Psychic Processor
DARK 3

Psychic Processor

  • ATK:
  • 0

  • DEF:
  • 1500

  • View:
  • 2524




You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
63± 8/ 100
Power Score
Intrinsic 61
Deck 64

Psychic Processor — Power Evaluation

Final Score: 63 ± 8 · Confidence: Medium

  • Intrinsic: 61 · Deck: 64 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Psychic Processor's value comes from its text: banishing itself from the field Special Summons up to 2 Machine, Psychic, and/or Cyberse monsters from hand with direct attack, then returns to hand from the banish zone during the next Standby Phase. That is a two-body conversion plus a recursion loop, which earned the resource and deckbuilding scores. Its 0 ATK / 1500 DEF body and the 165-deck frequency did not earn points by themselves (guardrail 3). With no recorded combo boards, combo conversion stays at a text-only 45.

Axis scores

Axis Score Evidence
Accessibility 65 Live only once it is on the field to banish, with no hand-live route in the text, but 91.5% of the 165 decks run it in the main deck across 49 archetypes (verified text, observed deck share).
Combo & Conversion 45 The text converts one card into up to two hand summons with direct attack, but there are zero combo boards to confirm the practical board size (inference from text only).
Resource Economy 70 The self-banish cost is repaid by the standby return to hand and the hand summons, a repeated recovery loop per the card text (verified).
Effect & Interaction 10 The text provides no negation, removal, or disruption, so there is no opponent interaction (verified).
Material Utility 40 Level 3 DARK Psychic is a plausible material body, but no material appearances were recorded and the body is only a 0/1500 (inference).
Resilience & Flexibility 60 The standby recovery gives a multi-turn loop, but both effects are once per turn and the first needs the card on the field (verified text, inference on resilience).
Deck-Building Efficiency 85 Runs 1 to 3 copies at Level 3 with no garnet or lock clause, and the average is 1.83 copies per deck (verified deck stats).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Self-banish cost is repaid by a standby return to hand, so the card recurs
  • Summons up to 2 monsters from hand with direct attack, a body-to-board conversion
  • Runs in 165 decks across 49 archetypes at 1 to 3 copies with no garnet clause

Weaknesses

  • Must be on the field to use its first effect, so it is not hand-live
  • Both effects are once per turn each
  • 0 ATK / 1500 DEF body, so it adds no board pressure by itself
  • No interaction or negation

Counters / choke points

  • Field removal or banish-proofing before the self-banish effect is activated (inference)
  • Opponent hand traps that end the summon chain (inference from text)

Best use

Starter / Recovery body that banishes itself for up to 2 hand summons and returns in the next Standby Phase. Decks: Kashtira, Kozmo, Psy-Frame, Myutant. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: banish this card you control, Special Summon up to 2 Machine/Psychic/Cyberse from hand, direct attack this turn; Text: Standby Phase of the next turn after banishment, add this card to hand; Text: each effect once per turn; Deck stats: 165 decks, 91.5% gameplay type 7, copies avg 1.83 max 3
  • Observed: Deck share across 49 archetypes, led by Kashtira and Kozmo at 17% each; Top partners: Emergency Teleport 75.2%, Ash Blossom & Joyous Spring 58.8%
  • Inferred: Level 3 DARK Psychic is a usable material body; Body-to-board conversion depends on having 2 Machine/Psychic/Cyberse targets in hand
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available no banlist token, assumed 3 copies (unlimited)











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