Spell
NormalPsychic Path
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4583
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
Psychic Path — Power Evaluation
Final Score: 43 ± 5 · Confidence: Medium
- Intrinsic: 42 · Deck: 44 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Psychic Path is a targeted recovery tool that converts banished Psychic monsters back to hand for roughly +1 card advantage after paying 800 LP. Its power is narrowly conditional—it only activates in game states where you have Psychic monsters in the banish zone—and it provides zero opponent interaction. The card shines in Kashtira and Psy-Frame decks that naturally accumulate banished resources, but it offers no combo potential or disruption on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | The card is reasonably live in Kashtira (27.8% of decks) and Psy-Frame (16.7%) where banishing is core, but dead in opening hands without prior banish setup (verified: 36 decks with 1.61 avg copies). |
| Combo & Conversion | 35 | No combo evidence supplied; text-only inference shows it recovers materials but does not launch combos—it is a refuel, not a starter (observed: 0 combo appearances). |
| Resource Economy | 60 | Recovers up to 2 Psychic monsters for 1 spell and 800 LP, achieving rough +1 card advantage with negligible life cost (verified: card text effect). |
| Effect & Interaction | 5 | Provides no negation, removal, disruption, or opponent interaction of any kind (verified: card text is recovery-only). |
| Material Utility | 2 | As a spell card, it has no material value itself and becomes blank when effect-negated; it recovers bodies but contributes no body (verified: card type and text). |
| Resilience & Flexibility | 40 | Vulnerable to spell negation and only activates when banished Psychics exist, limiting flexibility to specific game states (verified: card text and conditional activation). |
| Deck-Building Efficiency | 55 | A single spell with moderate garnet risk (dead if you have no banished Psychics) but runs cleanly in decks built around banishing synergy (observed: 1.61 copies avg across 36 decks). |
Calculation
Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 42, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Good card advantage when recovering 2 monsters (roughly +1)
- Reliable in Psychic-heavy archetypes like Kashtira and Psy-Frame
- Negligible life cost (800 LP is ~0.4% of starting life total)
- Runs cleanly as a single spell with multiple-copy redundancy
Weaknesses
- Zero opponent interaction or disruption
- Entirely conditional—requires banished Psychic monsters to activate
- Dead in opening hands without prior setup
- No combo potential or board-building capability
- Vulnerable to spell negation before resolution
Counters / choke points
- Cards that negate spell activation (Ash Blossom & Joyous Spring, Called by the Grave)
- Deck-building that avoids banish synergy
- Floodgates like Macro Cosmos or Dimensional Fissure that prevent banishment
Best use
Recovery/recursion for banished Psychic resources. Decks: Kashtira, Psy-Frame, Ritual Beast (with banish support). Suggested copies: 2.
Evidence & gaps
- Verified: Card runs in 36 decks with average 1.61 copies per deck (deck data); Primary home is Kashtira at 27.8% of deck sample (deck data); Effect recovers up to 2 removed Psychic monsters to hand for 800 LP (card text); Card provides zero opponent interaction or disruption (card text); Used as single spell card with no material value itself (card type and text)
- Observed: Kashtira and Psy-Frame are the two strongest homes (27.8% and 16.7% of decks); Multiple copies run per deck (max 3) suggesting moderate reliability and inclusion desirability (deck data); Top partners include hand traps and setup cards like Ash Blossom, Maxx C, Emergency Teleport (deck data); Card appears across 15 distinct archetypes but with heavy concentration in Psychic homes
- Inferred: Recovery/Recursion role based on effect text and deck placement pattern; Accessibility depends heavily on prior game state—banished monsters must exist to activate; Card advantage is strong (+1) when recovering 2 monsters but zero when none are available; Combo conversion is minimal as this is a back-line recovery tool, not a combo starter; Limited flexibility across non-Psychic decks due to archetype-specific effect text
- Data gaps: No combos supplied—combo conversion is text-only inference No guides supplied—role confirmation from expert sources absent No banlist token—assumed 3-copy limit (unlimited) No usage statistics (StatisticsCard)—archetype inclusion % inferred from 36-deck sample only No top-card rankings—cannot confirm meta-relevance at top competitive tables






