Spell
NormalPsi-Impulse
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2907
Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards.
Psi-Impulse — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 59 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Utility, Control
Why it scores here
Psi-Impulse is a going-second disruption tool that resets the opponent's hand by returning all cards to the deck and forcing a 3-card redraw. Its power is strongest in Psychic-centric decks like P.U.N.K. and Psy-Frame, where tributing a Psychic often triggers synergistic effects (e.g., Psychic End Punisher searches when tributed). The card's score reflects its situational resource trade—disruption value depends on opponent hand size—and strong deckbuilding efficiency within Psychic homes, not card advantage generation. Absence of combo data prevents confident assessment of how it amplifies board development in practice.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Playable in any Psychic deck; found in 45 decks across 10 archetypes with Emergency Teleport support at 91.1% co-deck rate, indicating high accessibility within Psychic-family homes (verified) |
| Combo & Conversion | 35 | Limited combo potential on its own; does not generate advantage or extend boards independently without external Psychic-tributing synergy, and zero combo examples supplied to validate board amplification (inferred) |
| Resource Economy | 38 | Tributes 1 Psychic and forces opponent to reshuffle hand and redraw 3 cards; resource trade is situational—strong if opponent has 4+ cards (denial value), neutral or negative if they have 1-3 cards (draw help) (inferred) |
| Effect & Interaction | 62 | Disrupts opponent hand via forced reshuffle and redraw; softer than hard negation but reliable hand reset that is harder to play around than a simple bounce effect (verified) |
| Material Utility | 15 | As a Normal Spell card, cannot serve as material, tribute, or synergy body; entirely dependent on effect resolution with no passive utility (verified) |
| Resilience & Flexibility | 58 | Effect resolves once with no recursive or multi-turn utility; vulnerable to hand-trap negation (Ash Blossom, Infinite Impermanence) but resilient once it resolves; not a multi-zone tool (inferred) |
| Deck-Building Efficiency | 72 | Runs at 1.51 average copies per deck (predominantly 1-3) with no self-restricting or deck-building locks; slots cleanly into Psychic homes with minimal brick risk (observed) |
Calculation
Weight profile: Removal / Negation primary role. Intrinsic ≈ 59, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40 * Intrinsic + 0.60 * Deck
Strengths
- Efficient hand disruption for going-second plays in Psychic decks
- High accessibility in Psychic-centric homes (P.U.N.K. 48.9%, Psy-Frame 8.9%, Myutant 8.9%)
- Synergistic with Psychic-tributing effects that generate search or value (Psychic End Punisher)
- Low brick risk and clean slot efficiency (1.51 avg copies, no self-locking mechanics)
Weaknesses
- No card advantage generation; roughly trades your Psychic for hand reset
- Highly situational—strong vs. large opponent hands, weak vs. small hands
- Vulnerable to hand-trap negation during activation (Ash Blossom, Infinite Impermanence)
- Does not amplify your own board development; purely reactive disruption
- Requires Psychic monster access (hard deck-building requirement)
Counters / choke points
- Ash Blossom & Joyous Spring (negates activation)
- Infinite Impermanence (negates activation if used during spell activation)
- Any effect that prevents tributing or spell activation
Best use
Going-second hand disruption tech in Psychic-based control strategies. Decks: P.U.N.K., Psy-Frame, Myutant, Virtual World.
Evidence & gaps
- Verified: Card text: Tribute 1 Psychic-Type monster, return all opponent hand cards to deck, opponent draws 3 cards (Normal Spell); Deck inclusion: 45 decks across 10 archetypes, primarily P.U.N.K. (22/45, 48.9%); Legal status: TCG, OCG, MasterDuel, DuelLinks (unlimited copies assumed); Co-appearance rate: Emergency Teleport in 91.1% of Psi-Impulse decks (strong Psychic searcher synergy)
- Observed: Distribution: 1.51 average copies per deck (29 single, 9 two-ofs, 7 three-ofs); Archetype spread: 10 distinct Psychic and Psychic-adjacent homes including P.U.N.K., Psy-Frame, Myutant, Virtual World, Kashtira; Key partners: Psychic End Punisher (86.7%), Ghost Ogre & Snow Rabbit (82.2%), Infinite Impermanence (77.8%), Ash Blossom & Joyous Spring (73.3%)
- Inferred: Tributing synergy: Psychic End Punisher searches when tributed, softening the −1 resource cost and creating rough parity; Deck role: Played as a meta-dependent going-second tech, not a core engine piece (low avg copies confirm selective inclusion); Situational value: Resource trade favors you when opponent has 4+ hand cards; neutral or unfavorable when they have 1-3
- Data gaps: No combos supplied—combo conversion and board amplification potential cannot be verified from practical play data No guides supplied—no human strategist context on card role within Psychic archetype strategy No banlist token—3 copies assumed based on no legal copies restriction No usage statistics (StatisticsCard)—archetype inclusion percentages derived from 45-deck sample only; larger historical sample would improve calibration No pre-combo frequency—cannot determine whether card is consistent tech or meta-call inclusion across archetypes






