LIGHT
3Prisman
ATK:
800
DEF:
1000
View:
643
This crystalline monster focuses light to create a lethal laser.
Prisman — Power Evaluation
Final Score: 30 ± 7 · Confidence: Low
- Intrinsic: 31 · Deck: 30 · Meta: provisional
- Primary role: Material body
Why it scores here
Prisman is a vanilla Normal Monster with pure flavor text and no effects, so its score derives entirely from the positional value of its Level 3 LIGHT Rock body. Material utility is its only meaningful axis — Level 3 enables Rank 3 Xyz summons and LIGHT qualifies it for attribute-specific requirements — while every effect-driven axis scores near floor. Its 800 ATK and 1000 DEF earned zero points. The unexplained presence in nine HERO-variant builds at one copy each raises material utility slightly above baseline, but without combo or guide corroboration the reason for inclusion cannot be confirmed.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | No archetype membership, no searcher evidence, and zero combo data; one copy in each HERO deck implies it is drawn rather than tutored, giving inconsistent opening-hand access (inferred). |
| Combo & Conversion | 10 | Zero combo appearances in the evidence set; as a Normal Monster with no effects it cannot initiate or extend a combo line independently (verified from card text). |
| Resource Economy | 10 | Flavor text only — no search, draw, or GY effect means any summon is at best neutral and more typically a tempo loss (verified from card text). |
| Effect & Interaction | 5 | No effects of any kind; Prisman cannot interact with the opponent's cards, board, or hand at any point (verified from card text). |
| Material Utility | 35 | Level 3 LIGHT Rock body fits Rank 3 Xyz requirements and LIGHT attribute pools; scores below midpoint because no combo evidence confirms a concrete material role in the observed HERO builds (inferred). |
| Resilience & Flexibility | 15 | No protective effect, GY interaction, or multi-zone utility; once summoned and consumed or removed it provides no further value (verified from card text). |
| Deck-Building Efficiency | 28 | All nine observed decks run exactly one copy in the main deck, indicating a tight targeted slot rather than redundant filler; the slot cost cannot be fully assessed without combo data (observed from deck data). |
Calculation
Weight profile: Material body (primary only). Intrinsic ≈ 31, Deck ≈ 30, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 3 body supports Rank 3 Xyz summons
- LIGHT attribute qualifies for LIGHT-specific material requirements and support
- Rock type has niche type support that may be relevant in select formats
- Assumed unlimited, so up to three copies can be run if a role is confirmed
Weaknesses
- Vanilla Normal Monster with flavor text only — no effects whatsoever
- 800 ATK and 1000 DEF are too low to threaten modern boards in battle
- No archetype membership means no dedicated searcher
- Zero combo appearances leave its role in HERO builds entirely unexplained
Counters / choke points
- Any monster with higher ATK defeats it in battle with no resistance
- Its summon can be negated, leaving no fallback value
- Nibiru, the Primal Being, if it is used as material in a multi-summon chain
Best use
Niche Level 3 LIGHT material body in HERO-adjacent builds — exact mechanism unconfirmed. Decks: Heroic, Heros. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster with flavor text only — no effects; Level 3, LIGHT attribute, Rock type, 800 ATK / 1000 DEF; Legal in TCG, OCG, and MasterDuel formats
- Observed: Appears in 9 HERO-variant decks (Heroic 88.9%, Heros 11.1%), all at exactly 1 copy in the main deck; 100% co-occurrence with core HERO engine cards across all 9 decks; All 9 appearances fall within gameplay type 7 exclusively
- Inferred: Level 3 body likely provides Rank 3 Xyz or a format-specific LIGHT material role in HERO builds; Single-copy inclusion pattern suggests a narrow targeted use rather than a draw engine; LIGHT attribute may satisfy a specific material or activation requirement in an unconfirmed HERO interaction
- Data gaps: No combos supplied — the reason Prisman appears in HERO decks is entirely unconfirmed No guides supplied — no human commentary on its practical role No usage statistics available — archetype inclusion rate inferred from a 9-deck sample only No banlist token — assumed unlimited (3 copies); actual restriction unknown Gameplay type 7 context unexplained — all appearances in this single gameplay category






