Trap
NormalPhysical Double
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2362
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
Physical Double — Power Evaluation
Final Score: 28 ± 7 · Confidence: Low
- Intrinsic: 28 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Physical Double is a Normal Trap that creates a temporary Mirage Token copying an opponent's monster, but that token is destroyed at the End Phase of the opponent's turn — before the controller can ever use it on their own turn. Its only practical avenue is as Link, Synchro, or Xyz material during the opponent's turn via quick-effect Extra Deck summons, a niche that requires substantial external support the card does not provide. The card generates no card advantage, offers no disruption or removal of the targeted monster, and has no archetype home or search network. ATK and DEF of the mirrored token did not factor into this score per the scoring guardrails.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Trap card must be set and survive a turn before activation; zero decks run it and no searcher or archetype provides a consistent path to the field (inferred). |
| Combo & Conversion | 15 | The Mirage Token is destroyed at the End Phase of the opponent's turn, leaving zero material or board presence on the controller's next turn (verified from card text). |
| Resource Economy | 25 | No hand cost beyond the trap itself, but the temporary token provides no lasting resource gain or card-advantage refuel (verified from card text). |
| Effect & Interaction | 20 | Activates during opponent's turn but creates a body on the controller's field rather than negating, removing, or impeding the targeted opponent's monster in any way (verified from card text). |
| Material Utility | 30 | Token copies Level, Type, Attribute, ATK, and DEF of the target, giving it theoretical use as Link/Synchro/Xyz material during the opponent's turn if quick-effect summons are available, but zero combo appearances confirm this line is not established (observed: 0 combo appearances). |
| Resilience & Flexibility | 20 | Trap card is vulnerable to spell/trap removal before activation; effect requires opponent to have a face-up monster; usage window is strictly the opponent's turn before End Phase (verified from card text). |
| Deck-Building Efficiency | 25 | Generic Normal Trap with no archetype support, no search network, and a conditional window that rarely aligns with any main strategy's gameplan (inferred). |
Calculation
Weight profile: Utility (default). Intrinsic ≈ 28, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic only (no deck or combo data supplied)
Strengths
- Token copies any opponent monster's Level, Type, and Attribute, giving flexible material options during the opponent's turn
- Activates during opponent's turn, providing a surprise factor that is difficult to anticipate
- No hand cost — the only expenditure is the trap card slot itself
Weaknesses
- Token is destroyed at End Phase of opponent's turn and cannot be used on the controller's own turn
- Provides no disruption, negation, or removal of the targeted monster
- Requires dedicated quick-effect Extra Deck summon support to exploit the token before it disappears
- Trap card must be set and survive a full turn before use
- Zero archetype support, no searchers, and no established combo usage
Counters / choke points
- Spell/trap removal (e.g., Mystical Space Typhoon) destroys it before activation
- Effects that negate Special Summons (e.g., Solemn Strike) stop the Mirage Token from being created
- Cards that prevent targeting opponent's monsters block the effect entirely
Best use
Niche material provider during opponent's turn in decks that can Link or Synchro Summon via quick effects. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Trap card — must be set before use; Activates during opponent's turn only; Targets 1 face-up monster the opponent controls; Special Summons 1 Mirage Token copying target's Level, Type, Attribute, ATK, and DEF; Token is destroyed at End Phase of opponent's turn; Legal in TCG, OCG, MasterDuel, and DuelLinks formats
- Observed: Zero decks in the sample run this card; Zero combo appearances — no established combo line includes it
- Inferred: Assumed unlimited (3 copies allowed) due to absent banlist data; No archetype or search network exists for this card based on zero deck archetypes
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion percentage unavailable






