Trap
NormalPyroxene Fusion
Archetype:
Gem-
View:
3540
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
Pyroxene Fusion — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 51 · Deck: 59 · Meta: provisional
- Primary role: Combo enabler · Secondary: Searcher/Tutor
Why it scores here
Pyroxene Fusion is a core enabler for Gem-Knight Fusion Summons, appearing in 100% of Gem-Knight decks with perfect synergy to the archetype's 10+ core monsters. The card cleanly converts available materials into a single Fusion Summon per activation, with value continuation through the Fusion Monster's effects and the deck's built-in recursion. However, Trap card timing restrictions and susceptibility to negation significantly limit its resilience compared to Spell alternatives, while the card itself provides no direct board impact, disruption, or interaction. The absence of combo evidence prevents verification of resulting board strength, though consistent 2-copy inclusion across decks confirms practical utility within its narrow archetype home.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Run in 16/16 Gem-Knight decks at 1-3 copies (modal 2), but Trap card activation timing and requirement for pre-existing hand/field materials reduce flexibility. (verified) |
| Combo & Conversion | 55 | Converts hand/field materials into a single Fusion Summon per activation with inferred continuation through Fusion Monster effects, but no combo boards supplied to verify resulting board quality. (inferred) |
| Resource Economy | 55 | Net even in Gem-Knight context—the Trap is −1, materials are −N, but Gem-Knight Fusion effects and archetype recursion likely offset losses. (inferred) |
| Effect & Interaction | 10 | Provides no negation, disruption, or removal; all interactive value derives entirely from the Fusion Monster summoned, not from the Trap itself. (verified) |
| Material Utility | 5 | As a Trap Card, has no Monster body and cannot be used as fusion material, cannot be sent as Cost, and contributes nothing as ATK/DEF. (verified) |
| Resilience & Flexibility | 50 | Vulnerable to negation at activation point with no inherent recursion, though 1-3 copy redundancy per deck provides modest recovery from disruption. (inferred) |
| Deck-Building Efficiency | 68 | Fits cleanly into Gem-Knight decks as core enabler with no additional support cards required, though uses 2-3 deck slots per typical list. (verified) |
Calculation
Weight profile: Primary role: Combo enabler (no secondary blend). Intrinsic ≈ 51, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- 100% inclusion rate in Gem-Knight decks with perfect partner synergy (10+ monsters at 100% co-occurrence)
- Clean activation cost with no summoning requirement or LP payment
- Enables specific Fusion Summons without requiring search/tutor chain
- Treats summon as Fusion Summon, triggering Fusion-specific Gem-Knight effects
- Consistent modal copy count (2 copies in 50% of decks) indicates strong consistency
Weaknesses
- Trap card activation timing restricts use to player's turn only
- Requires materials to already be in hand or on field—not entirely self-contained
- No direct board impact, disruption, negation, or interaction from the card itself
- Susceptible to negation (Ash Blossom, Crossout Designator, trap negation)
- Single activation per card with no inherent recursion or value generation
- Strictly archetype-locked to Gem-Knights with minimal portability
- Entirely dependent on Fusion Monster effects for meaningful value
Counters / choke points
- Ash Blossom & Joyous Spring (negates Special Summon)
- Crossout Designator (negates Trap Card activation)
- Any trap negation (Trap Trick, Solemn Judgment variants)
- Deck thinning that removes core materials before activation
- Effects that force material discard to GY before Fusion Summon
Best use
Core Fusion enabler powering archetype combo lines. Decks: Gem-Knights, Gem-Knight Fusion variants, Gem-Knight hybrid strategies. Suggested copies: 2.
Evidence & gaps
- Verified: Card is a Normal Trap enabling Gem-Knight Fusion Summons (from card text); Run in 16/16 Gem-Knight decks at 1-3 copies (distribution: 1 copy 43.8%, 2 copies 50%, 3 copies 6.2%); Perfect partner synergy: 10+ Gem-Knight core monsters at 100% co-occurrence, all 15 top partners are Gem-Knights; Provides no direct interaction, disruption, negation, or removal (from card text); As Trap Card: cannot be used as fusion material, has no ATK/DEF, cannot be monster-type material
- Observed: Card appears in 100% of Gem-Knight sample decks (16/16); Modal copy count is 2 (50% of decks run 2, 43.8% run 1, 6.2% run 3); Card appears in 6 distinct archetype families, but 12 of 16 decks are primary Gem-Knight; Extends across 4 gameplay types, but concentrated in control/combo variants
- Inferred: Gem-Knight Fusion Monsters likely provide additional value/board impact, supplementing this card's lack of direct effect; Materials sent to GY are likely recovered by Fusion Monster effects or archetype recursion mechanics; Trap card timing (player's turn only) restricts activation windows compared to Spell-based alternatives; Card converts materials into a single Fusion Summon per activation, enabling combos through the Fusion Monster's effects and deck synergy
- Data gaps: No combos supplied (0 recorded boards)—combo conversion verified only through text and Fusion Monster inference No guides supplied—no human context on deck building or strategy No banlist token—assumed unlimited (3 copies) in all formats No usage statistics (StatisticsCard)—archetype inclusion % and copies per archetype inferred from 16-deck sample only No detail on Gem-Knight Fusion Monster effects, recursion engines, or typical resulting board strength No evidence of card appearance in sideboard (runs are all main deck)






