LIGHT
2Pixie Knight
ATK:
1300
DEF:
200
View:
2743
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
Pixie Knight — Power Evaluation
Final Score: 30 ± 6 · Confidence: Medium
- Intrinsic: 34 · Deck: 31 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Pixie Knight earns modest marks as a Level 2 LIGHT Spellcaster body, primarily useful in Chaos and older-format strategies that value its attribute rather than its on-destruction effect. The recovery effect is structurally undermined: it requires the card to be destroyed in battle, then grants the opponent full control over which Spell is returned — they will always select the least useful one, converting a theoretical break-even into a practical net loss. High ATK did not drive the score; accessible LIGHT body for Chaos banishing and low deck-building cost are the only axes that hold real value here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | No dedicated searchers appear in the evidence; the card is Normal Summoned from hand with no special-summon condition, limiting live-hand frequency to draw luck alone. (inferred) |
| Combo & Conversion | 10 | Zero combo appearances in the recorded corpus; the on-destruction effect is reactive and adds no proactive board-building capability. (observed) |
| Resource Economy | 18 | The effect recovers one Spell to deck top but the opponent selects which one, meaning they reliably choose the least valuable option, making net card economy worse than break-even. (verified) |
| Effect & Interaction | 5 | The card's sole effect provides no disruption, negation, or removal and cannot interact with the opponent's plays in any meaningful way. (verified) |
| Material Utility | 38 | Appears alongside Chaos Sorcerer in 42.9% of its decks, confirming LIGHT attribute value for Chaos banish fuel; Level 2 Spellcaster also covers niche Rank 2 Xyz slots in DuelLinks and older formats. (observed) |
| Resilience & Flexibility | 15 | Effect fires exactly once on battle destruction with no protection and opponent agency over the outcome; no multi-turn or multi-zone value is present. (inferred) |
| Deck-Building Efficiency | 45 | Always run at exactly 1 copy across all 7 decks with no archetype restriction or lock, imposing minimal brick risk, though the effect rarely justifies even a single slot. (observed) |
Calculation
Weight profile: Material body (primary only). Intrinsic ≈ 34, Deck ≈ 31, Meta = provisional. Modifiers: Opponent-controlled selection (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 2 LIGHT Spellcaster body with no archetype restriction, useful as Chaos banish fodder
- No lock or restriction imposed on the deck that runs it
- Low deck-building cost — always run at 1 copy with no garnet risk
Weaknesses
- Effect requires battle destruction — entirely passive, cannot be activated proactively
- Opponent controls which Spell is recovered, reliably choosing the least useful one
- Zero combo appearances — no demonstrated role in any recorded engine or board line
- ATK 1300 is mediocre at Level 2 and provides no meaningful battle pressure
Counters / choke points
- Any monster with ATK above 1300 can simply avoid attacking it, preventing the effect entirely
- Effect negation on the triggered effect neutralizes the recovery without stopping the battle loss
Best use
LIGHT body for Chaos banish fuel or Level 2 material in older and DuelLinks formats. Decks: Chaos, DuelLinks older-format decks. Suggested copies: 1.
Evidence & gaps
- Verified: Level 2, LIGHT, Spellcaster, ATK 1300/DEF 200 (card text); Effect triggers only on battle destruction — cannot self-activate (card text); Opponent selects which Spell Card is recovered and places it on top of the Deck, not the hand (card text); Legal in TCG, OCG, MasterDuel, and DuelLinks (evidence.formats)
- Observed: Appears in 7 decks across 5 distinct archetypes, always at exactly 1 copy (deck data); Co-runs with Chaos Sorcerer in 42.9% of decks, confirming LIGHT body utility for Chaos banishing (top partners); Top partners are DuelLinks-era cards (Horn of the Unicorn, Shining Angel, Winged Kuriboh, Watapon), indicating older-format primary home (top partners)
- Inferred: Used as a LIGHT Spellcaster body for attribute-based synergies rather than for its recovery effect; No dedicated searcher path exists in the evidence — accessibility is limited to draw probability; DuelLinks is likely the primary competitive home given the partner profile
- Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied No banlist token — assumed 3 copies unlimited across all formats No usage statistics (StatisticsCard) — archetype inclusion percentage inferred from 7-deck sample only 7-deck sample is very thin for reliable deck synergy conclusions






