Power Injector
EARTH 4

Power Injector

  • ATK:
  • 1300

  • DEF:
  • 1400

  • View:
  • 2025




Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 5, 2026
33± 5/ 100
Power Score
Intrinsic 32
Deck 35

Power Injector — Power Evaluation

Final Score: 33 ± 5 · Confidence: Medium

  • Intrinsic: 32.5 · Deck: 35 · Meta: provisional
  • Primary role: Utility

Why it scores here

Power Injector provides a temporary ATK boost for Psychic-Type monsters at a cost of 600 Life Points, appearing exclusively in two niche Psychic-focused decks (A.I. and Mekk-Knights) with zero recorded combo interactions. The card's narrow archetype lock, complete lack of card advantage, and limited board impact restrict its value to a situational tempo tool in highly Psychic-dense builds. While the Level 4 Psychic body has modest material utility, the once-per-turn activation and resource cost make it a weak contributor to winning value compared to dedicated combo pieces or protective staples.

Axis scores

Axis Score Evidence
Accessibility 35 Card appears in only 2 niche decks with no search routes identified; requires Psychic-focused archetype environment. (observed)
Combo & Conversion 20 Zero recorded combo appearances; pure ATK buff generates no card advantage or board extension. (verified)
Resource Economy 25 Requires 600 LP payment with no card advantage, search, or recursion benefit. (verified)
Effect & Interaction 15 Effect provides no disruption, removal, or negation—purely offensive stat boost. (verified)
Material Utility 45 Level 4 Psychic-Type body serves as generic Xyz/Synchro material but offers no acceleration or synergy. (inferred)
Resilience & Flexibility 30 1300 ATK is fragile for a Level 4; once-per-turn activation is restrictive and fully shut down by effect negation. (inferred)
Deck-Building Efficiency 25 Narrow Psychic-type requirement limits viability to Psychic-heavy builds; consistently run at 2 copies in both observed decks. (observed)

Calculation

Weight profile: Utility / no clear role (default weights). Intrinsic ≈ 32.5, Deck ≈ 35, Meta = provisional. Modifiers: Narrow archetype lock (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistent Level 4 Psychic body usable as generic Xyz/Synchro material
  • 100% inclusion in observed A.I. and Mekk-Knight decks shows reliable fit in those archetypes
  • Straightforward once-per-turn activation with clear, unambiguous text

Weaknesses

  • No card advantage generation; pure temporary stat boost
  • 600 Life Point cost is significant (10% of starting life total)
  • Fragile 1300 ATK body for a Level 4 Effect Monster
  • Once-per-turn restriction severely limits flexibility and recovery
  • Narrow Psychic-type lock prevents splashability beyond dedicated Psychic decks
  • Zero recorded combo synergy; demonstrates no board-building capability

Counters / choke points

  • Effect Negation (Skill Drain, Inhibitron, Effect Veiler)
  • Monster removal before activation (Lightning Storm, Raigeki)
  • Battle position changes (Book of Moon, negated Instant Fusion)
  • Life point burn effects (make 600 LP cost increasingly prohibitive)

Best use

Psychic-type offensive support; situational tempo enabler. Decks: A.I., Mekk-Knights. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: once-per-turn activation; costs 600 LP; boosts all face-up Psychic-Type monsters by 500 ATK for one turn; Appears in exactly 2 decks: A.I. (50%) and Mekk-Knights (50%); Both decks run exactly 2 copies in main deck; Zero recorded combo appearances across all sampled boards
  • Observed: 100% inclusion in sampled A.I. and Mekk-Knight decks (2/2); All top 15 partner cards are Mekk-Knight monsters or Psychic-type utilities; No guide mentions or tutorial coverage recorded; Legal in TCG, OCG, and MasterDuel formats
  • Inferred: No search routes or tutoring support identified for the card; Effect is activation-based and does not generate new game objects; Material utility is moderate as a generic Level 4 Psychic; Card functions as damage amplification tool rather than board builder; Narrow Psychic lock prevents inclusion in non-Psychic strategies
  • Data gaps: No combos supplied — combo conversion is entirely text-based inference No guides supplied — no human-authored context on actual usage patterns No banlist status token — assumed unlimited (3 copies per format) No usage statistics (StatisticsCard rows) — archetype inclusion % inferred from 2-deck sample only Extremely small deck sample (2 total decks) — true metagame relevance unclear











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