EARTH
4Power Injector
ATK:
1300
DEF:
1400
View:
2025
Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn.
Power Injector — Power Evaluation
Final Score: 33 ± 5 · Confidence: Medium
- Intrinsic: 32.5 · Deck: 35 · Meta: provisional
- Primary role: Utility
Why it scores here
Power Injector provides a temporary ATK boost for Psychic-Type monsters at a cost of 600 Life Points, appearing exclusively in two niche Psychic-focused decks (A.I. and Mekk-Knights) with zero recorded combo interactions. The card's narrow archetype lock, complete lack of card advantage, and limited board impact restrict its value to a situational tempo tool in highly Psychic-dense builds. While the Level 4 Psychic body has modest material utility, the once-per-turn activation and resource cost make it a weak contributor to winning value compared to dedicated combo pieces or protective staples.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Card appears in only 2 niche decks with no search routes identified; requires Psychic-focused archetype environment. (observed) |
| Combo & Conversion | 20 | Zero recorded combo appearances; pure ATK buff generates no card advantage or board extension. (verified) |
| Resource Economy | 25 | Requires 600 LP payment with no card advantage, search, or recursion benefit. (verified) |
| Effect & Interaction | 15 | Effect provides no disruption, removal, or negation—purely offensive stat boost. (verified) |
| Material Utility | 45 | Level 4 Psychic-Type body serves as generic Xyz/Synchro material but offers no acceleration or synergy. (inferred) |
| Resilience & Flexibility | 30 | 1300 ATK is fragile for a Level 4; once-per-turn activation is restrictive and fully shut down by effect negation. (inferred) |
| Deck-Building Efficiency | 25 | Narrow Psychic-type requirement limits viability to Psychic-heavy builds; consistently run at 2 copies in both observed decks. (observed) |
Calculation
Weight profile: Utility / no clear role (default weights). Intrinsic ≈ 32.5, Deck ≈ 35, Meta = provisional. Modifiers: Narrow archetype lock (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent Level 4 Psychic body usable as generic Xyz/Synchro material
- 100% inclusion in observed A.I. and Mekk-Knight decks shows reliable fit in those archetypes
- Straightforward once-per-turn activation with clear, unambiguous text
Weaknesses
- No card advantage generation; pure temporary stat boost
- 600 Life Point cost is significant (10% of starting life total)
- Fragile 1300 ATK body for a Level 4 Effect Monster
- Once-per-turn restriction severely limits flexibility and recovery
- Narrow Psychic-type lock prevents splashability beyond dedicated Psychic decks
- Zero recorded combo synergy; demonstrates no board-building capability
Counters / choke points
- Effect Negation (Skill Drain, Inhibitron, Effect Veiler)
- Monster removal before activation (Lightning Storm, Raigeki)
- Battle position changes (Book of Moon, negated Instant Fusion)
- Life point burn effects (make 600 LP cost increasingly prohibitive)
Best use
Psychic-type offensive support; situational tempo enabler. Decks: A.I., Mekk-Knights. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: once-per-turn activation; costs 600 LP; boosts all face-up Psychic-Type monsters by 500 ATK for one turn; Appears in exactly 2 decks: A.I. (50%) and Mekk-Knights (50%); Both decks run exactly 2 copies in main deck; Zero recorded combo appearances across all sampled boards
- Observed: 100% inclusion in sampled A.I. and Mekk-Knight decks (2/2); All top 15 partner cards are Mekk-Knight monsters or Psychic-type utilities; No guide mentions or tutorial coverage recorded; Legal in TCG, OCG, and MasterDuel formats
- Inferred: No search routes or tutoring support identified for the card; Effect is activation-based and does not generate new game objects; Material utility is moderate as a generic Level 4 Psychic; Card functions as damage amplification tool rather than board builder; Narrow Psychic lock prevents inclusion in non-Psychic strategies
- Data gaps: No combos supplied — combo conversion is entirely text-based inference No guides supplied — no human-authored context on actual usage patterns No banlist status token — assumed unlimited (3 copies per format) No usage statistics (StatisticsCard rows) — archetype inclusion % inferred from 2-deck sample only Extremely small deck sample (2 total decks) — true metagame relevance unclear






