as material even when effect-negated, with no archetype lock or type restriction. (Verified: card text; Inferred: universal Synchro applicability) |
| Resilience & Flexibility | 56 | Safe in the GY from hand traps but extremely fragile once revived (700 ATK); banished on leaving field prevents GY recursion, limiting to one-shot recovery in Synchro-centric contexts. (Verified: card text; Inferred: limited flexibility) |
| Deck-Building Efficiency | 76 | Takes 1 deck slot with no archetype lock or significant brick potential when drawn; minor LP cost and splashable across Synchro strategies. (Verified: copies per deck distribution; Observed: 28 distinct archetypes, 0 sideplay) |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 65, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Clean Level 1 Tuner for Synchro decks with zero archetype lock
- Consistent across 28 distinct archetypes (Synchron, Lightsworn, Ice Barrier, Madolche, Tearlaments, SPYRAL, Adamancipator, and others)
- Splashable utility filler requiring only 1 deck slot with minimal restriction
- GY-safe activation avoids hand-trap disruption
- Strong empirical synergy confirmed by top partners (Baronne 55.9%, Apollousa 54.4%, Naturia Beast 50%)
Weaknesses
- Conditional effect gate requires opponent to have 5+ more Extra Deck cards, limiting activation in certain matchups
- 2000 LP cost is a meaningful tax in grindy or stall-focused matchups
- One-shot recovery only—no recursion beyond the first revival
- 700 ATK / 300 DEF body is extremely fragile after summon
- Zero opponent interaction (no negation, removal, or disruption)
- Not a core engine piece—utility/filler role indicated by 1.04 copies per deck
- Absent from all combo evidence despite deck presence
Counters / choke points
- Extra Deck cards already in use (Synchro/Fusion/XYZ summons) reduce the Extra Deck size gap, lowering activation odds
- Deck-out strategies or milling denial prevent the card from reaching the GY
- Banish effects (Called by the Grave, Necrovalley, D.D. Crow) can lock the card permanently after revival
- Chained negation on activation (Ash Blossom, Phantom Knights of Break Sword, Impermanence) stops the revival
Best use
Synchro material provider; post-board recovery filler. Decks: Synchron, Lightsworn, Ice Barrier, Madolche, Tearlaments. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Level 1 Tuner; activates from GY when opponent has 5+ more Extra Deck cards; costs 2000 LP; banishes on leaving field; once per turn; 68 total decks across 28 distinct archetypes; 1.04 average copies per deck (65 run 1, 3 run 2); Always maindeck (0 sideplay); Top partners are Synchro/Extra Deck monsters (Baronne, Apollousa, Naturia Beast, I:P Masquerena, Borreload Savage Dragon)
- Observed: Highest inclusion in mill/discard decks: Madolche (13.2%), Lightsworn (8.8%), Ice Barrier (8.8%), Tearlaments (7.4%); 55.9% of Re-Cover decks run Baronne de Fleur, confirming Synchro-centric strategy; 42.6% of Re-Cover decks run Emergency Teleport, indicating Psychic synergy routes; Consistently played from April 2022 through June 2025
- Inferred: Level 1 Tuner is optimal material for Synchro combos, enabling post-board recovery lines; Splashable in any Synchro deck without archetype lock, enabling deployment across 28 archetypes; Conditional gate (opponent 5+ more XD) is acceptable in modern Extra Deck-heavy meta; Utility/filler role confirmed by 1.04 copies per deck (most decks run exactly 1)
- Data gaps: No combos supplied—combo conversion role and centrality in combo lines are text-only inference No guides supplied—no human context on intended strategy or archetype roles No usage statistics (StatisticsCard)—archetype inclusion percentages inferred from 68-deck sample only, not historical data No combo examples—cannot confirm firing frequency or what combos actually enable No banlist record—assumed 3 copies (unlimited), no restriction known






