Raging Earth
EARTH 7

Raging Earth

  • ATK:
  • 2000

  • DEF:
  • 1500

  • View:
  • 2714




When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: LowEvaluated Oct 5, 2026
31± 7/ 100
Power Score
Intrinsic 38

Raging Earth — Power Evaluation

Final Score: 31 ± 7 · Confidence: Low

  • Intrinsic: 38 · Deck: — · Meta: provisional
  • Primary role: Board breaker / Going-second

Why it scores here

Raging Earth's mass removal effect—destroying all face-down and non-EARTH monsters when destroyed in battle—is powerful in isolation, but the triggering condition severely limits its applicability. The card must survive normal summoning, avoid hand traps, wait for the opponent to attack, and be destroyed in combat: a chain of dependent events that rarely align in practice. Without archetype support or a clear Level 7 summoning line, it reads as a dead draw in most decks, and the non-EARTH restriction means it misses a significant portion of the modern meta.

Axis scores

Axis Score Evidence
Accessibility 25 Level 7 with no searcher or archetype home; zero deck evidence of any practical summon line (inferred)
Combo & Conversion 15 Effect is purely reactive, not an initiator; it does nothing until attacked and destroyed (verified)
Resource Economy 35 Potential +2 or more in card advantage if destroyed, but zero return if it survives; entirely opponent-dependent (inferred)
Effect & Interaction 55 Destroys all face-down cards and non-EARTH monsters, a broad removal effect, but only triggers on battle destruction (verified)
Material Utility 25 Level 7 Reptile with no evident Reptile synergy or special material role in the meta (inferred)
Resilience & Flexibility 30 Vulnerable to hand traps, summon negation, and prevention effects; no multi-turn utility if not attacked (inferred)
Deck-Building Efficiency 20 High normal-summon cost with no deck support line; reads as a garnet without a dedicated Level 7 engine (inferred)

Calculation

Weight profile: Board breaker / Going-second primary role. Intrinsic ≈ 38, Deck ≈ —, Meta = provisional. Modifiers: Conditional trigger (battle destruction only) (-4); Heavy garnet without archetype support (-3). Final formula: No decks AND no combos (no context): Final = Intrinsic

Strengths

  • Broad removal effect targeting both face-down cards and non-EARTH monsters
  • Potential for high card advantage if destroyed in combat

Weaknesses

  • Entirely conditional on being attacked and destroyed in battle
  • No archetype synergy or search support
  • High level (7) makes normal summoning difficult without dedicated support
  • Non-EARTH clause restricts coverage in diverse metagames
  • No in-hand utility; only functions on field after successful summon

Counters / choke points

  • Opponent avoids attacking it (leaves it on field without triggering effect)
  • Summon negation (Ash Blossom, Nib, hand traps)
  • Prevention effects (Solemn Strike, negation on destruction)

Best use

Niche tech in Level 7 or Reptile-focused decks (unconfirmed due to lack of evidence). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.'; Legal in TCG, OCG, MasterDuel, and DuelLinks; Assuming 3 copies (no banlist restriction)
  • Inferred: Level 7 normal summon cost is a significant barrier without archetype-specific support; Effect trigger is opponent-dependent (requires attack and battle destruction); Face-down and non-EARTH removal is powerful but conditional; No Reptile archetype synergy or combo line evident from card text; Material utility is low due to lack of Level 7 or Reptile-centric engines
  • Data gaps: No decks supplied — deck/synergy signals unavailable No combos supplied — combo conversion is text-only inference No guides supplied — human context on its role unavailable No usage statistics (StatisticsCard) — archetype inclusion % and typical copies unknown No top-card ranking — unclear if card sees any competitive play No search or summon routes in archetype support mentioned











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