Rare Fish
WATER 4

Rare Fish

  • ATK:
  • 1500

  • DEF:
  • 1200

  • View:
  • 3846




"Fusionist" + "Enchanting Mermaid"




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 6, 2026
50± 10/ 100
Power Score
Intrinsic 59
Deck 56

Rare Fish — Power Evaluation

Final Score: 50 ± 10 · Confidence: Medium

  • Intrinsic: 59 · Deck: 56 · Meta: provisional
  • Primary role: Material body · Secondary: Fusion target

Why it scores here

Rare Fish is widely accessible as a Fusion target for Instant Fusion and Ready Fusion, appearing in 400 recent decks across 53 archetypes and offering practical Level 4 WATER Fish material utility. However, with no effect text provided and zero combo evidence, it functions as a stat-only Fusion body with no opponent interaction or disruption value. Its score reflects strong accessibility and splashability but limited power conversion beyond being a summoned piece.

Axis scores

Axis Score Evidence
Accessibility 75 Instant Fusion (61.5% of decks) and Ready Fusion (64.5%) make it easily summoned from deck; found in 400 recent decks across 53 archetypes. (verified)
Combo & Conversion 35 No combo evidence supplied; inferred to be a single summoned body providing material and stats, not a combo starter or extender. (inferred)
Resource Economy 50 Fusion spells typically cost one card plus materials; running at 1.08 copies per deck suggests efficient inclusion with no resource strain. (observed)
Effect & Interaction 0 No effect text provided in card description (only fusion materials listed); no disruption, removal, or negation capability evident. (verified gap)
Material Utility 70 Level 4, WATER, Fish type suits water-based and fish-themed decks; appears in Mermail, Atlantean, Deep Sea, Icejade, and 49 other archetypes. (inferred)
Resilience & Flexibility 40 A summoned body with no named recovery, persistence, or multi-turn utility; survives until removed but offers no special resilience. (inferred)
Deck-Building Efficiency 75 Runs at 1.08 copies per deck (375 at 1 copy, 19 at 2, 6 at 3) with no garnet risk or locking effects; splashable as generic Fusion target. (observed)

Calculation

Weight profile: Primary role: Material body / Normal. Intrinsic ≈ 59, Deck ≈ 56, Meta = provisional. Modifiers: Missing effect text (-8). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Highly accessible via two mainstream Fusion spells (Instant Fusion 61.5%, Ready Fusion 64.5%)
  • Splashable across 53 distinct archetypes, especially water-based themes (Mermail, Atlantean, Deep Sea, Icejade, White Aura, Shark)
  • Clean material utility: Level 4, WATER, Fish stats fit naturally into water decks as an extender body or material provider
  • No deckbuilding friction; runs efficiently at ~1 copy per deck with zero garnet or locking risk

Weaknesses

  • No effect text provided; interaction potential and true power contribution cannot be verified or scored
  • Zero combo evidence; no recorded synergy beyond serving as a Fusion spell target in known lines
  • Stat-only body with low ATK/DEF (1500/1200) provides minimal board pressure or standalone value
  • No disruption, removal, or control capability named; purely a material/body provider

Counters / choke points

  • Mass removal (Harpie's Feather Duster, Raigeki, Dark Hole, Lightning Storm)
  • Fusion spell negation (Solemn Judgment, Solemn Strike, Sphinx Teleia, Gnomaterial)

Best use

Fusion target for Instant Fusion or Ready Fusion; generic material body in water-themed decks. Decks: Shark, Ghoti, Mermail, Icejade, Deep Sea, Atlantean. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion Monster requiring Fusionist + Enchanting Mermaid (from card.type and card.description); Appears in 400 recent decks primarily in Standard format (88% of sample); Shark is primary home (142 decks, 35.5%); Ghoti and Icejade are secondary homes; Instant Fusion (61.5%) and Ready Fusion (64.5%) are top partners, confirming Fusion target role
  • Observed: Runs at 1.08 copies average (375 one-ofs, 19 two-ofs, 6 three-ofs); mostly included as single copy; Splashable across 53 distinct archetypes beyond the top 10, indicating broad accessibility; Decks span Feb 2024 to Sep 2026, confirming ongoing use across recent metagame
  • Inferred: Primary role: Fusion target and material body (from Fusion type, fusion spell partnerships, and deck positioning); Provides WATER attribute, Level 4 level, and Fish race for material utility in water-based decks; No significant combo conversion beyond serving as a single summoned Fusion body (from zero combos); Functions as backup or generic Fusion tech, not a core engine piece (from low copy count and multi-archetype spread)
  • Data gaps: Card effect text is missing—card.description contains only fusion materials, not effect text; effect_interaction cannot be verified No combo evidence supplied (zero combos); combo conversion is entirely text-based inference No usage statistics (StatisticsCard) available; archetype inclusion percentages derived from 400-deck sample only, not long-term historical data No banlist token; assumed legal at 3-copy limit across all formats











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