Prisman
LIGHT 3

Prisman

  • ATK:
  • 800

  • DEF:
  • 1000

  • View:
  • 643




This crystalline monster focuses light to create a lethal laser.




 
 
AI Power Analysis
Material bodyConfidence: LowEvaluated Oct 2, 2026
30± 7/ 100
Power Score
Intrinsic 31
Deck 30

Prisman — Power Evaluation

Final Score: 30 ± 7 · Confidence: Low

  • Intrinsic: 31 · Deck: 30 · Meta: provisional
  • Primary role: Material body

Why it scores here

Prisman is a vanilla Normal Monster with pure flavor text and no effects, so its score derives entirely from the positional value of its Level 3 LIGHT Rock body. Material utility is its only meaningful axis — Level 3 enables Rank 3 Xyz summons and LIGHT qualifies it for attribute-specific requirements — while every effect-driven axis scores near floor. Its 800 ATK and 1000 DEF earned zero points. The unexplained presence in nine HERO-variant builds at one copy each raises material utility slightly above baseline, but without combo or guide corroboration the reason for inclusion cannot be confirmed.

Axis scores

Axis Score Evidence
Accessibility 25 No archetype membership, no searcher evidence, and zero combo data; one copy in each HERO deck implies it is drawn rather than tutored, giving inconsistent opening-hand access (inferred).
Combo & Conversion 10 Zero combo appearances in the evidence set; as a Normal Monster with no effects it cannot initiate or extend a combo line independently (verified from card text).
Resource Economy 10 Flavor text only — no search, draw, or GY effect means any summon is at best neutral and more typically a tempo loss (verified from card text).
Effect & Interaction 5 No effects of any kind; Prisman cannot interact with the opponent's cards, board, or hand at any point (verified from card text).
Material Utility 35 Level 3 LIGHT Rock body fits Rank 3 Xyz requirements and LIGHT attribute pools; scores below midpoint because no combo evidence confirms a concrete material role in the observed HERO builds (inferred).
Resilience & Flexibility 15 No protective effect, GY interaction, or multi-zone utility; once summoned and consumed or removed it provides no further value (verified from card text).
Deck-Building Efficiency 28 All nine observed decks run exactly one copy in the main deck, indicating a tight targeted slot rather than redundant filler; the slot cost cannot be fully assessed without combo data (observed from deck data).

Calculation

Weight profile: Material body (primary only). Intrinsic ≈ 31, Deck ≈ 30, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 3 body supports Rank 3 Xyz summons
  • LIGHT attribute qualifies for LIGHT-specific material requirements and support
  • Rock type has niche type support that may be relevant in select formats
  • Assumed unlimited, so up to three copies can be run if a role is confirmed

Weaknesses

  • Vanilla Normal Monster with flavor text only — no effects whatsoever
  • 800 ATK and 1000 DEF are too low to threaten modern boards in battle
  • No archetype membership means no dedicated searcher
  • Zero combo appearances leave its role in HERO builds entirely unexplained

Counters / choke points

  • Any monster with higher ATK defeats it in battle with no resistance
  • Its summon can be negated, leaving no fallback value
  • Nibiru, the Primal Being, if it is used as material in a multi-summon chain

Best use

Niche Level 3 LIGHT material body in HERO-adjacent builds — exact mechanism unconfirmed. Decks: Heroic, Heros. Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Monster with flavor text only — no effects; Level 3, LIGHT attribute, Rock type, 800 ATK / 1000 DEF; Legal in TCG, OCG, and MasterDuel formats
  • Observed: Appears in 9 HERO-variant decks (Heroic 88.9%, Heros 11.1%), all at exactly 1 copy in the main deck; 100% co-occurrence with core HERO engine cards across all 9 decks; All 9 appearances fall within gameplay type 7 exclusively
  • Inferred: Level 3 body likely provides Rank 3 Xyz or a format-specific LIGHT material role in HERO builds; Single-copy inclusion pattern suggests a narrow targeted use rather than a draw engine; LIGHT attribute may satisfy a specific material or activation requirement in an unconfirmed HERO interaction
  • Data gaps: No combos supplied — the reason Prisman appears in HERO decks is entirely unconfirmed No guides supplied — no human commentary on its practical role No usage statistics available — archetype inclusion rate inferred from a 9-deck sample only No banlist token — assumed unlimited (3 copies); actual restriction unknown Gameplay type 7 context unexplained — all appearances in this single gameplay category











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